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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Victim" data-source="post: 3189851" data-attributes="member: 78"><p>Non spellcasters compete quite handily with that kind of damage. Meteor Swarm, assuming all the touches succeed, does 24d6 fire damage and 8d6 impact damage. That's a mere 112 damage. Raw damage - kind of like when you assume that a fighter hits with all his attacks. Most high level monsters have some SR. Let's give the target SR such that the spell fails 30% of the time (not unreasonable for most outsiders assuming the wizard has some spell pen stuff) and our caster's net damage is down to ~78. Add in 10 points of fire resistance and you're looking at 38 damage (since Meteor Swarm does its fire damage in 4 separate bursts). </p><p></p><p>Sure, it looks like a huge pile of damage with all those d6s, but by the time you include SR, energy resistances, saves, it's not so great. Just like you need to know about AC and DR to see how a fighter type is going to work. Knowing that something hits for 50 damage is pretty worthless without information about how often it connects.</p><p></p><p>And while area damage is good, I don't think its value is the damage dealt to one guy times the number of targets. Killing 1 guy is way better than dropping 2 guys to half.</p></blockquote><p></p>
[QUOTE="Victim, post: 3189851, member: 78"] Non spellcasters compete quite handily with that kind of damage. Meteor Swarm, assuming all the touches succeed, does 24d6 fire damage and 8d6 impact damage. That's a mere 112 damage. Raw damage - kind of like when you assume that a fighter hits with all his attacks. Most high level monsters have some SR. Let's give the target SR such that the spell fails 30% of the time (not unreasonable for most outsiders assuming the wizard has some spell pen stuff) and our caster's net damage is down to ~78. Add in 10 points of fire resistance and you're looking at 38 damage (since Meteor Swarm does its fire damage in 4 separate bursts). Sure, it looks like a huge pile of damage with all those d6s, but by the time you include SR, energy resistances, saves, it's not so great. Just like you need to know about AC and DR to see how a fighter type is going to work. Knowing that something hits for 50 damage is pretty worthless without information about how often it connects. And while area damage is good, I don't think its value is the damage dealt to one guy times the number of targets. Killing 1 guy is way better than dropping 2 guys to half. [/QUOTE]
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Warblade and Swordsage: Overpowered?
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