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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Votan" data-source="post: 3192069" data-attributes="member: 18680"><p>It think that this is a little bit edition dependent; in both 1st and 2nd edition the elf (or, even worse, half elf) fighter/magic-user was a formidable party member and an important part of a first rate party. </p><p></p><p>These days the problem is the transition; F/MU classes are good at upper levels but the process of getting there can be pretty harsh. </p><p></p><p>Duskblades and Psychic Warriors seem to be decent implementations of the concept.</p><p></p><p>And, let us not forget the classic hybrid, the cleric. Its flavor is not that of the arcane warrior but it is mechanically a combination (medium BAB, d8 hp, full spellcasting, armor and possibly a martial weapon depending on domain). </p><p></p><p>In any case, I actually like the shift to the warblade over the fighter. Nobody is forced to play a fighter and I can find ways to power up a human fighter if I have to (I've got one in my game right now). But the warblade is much better outside of combat and has fun/flashy options which I think would appeal to my players. </p><p></p><p>But I can see the contrary opinion. The fact that the melee classes are underpowered in core is bad and there is no patch that is going to be completely effective. A more interesting feat tree for the fighter might have been nice but it was the skills and flashy actions that needed to be inserted the most.</p></blockquote><p></p>
[QUOTE="Votan, post: 3192069, member: 18680"] It think that this is a little bit edition dependent; in both 1st and 2nd edition the elf (or, even worse, half elf) fighter/magic-user was a formidable party member and an important part of a first rate party. These days the problem is the transition; F/MU classes are good at upper levels but the process of getting there can be pretty harsh. Duskblades and Psychic Warriors seem to be decent implementations of the concept. And, let us not forget the classic hybrid, the cleric. Its flavor is not that of the arcane warrior but it is mechanically a combination (medium BAB, d8 hp, full spellcasting, armor and possibly a martial weapon depending on domain). In any case, I actually like the shift to the warblade over the fighter. Nobody is forced to play a fighter and I can find ways to power up a human fighter if I have to (I've got one in my game right now). But the warblade is much better outside of combat and has fun/flashy options which I think would appeal to my players. But I can see the contrary opinion. The fact that the melee classes are underpowered in core is bad and there is no patch that is going to be completely effective. A more interesting feat tree for the fighter might have been nice but it was the skills and flashy actions that needed to be inserted the most. [/QUOTE]
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Warblade and Swordsage: Overpowered?
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