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*Pathfinder & Starfinder
Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Slaved" data-source="post: 3192800" data-attributes="member: 43358"><p>Which post or posts were these? I did a search but I didnt see any saying that the fighter was favored over the warblade.</p><p></p><p></p><p>I just had a group over last night to do some group vs group combat. Unfortunately since we were new to the tome of battle it took quite some time to make some of the characters. While doing this and while playing though I noticed that the choices for what you can do and when are very limited.</p><p></p><p>My crusader had the problem repeatidly of having manuevers at random that were not very helpful at the time and the slow refresh rate.</p><p></p><p>The warblade we had fighting kept on wishing he had taken the full round change to his as whenever the tactical situation would change he would notice one of the manuevers he had not on call would be perfect while the others were less useful. As fighter types they still had the issue with no listen, spot, or search which nearly killed one of them in a fight.</p><p></p><p>The pure fighter tended to have more options on hand at any given time and was able to deal with situations more readily. Of course he had picked feats from a large spectrum of books and had planned them out pretty well.</p><p></p><p>It was not nearly enough to get a good feel for the book as a whole but it does look that their choices for maneuvers and stances are very limited. The levels break strangely and you can easily find yourself in a 4 level gap where you are using only lower level stuff because you need to wait for prereqs or the new maneuvers are just too redundant with old maneuvers with little to no extra benefit.</p><p></p><p>With better planning the crusader and warblade likely could've been made better. I really like some of the feats and how the class meshes, except for the large amount of redudancy and lack of fun options for several different levels. For the crusader at one point I was looking at a first level stance that can do a minor amount of healing or a fifth level stance that would give me an extra 5' step each turn. Tough call, both were fairly minor and situational, even though they were 4 levels apart!</p><p></p><p>I'll try to do another something like that next week, we'll see how it goes.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3192800, member: 43358"] Which post or posts were these? I did a search but I didnt see any saying that the fighter was favored over the warblade. I just had a group over last night to do some group vs group combat. Unfortunately since we were new to the tome of battle it took quite some time to make some of the characters. While doing this and while playing though I noticed that the choices for what you can do and when are very limited. My crusader had the problem repeatidly of having manuevers at random that were not very helpful at the time and the slow refresh rate. The warblade we had fighting kept on wishing he had taken the full round change to his as whenever the tactical situation would change he would notice one of the manuevers he had not on call would be perfect while the others were less useful. As fighter types they still had the issue with no listen, spot, or search which nearly killed one of them in a fight. The pure fighter tended to have more options on hand at any given time and was able to deal with situations more readily. Of course he had picked feats from a large spectrum of books and had planned them out pretty well. It was not nearly enough to get a good feel for the book as a whole but it does look that their choices for maneuvers and stances are very limited. The levels break strangely and you can easily find yourself in a 4 level gap where you are using only lower level stuff because you need to wait for prereqs or the new maneuvers are just too redundant with old maneuvers with little to no extra benefit. With better planning the crusader and warblade likely could've been made better. I really like some of the feats and how the class meshes, except for the large amount of redudancy and lack of fun options for several different levels. For the crusader at one point I was looking at a first level stance that can do a minor amount of healing or a fifth level stance that would give me an extra 5' step each turn. Tough call, both were fairly minor and situational, even though they were 4 levels apart! I'll try to do another something like that next week, we'll see how it goes. [/QUOTE]
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Warblade and Swordsage: Overpowered?
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