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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="sithramir" data-source="post: 3199309" data-attributes="member: 12183"><p>This guy can do some decent damage as well. He has two fight two-handed which my character doesn't. That means mine could have a higher AC (I just don't care to wield shields). My guy could easily add another 2 or 3 to his AC from that. He would only lose one point of damage on his second round.</p><p></p><p>Secondly, what happens if your guy needs to make a reflex or will save with your saves? Pretty screwed. Hold person could end your life. My character has a +22 in those saves without a chance of failure.</p><p></p><p>Your guy has a +10 attack the same as my character so he can't power attack to increase damage without lowering his to hit. He can charge the first round. Oops you're assuming he uses a rage. The point is he can only do this in one or two encounters. Or he could remove one of his feats to get more rages which lowers his attack or damage.</p><p></p><p>He doesn't get weapon aptitude like my character who can choose to specialize in any weapon.</p><p></p><p>My character can ignore DR from any creature with his other strike OR break down a any inanimate object given time. </p><p></p><p>My tumble ability is higher. In fact I put 5 cross-class ranks into balance which I believe is a synergy +2 to tumble to bring mine to an 11. Nearly a guaranteed tumble at this level now.</p><p></p><p>He could use blade meditation and choose another weapon. I just copied this from the Tome of Blood example and didn't look up another weapon.</p><p></p><p>Your character needs a two-handed weapon to help get you're damage output. I can pick up any weapon I find an in an hour be doing the same damage for the most part.</p><p></p><p>The funny thing is it just gets better. Next level I get Weapon Specializion for +2 damage to help cut the gap. At ninth I can get the feat from Complete Adventurer? that gives +2 damage for slashing weapons if you're a fighter with +8 BAB. I'm slowly closing the gap in those regards (did I mention his concentration is going up adding 1 more point of damage every time he levels?). At that point he's got other abilities coming to him as well.</p><p></p><p>I also thought about taking a shadow maneuver at 9th level in lieu of +2 damage to give myself the ability to step through the shadows as a move action. Now my guy can shadow jump 50' and then do 1d20+22 (or whatever it is at the level he gets this). </p><p></p><p>Another negative is that a ray of enfeeblement nearly crushes you're character. My character would simply lose some attack bonus (and no damage reduction for the first attack). Any other spell any my character has great saves (we both had good fort). </p><p></p><p>My character got the speed of your character from a stance (or gets it at 6th level). He also gets uncanny dodge. The only two benefits of a barbarian at that point is improved uncanny dodge and rage (which he needed to get close in damage output).</p><p></p><p>Oh and my character can read so he'll taunt your character by writing funny notes about him and passing it around to all the other fighter types!</p><p></p><p>Basically, your character does a lot of damage but warblades just get a lot more benefits which is what makes me angry. Yes my character was power gamed to max out damage with concentration but that's because there's no reason not to. I just feel it's a bit overpowerful due to this. If they come out with a few more classes of this power then I guess I just say. Ok the base classes are just weaker now other than cross-classing for abilities and that's that.</p></blockquote><p></p>
[QUOTE="sithramir, post: 3199309, member: 12183"] This guy can do some decent damage as well. He has two fight two-handed which my character doesn't. That means mine could have a higher AC (I just don't care to wield shields). My guy could easily add another 2 or 3 to his AC from that. He would only lose one point of damage on his second round. Secondly, what happens if your guy needs to make a reflex or will save with your saves? Pretty screwed. Hold person could end your life. My character has a +22 in those saves without a chance of failure. Your guy has a +10 attack the same as my character so he can't power attack to increase damage without lowering his to hit. He can charge the first round. Oops you're assuming he uses a rage. The point is he can only do this in one or two encounters. Or he could remove one of his feats to get more rages which lowers his attack or damage. He doesn't get weapon aptitude like my character who can choose to specialize in any weapon. My character can ignore DR from any creature with his other strike OR break down a any inanimate object given time. My tumble ability is higher. In fact I put 5 cross-class ranks into balance which I believe is a synergy +2 to tumble to bring mine to an 11. Nearly a guaranteed tumble at this level now. He could use blade meditation and choose another weapon. I just copied this from the Tome of Blood example and didn't look up another weapon. Your character needs a two-handed weapon to help get you're damage output. I can pick up any weapon I find an in an hour be doing the same damage for the most part. The funny thing is it just gets better. Next level I get Weapon Specializion for +2 damage to help cut the gap. At ninth I can get the feat from Complete Adventurer? that gives +2 damage for slashing weapons if you're a fighter with +8 BAB. I'm slowly closing the gap in those regards (did I mention his concentration is going up adding 1 more point of damage every time he levels?). At that point he's got other abilities coming to him as well. I also thought about taking a shadow maneuver at 9th level in lieu of +2 damage to give myself the ability to step through the shadows as a move action. Now my guy can shadow jump 50' and then do 1d20+22 (or whatever it is at the level he gets this). Another negative is that a ray of enfeeblement nearly crushes you're character. My character would simply lose some attack bonus (and no damage reduction for the first attack). Any other spell any my character has great saves (we both had good fort). My character got the speed of your character from a stance (or gets it at 6th level). He also gets uncanny dodge. The only two benefits of a barbarian at that point is improved uncanny dodge and rage (which he needed to get close in damage output). Oh and my character can read so he'll taunt your character by writing funny notes about him and passing it around to all the other fighter types! Basically, your character does a lot of damage but warblades just get a lot more benefits which is what makes me angry. Yes my character was power gamed to max out damage with concentration but that's because there's no reason not to. I just feel it's a bit overpowerful due to this. If they come out with a few more classes of this power then I guess I just say. Ok the base classes are just weaker now other than cross-classing for abilities and that's that. [/QUOTE]
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