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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Slaved" data-source="post: 3199408" data-attributes="member: 43358"><p>Will do, and apparently the hide tags do not work here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Barbarian Barblader</p><p>Male dwarf Barbarian 5</p><p>CN Medium Humanoid</p><p>Init +2; Senses Listen +, Spot +; darkvision 60 ft.</p><p>Languages Common, Dwarven</p><p>AC 20, touch 12, flat-footed 19, +4 AC against giants, uncanny dodge (Dex +2, +1 Breastplate armor +6, +1 Deflection, +1 natural)</p><p>Hp 58 (5 HD)</p><p>Resist stability</p><p>Saves Fort +9(+11 against poison), Ref +4, Will +2; +2 on saves against spells and spell-like effects</p><p>Speed 30 ft.</p><p>Melee +1 greatsword +10 (2d6+5/x3)</p><p>Atk Options +1 on attacks against orcs and goblinoids, battle ardor</p><p>Base Atk +5, Grp +8</p><p>Combat Gear potion of cure light wounds</p><p>Special: Fast movement (factored in above), illiteracy, rage 2/day, uncanndy dodge, trap sense +1, improved uncanny dodge</p><p>Abilities Str 16, Dex 14, Con 18, Int 10, Wis 10, Cha 6</p><p>SQ stonecutting</p><p>Feats Weapon Focus (great sword), power attack</p><p>Skills Tumble (cross classed) 4 ranks = +6, listen 8 ranks = +8, Survival 8 ranks = +8, etc</p><p>Possesions Breastplate +1, greatsword +1, Ring of Protection +1, cloak of protection +1, amulet of natural armor +1</p><p></p><p></p><p>So now the barbarian has 3 more AC than the warblade, 1 while raging. The warblade could use a shield, nonmagical right now, but would lose damage.</p><p></p><p>Plus earlier I apparently forgot to add in crits! Something is wrong with me. The damage numbers go to, over a 2 round period, 42 for the barbarian and 44 for the warblade. Barely distinguishable against critable foes. If the warblade uses a shield his damage is barely effected, which is great news for people who want to use sword and board techniques, and it drops to 43. Still basically the same.</p><p></p><p>The warblade is better at the occasional reflex save, much better in fact, but it slows down his damage greatly. Basically he is trading 22 or 23 damage, depending on shield use, for a higher reflex save against a single reflex based attack. Right now though the barbarian is likely to have a better will save. Not by a lot, but better while raging. Hold person still ends either of their lives, but the barbarian has a better time with it most of the time.</p><p></p><p>The barbarian moves faster currently. It is possible for the warblade to match this at level 10, but that is a long way off from here.</p><p></p><p>There were some other comments that could be responded to if higher level characters were made to compare. Do not jump the gun sithramir! We are doing fine so far, we just have to go slowly.</p><p></p><p></p><p>Oh, and just because here is the barbarian who can pick up any weapon and immediately use it just as well</p><p>Barbarian Barblader</p><p>Male dwarf Barbarian 5</p><p>CN Medium Humanoid</p><p>Init +3; Senses Listen +, Spot +; darkvision 60 ft.</p><p>Languages Common, Dwarven</p><p>AC 21, touch 13, flat-footed 19, +4 AC against giants, uncanny dodge (Dex +3, +1 Breastplate armor +6, +1 Deflection, +1 natural)</p><p>Hp 53 (5 HD)</p><p>Resist stability</p><p>Saves Fort +9(+11 against poison), Ref +5, Will +2; +2 on saves against spells and spell-like effects</p><p>Speed 30 ft.</p><p>Melee +1 greatsword +9 (2d6+5/x3)</p><p>Atk Options +1 on attacks against orcs and goblinoids, battle ardor</p><p>Base Atk +5, Grp +8</p><p>Combat Gear potion of cure light wounds</p><p>Special: Fast movement (factored in above), illiteracy, rage 4/day, uncanndy dodge, trap sense +1, improved uncanny dodge</p><p>Abilities Str 16, Dex 16, Con 16, Int 10, Wis 10, Cha 6</p><p>SQ stonecutting</p><p>Feats extra rage, reckless rage</p><p>Skills Tumble (cross classed) 4 ranks = +7, listen 8 ranks = +8, Survival 8 ranks = +8, etc</p><p>Possesions Breastplate +1, greatsword +1, Ring of Protection +1, cloak of protection +1, amulet of natural armor +1</p><p></p><p>Now he can rage every encounter of the day basically, although this still has some drawbacks which makes the warblades version of the abilities better.</p><p></p><p>But while raging his attack spread is +12 to hit and 2d6+10 for a two round average of 37. The warblade is doing 44, assuming no shield, but with 2 points less on the attack bonus. Depending on the AC of the opponent this could mean that the average damage is higher for either of them.</p><p></p><p>Edited.....</p><p>Oh yeah, the warblade and the barbarian should also have appropriate ranged weapons. I think that would mean composite longbows for each with +3 str on them. The barbarian might want a stronger one, because raging and ranged combat is funny, but I am not sure. In these examples the barbarian is better at ranged, but only by a +1 or +2 bonus respectively. The warblade could spend an hour moving his weapon focus, which is a great ability, but then he will be an extra point of attack bonus behind in melee.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3199408, member: 43358"] Will do, and apparently the hide tags do not work here :confused: Barbarian Barblader Male dwarf Barbarian 5 CN Medium Humanoid Init +2; Senses Listen +, Spot +; darkvision 60 ft. Languages Common, Dwarven AC 20, touch 12, flat-footed 19, +4 AC against giants, uncanny dodge (Dex +2, +1 Breastplate armor +6, +1 Deflection, +1 natural) Hp 58 (5 HD) Resist stability Saves Fort +9(+11 against poison), Ref +4, Will +2; +2 on saves against spells and spell-like effects Speed 30 ft. Melee +1 greatsword +10 (2d6+5/x3) Atk Options +1 on attacks against orcs and goblinoids, battle ardor Base Atk +5, Grp +8 Combat Gear potion of cure light wounds Special: Fast movement (factored in above), illiteracy, rage 2/day, uncanndy dodge, trap sense +1, improved uncanny dodge Abilities Str 16, Dex 14, Con 18, Int 10, Wis 10, Cha 6 SQ stonecutting Feats Weapon Focus (great sword), power attack Skills Tumble (cross classed) 4 ranks = +6, listen 8 ranks = +8, Survival 8 ranks = +8, etc Possesions Breastplate +1, greatsword +1, Ring of Protection +1, cloak of protection +1, amulet of natural armor +1 So now the barbarian has 3 more AC than the warblade, 1 while raging. The warblade could use a shield, nonmagical right now, but would lose damage. Plus earlier I apparently forgot to add in crits! Something is wrong with me. The damage numbers go to, over a 2 round period, 42 for the barbarian and 44 for the warblade. Barely distinguishable against critable foes. If the warblade uses a shield his damage is barely effected, which is great news for people who want to use sword and board techniques, and it drops to 43. Still basically the same. The warblade is better at the occasional reflex save, much better in fact, but it slows down his damage greatly. Basically he is trading 22 or 23 damage, depending on shield use, for a higher reflex save against a single reflex based attack. Right now though the barbarian is likely to have a better will save. Not by a lot, but better while raging. Hold person still ends either of their lives, but the barbarian has a better time with it most of the time. The barbarian moves faster currently. It is possible for the warblade to match this at level 10, but that is a long way off from here. There were some other comments that could be responded to if higher level characters were made to compare. Do not jump the gun sithramir! We are doing fine so far, we just have to go slowly. Oh, and just because here is the barbarian who can pick up any weapon and immediately use it just as well Barbarian Barblader Male dwarf Barbarian 5 CN Medium Humanoid Init +3; Senses Listen +, Spot +; darkvision 60 ft. Languages Common, Dwarven AC 21, touch 13, flat-footed 19, +4 AC against giants, uncanny dodge (Dex +3, +1 Breastplate armor +6, +1 Deflection, +1 natural) Hp 53 (5 HD) Resist stability Saves Fort +9(+11 against poison), Ref +5, Will +2; +2 on saves against spells and spell-like effects Speed 30 ft. Melee +1 greatsword +9 (2d6+5/x3) Atk Options +1 on attacks against orcs and goblinoids, battle ardor Base Atk +5, Grp +8 Combat Gear potion of cure light wounds Special: Fast movement (factored in above), illiteracy, rage 4/day, uncanndy dodge, trap sense +1, improved uncanny dodge Abilities Str 16, Dex 16, Con 16, Int 10, Wis 10, Cha 6 SQ stonecutting Feats extra rage, reckless rage Skills Tumble (cross classed) 4 ranks = +7, listen 8 ranks = +8, Survival 8 ranks = +8, etc Possesions Breastplate +1, greatsword +1, Ring of Protection +1, cloak of protection +1, amulet of natural armor +1 Now he can rage every encounter of the day basically, although this still has some drawbacks which makes the warblades version of the abilities better. But while raging his attack spread is +12 to hit and 2d6+10 for a two round average of 37. The warblade is doing 44, assuming no shield, but with 2 points less on the attack bonus. Depending on the AC of the opponent this could mean that the average damage is higher for either of them. Edited..... Oh yeah, the warblade and the barbarian should also have appropriate ranged weapons. I think that would mean composite longbows for each with +3 str on them. The barbarian might want a stronger one, because raging and ranged combat is funny, but I am not sure. In these examples the barbarian is better at ranged, but only by a +1 or +2 bonus respectively. The warblade could spend an hour moving his weapon focus, which is a great ability, but then he will be an extra point of attack bonus behind in melee. [/QUOTE]
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