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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="sithramir" data-source="post: 3199956" data-attributes="member: 12183"><p>You're right. The barbarian at level 5 will have better speed. However, at level 6 I get a new stance that gives me +10 movement, and +2 to AC whenever I move 10'. That's what's too powerful about the warblade. </p><p></p><p>He was barely short for enough for a +1 Nat AC item. However, he only loses 1 point of damage (on his second attack) to use a shield. And he did have over 1000 gp's left so he can afford a +1 Shield. Also I can give him a breastplate the same as you since I was only getting a +5. SO basically with a few changes to my character my AC is 3 greater. At level 6 it will go up by 2 with my stance and for a very cheap cost up one more for a +1 Nat AC item. Since you left your Int at 10 I'll make mine 10 and boost my Dex up by 2 to match. SO my AC is 4 higher than previous.</p><p></p><p>My character get's plus's to confirm critical's also!</p><p></p><p>So now my character has an AC of 21. You are now less than his AC (more so raging to get the added damage). If we want to go statistical I'll spend an hour and switch to a weapon with a better crit range if to crit range is factored in. But you're already unable to match his damage output currently plus his other benefits so I won't bother.</p><p></p><p>And he doesn't always trade any damage for a reflex save. He uses his maneuver as a standard action and can use a reflex or will save as an immediate. He just recharges them all when he recharges his maneuver. If he had to wait an extra round (if he had to do it before the start of the second round when he'd recharge) he can still use mountain hammer to increase his damage +2d6 for that round. SO yes there is a point where his damage is lessened but at the price of guaranteeing his will or reflex save. Wouldn't you take that?</p><p></p><p>You said that the barbarian has a better time against hold person but I don't understand why. The first attack spell against a warblade is a guaranteed success at this level versus a +2 save or slightly higher while raging. Yes, if he get's hit with two in a round or so he is in more trouble but the barbarian suffers worse since he has to make two saves with his worst save anyways. Two spells won't likely happen at this level in the same round but the warblade is still better of knowing he's going to succeed on his first.</p><p></p><p>You're character can't pick up any weapon and use it immediately AND do similar damage. In fact, any other weapon and you lose your 2d6 and crit range as well as potentialyl a chance to two-hand attack depending on the weapon. This does not affect my warblade (especially if he's using a shield and a one-hand weapon). If you didn't want me to use a shield I could also use a greatsword and increase my average dmg a few more points as well.</p><p></p><p>It's odd that I can nearly copy all the barbarians abilities except rage with a warblade though not at this level. I was concerned with fighters but this makes me more concerned that barbarians are losing a lot compared to warblades as well.</p><p></p><p> Yes, you're reckless raging barbarian is getting "closer" to the warblade's damage output but not able to yet surpass it nor the other benefits the warblade is gaining. And at this level with that high of an output he's going to be slaying things easy. That 5 or more so damage he can do may be what ends a creatures life. Another factor that's not really considered statistically is that while his two round average is only slightly higher than you're characters he's doing potentially more of it in the first round. If we found a wizard will he live through 1d20+22? Probably not. Will he live past 2d6+10? Likely. THis is something that needs to be remembered in the fact that many creatures don't live to see the second round with warblades. Heck, a high roll and most other level 5 PC's will fall. </p><p></p><p>Can you please explain your averages to me? 2d6+10 X 2 = 32? Or are we saying a d6 averages at 3.5 for a total of 7 +10 X2 = 34. Warblade is 1d20+22+1d10+5 = 42? or is a d20 avg an 11 and a d10 a 5.5 = 43.5? Sorry i'm at work but it seems the differential is higher. I'd probably just assume i'm one-handed with a shield so my AC is 1 higher than yours and my average damage goes down by 1 point. That way the only benefit is you're +2 attack bonus while in rage.</p><p></p><p>Basically i'd say let's keep things on even ground. If we want a higher AC I can give him a similar or higher AC. The fact still remains that his damage output is greater (even if close) plus several other abilities</p></blockquote><p></p>
[QUOTE="sithramir, post: 3199956, member: 12183"] You're right. The barbarian at level 5 will have better speed. However, at level 6 I get a new stance that gives me +10 movement, and +2 to AC whenever I move 10'. That's what's too powerful about the warblade. He was barely short for enough for a +1 Nat AC item. However, he only loses 1 point of damage (on his second attack) to use a shield. And he did have over 1000 gp's left so he can afford a +1 Shield. Also I can give him a breastplate the same as you since I was only getting a +5. SO basically with a few changes to my character my AC is 3 greater. At level 6 it will go up by 2 with my stance and for a very cheap cost up one more for a +1 Nat AC item. Since you left your Int at 10 I'll make mine 10 and boost my Dex up by 2 to match. SO my AC is 4 higher than previous. My character get's plus's to confirm critical's also! So now my character has an AC of 21. You are now less than his AC (more so raging to get the added damage). If we want to go statistical I'll spend an hour and switch to a weapon with a better crit range if to crit range is factored in. But you're already unable to match his damage output currently plus his other benefits so I won't bother. And he doesn't always trade any damage for a reflex save. He uses his maneuver as a standard action and can use a reflex or will save as an immediate. He just recharges them all when he recharges his maneuver. If he had to wait an extra round (if he had to do it before the start of the second round when he'd recharge) he can still use mountain hammer to increase his damage +2d6 for that round. SO yes there is a point where his damage is lessened but at the price of guaranteeing his will or reflex save. Wouldn't you take that? You said that the barbarian has a better time against hold person but I don't understand why. The first attack spell against a warblade is a guaranteed success at this level versus a +2 save or slightly higher while raging. Yes, if he get's hit with two in a round or so he is in more trouble but the barbarian suffers worse since he has to make two saves with his worst save anyways. Two spells won't likely happen at this level in the same round but the warblade is still better of knowing he's going to succeed on his first. You're character can't pick up any weapon and use it immediately AND do similar damage. In fact, any other weapon and you lose your 2d6 and crit range as well as potentialyl a chance to two-hand attack depending on the weapon. This does not affect my warblade (especially if he's using a shield and a one-hand weapon). If you didn't want me to use a shield I could also use a greatsword and increase my average dmg a few more points as well. It's odd that I can nearly copy all the barbarians abilities except rage with a warblade though not at this level. I was concerned with fighters but this makes me more concerned that barbarians are losing a lot compared to warblades as well. Yes, you're reckless raging barbarian is getting "closer" to the warblade's damage output but not able to yet surpass it nor the other benefits the warblade is gaining. And at this level with that high of an output he's going to be slaying things easy. That 5 or more so damage he can do may be what ends a creatures life. Another factor that's not really considered statistically is that while his two round average is only slightly higher than you're characters he's doing potentially more of it in the first round. If we found a wizard will he live through 1d20+22? Probably not. Will he live past 2d6+10? Likely. THis is something that needs to be remembered in the fact that many creatures don't live to see the second round with warblades. Heck, a high roll and most other level 5 PC's will fall. Can you please explain your averages to me? 2d6+10 X 2 = 32? Or are we saying a d6 averages at 3.5 for a total of 7 +10 X2 = 34. Warblade is 1d20+22+1d10+5 = 42? or is a d20 avg an 11 and a d10 a 5.5 = 43.5? Sorry i'm at work but it seems the differential is higher. I'd probably just assume i'm one-handed with a shield so my AC is 1 higher than yours and my average damage goes down by 1 point. That way the only benefit is you're +2 attack bonus while in rage. Basically i'd say let's keep things on even ground. If we want a higher AC I can give him a similar or higher AC. The fact still remains that his damage output is greater (even if close) plus several other abilities [/QUOTE]
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Warblade and Swordsage: Overpowered?
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