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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Slaved" data-source="post: 3201768" data-attributes="member: 43358"><p>Well, the weapons look something like this.......</p><p>Javelin 1gp d6(M) x2 30'(range increment) 2lbs piercing (not designed for melee, take a -4 nonproficiency to use it in melee, might not be a free action to draw I do not know because I cannot find the rule, always gets full strength bonus, since it is two handed it might take a full-round action to use and so no iterative attacks, max range increment 5)</p><p></p><p>Composite longbow 100gp(+100gp per strength bonus) d8(M) x3 110'(range increment) 3lbs piercing(ammo) (arrows are 20 for 3lbs, cannot be used in melee, free action to draw more arrows so can be used with iterative attacks, can be used while mounted, -2 penalty to attack if your strength modifier is lower than the bonus on the longbow, max range increment 10)</p><p></p><p></p><p>I would think that any combatant which is within 30' to 60' is within charging range, except maybe for the dwarven warblade above for anything beyone 40' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> , so ranged weapons are not helpful unless their is some other issue such as people in the way or terrain issues. If the combat is beyond that then you are looking at either very large penalties for the javelin to hit or it being simply unable to because of the range. The composite longbow can shoot almost 10 times as far as the javelin can be thrown!</p><p></p><p>If you are enlarged then you get a +2 to strength, a -2 to dexterity, a -1 to hit and a -1 to AC. For the Javelin this means you get +1 to damage and -2 to hit overall. For the composite longbow your bow changes from d8 to 2d6 damage, according to the monstrous manual, and a -2 to hit. The javelin does not get the extra die increase because of some crazy rule someone told me once that I do not remember, so it could be incorrect.</p><p></p><p>If you walk around with either a longbow out or a javelin out you are not ready for melee, although with the javelin you are in a better position. Javelin is also superior for straight strength buffs and debuffs.</p><p></p><p></p><p>If you never, or only incredibly rarely, have to worry about creatures being more than 60' away from you before you know they are hostile then the lack of ranged attacks may never matter at all. If it happens more commonly then the lack of ranged attacks will hurt more.</p><p></p><p>If all combats start so close though what do archer builds in your game do or spellcasters with long range, area of effect spells? They must be much less useful. If it is so close all of the time it would seem unlikely that anyone would even bother to carry ranged weapons, or at least not put any effort at all into making them better if they do.</p><p></p><p>Pull out the javelin and throw it or simply charge and be in melee? Forget a bow of any kind, all the enemies have to do is a move action or two and you will be needing a melee weapon out anyway.</p><p></p><p>Maybe the close range is more common with people who use battlemats?</p><p></p><p></p><p>edited.....</p><p>I am very late to the party <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Slaved, post: 3201768, member: 43358"] Well, the weapons look something like this....... Javelin 1gp d6(M) x2 30'(range increment) 2lbs piercing (not designed for melee, take a -4 nonproficiency to use it in melee, might not be a free action to draw I do not know because I cannot find the rule, always gets full strength bonus, since it is two handed it might take a full-round action to use and so no iterative attacks, max range increment 5) Composite longbow 100gp(+100gp per strength bonus) d8(M) x3 110'(range increment) 3lbs piercing(ammo) (arrows are 20 for 3lbs, cannot be used in melee, free action to draw more arrows so can be used with iterative attacks, can be used while mounted, -2 penalty to attack if your strength modifier is lower than the bonus on the longbow, max range increment 10) I would think that any combatant which is within 30' to 60' is within charging range, except maybe for the dwarven warblade above for anything beyone 40' :D , so ranged weapons are not helpful unless their is some other issue such as people in the way or terrain issues. If the combat is beyond that then you are looking at either very large penalties for the javelin to hit or it being simply unable to because of the range. The composite longbow can shoot almost 10 times as far as the javelin can be thrown! If you are enlarged then you get a +2 to strength, a -2 to dexterity, a -1 to hit and a -1 to AC. For the Javelin this means you get +1 to damage and -2 to hit overall. For the composite longbow your bow changes from d8 to 2d6 damage, according to the monstrous manual, and a -2 to hit. The javelin does not get the extra die increase because of some crazy rule someone told me once that I do not remember, so it could be incorrect. If you walk around with either a longbow out or a javelin out you are not ready for melee, although with the javelin you are in a better position. Javelin is also superior for straight strength buffs and debuffs. If you never, or only incredibly rarely, have to worry about creatures being more than 60' away from you before you know they are hostile then the lack of ranged attacks may never matter at all. If it happens more commonly then the lack of ranged attacks will hurt more. If all combats start so close though what do archer builds in your game do or spellcasters with long range, area of effect spells? They must be much less useful. If it is so close all of the time it would seem unlikely that anyone would even bother to carry ranged weapons, or at least not put any effort at all into making them better if they do. Pull out the javelin and throw it or simply charge and be in melee? Forget a bow of any kind, all the enemies have to do is a move action or two and you will be needing a melee weapon out anyway. Maybe the close range is more common with people who use battlemats? edited..... I am very late to the party :( [/QUOTE]
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