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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Slaved" data-source="post: 3202827" data-attributes="member: 43358"><p>Lots of posts to respond to, what is the proper etiquette? I will just stumble along for now.</p><p></p><p></p><p></p><p>My mistake about the two handed javelin. I do not know where I got that from.</p><p></p><p>I guess the rest just differs from my experience. I have seen battles in the plains where you can practically see forever, in the desert which was somewhat the same but less fire risk, in small towns where buildings were in the way and a street went from one side to the other that was a few hundred feet away, in huge towns where the skyscrapers had fighting going up and down to different towers and to the streets below, ship to ship combat, ship to shore combat, shore to ship combat, flying combat, sparse woods, gulches, extremely old forests with huge trees with miles of shadey and stubly growth under their canopies, on top of those canopies, and so many other places.</p><p></p><p>Sometimes combats started at far distances, sometimes they stayed that way. Sometimes they started up close, usually they stayed that way.</p><p></p><p>I think it comes down to what type of combat your dm wants to emphasize. I think with my dm right now the lack of a good ranged attack will make the character feel useless in at least some battles. Someone could cast fly on him but for at least some of the battles he would be by himself with the enemies.</p><p></p><p></p><p></p><p>This is only true for a single level. At level 6 the barbarian and fighter get an extra attack on a full attack. It looks to be a level where things can line up just right to gain a whole lot of benefit, although the barbarian example from before is still pretty equal for either 2 or 4 fights a day.</p><p></p><p>I think next will be level 6 comparisons which should help to see if it is just for that one level or if it continues. I do not think that every class is equal at every level, just look at the wizard and the sorcerer.</p><p></p><p></p><p></p><p></p><p>I believe the charging build posted earlier beats your initial damage and if you want to recharge it will be beating your second round damage as well. If it does not then someone can make a charging build that will beat your damage.</p><p></p><p>The full attacks will be nice to put in there when they come up as well. The barbarian/fighter will charge into combat and make a single attack, the next round he will make a full attack. The warblade will move up and make his strike, the next round he will recharge to do it again. That will make the comparison very interesting.</p><p></p><p>Also, if you pick up 3 abilities to make each of your saves have a boost then you will only have a single other ability to use. You can only use one of those each round and it interfers with recharging so you cannot use them very often.</p><p></p><p>They are great abilities though, no doubt about that!</p></blockquote><p></p>
[QUOTE="Slaved, post: 3202827, member: 43358"] Lots of posts to respond to, what is the proper etiquette? I will just stumble along for now. My mistake about the two handed javelin. I do not know where I got that from. I guess the rest just differs from my experience. I have seen battles in the plains where you can practically see forever, in the desert which was somewhat the same but less fire risk, in small towns where buildings were in the way and a street went from one side to the other that was a few hundred feet away, in huge towns where the skyscrapers had fighting going up and down to different towers and to the streets below, ship to ship combat, ship to shore combat, shore to ship combat, flying combat, sparse woods, gulches, extremely old forests with huge trees with miles of shadey and stubly growth under their canopies, on top of those canopies, and so many other places. Sometimes combats started at far distances, sometimes they stayed that way. Sometimes they started up close, usually they stayed that way. I think it comes down to what type of combat your dm wants to emphasize. I think with my dm right now the lack of a good ranged attack will make the character feel useless in at least some battles. Someone could cast fly on him but for at least some of the battles he would be by himself with the enemies. This is only true for a single level. At level 6 the barbarian and fighter get an extra attack on a full attack. It looks to be a level where things can line up just right to gain a whole lot of benefit, although the barbarian example from before is still pretty equal for either 2 or 4 fights a day. I think next will be level 6 comparisons which should help to see if it is just for that one level or if it continues. I do not think that every class is equal at every level, just look at the wizard and the sorcerer. I believe the charging build posted earlier beats your initial damage and if you want to recharge it will be beating your second round damage as well. If it does not then someone can make a charging build that will beat your damage. The full attacks will be nice to put in there when they come up as well. The barbarian/fighter will charge into combat and make a single attack, the next round he will make a full attack. The warblade will move up and make his strike, the next round he will recharge to do it again. That will make the comparison very interesting. Also, if you pick up 3 abilities to make each of your saves have a boost then you will only have a single other ability to use. You can only use one of those each round and it interfers with recharging so you cannot use them very often. They are great abilities though, no doubt about that! [/QUOTE]
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Warblade and Swordsage: Overpowered?
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