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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Fedifensor" data-source="post: 3206193" data-attributes="member: 7289"><p>The Wisdom 13 is actually for Psionic Meditation, which I would pick up at 6th - it's called "planning ahead". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> If you don't have Psionic Meditation, you're basically using Psionic Weapon once per fight. Likewise, I took Psionic Weapon both for the +2d6 on the first hit, and as the prerequisite for Greater Psionic Weapon and/or Deep Impact.</p><p></p><p>Furthermore, the build I proposed can be within 1 point of your fighter's damage on a charge if he dumps the +2 from charging into Power Attack. The thing is, the warblade isn't investing most of his capabilities into the damage he can dish out in Round 1. Once you get to Round 2, it isn't even close.</p><p></p><p></p><p></p><p>If the fighter shows his deadliness by dropping a foe in a single hit, he's either going to get swarmed by the bad guys, or they're going to run. </p><p></p><p></p><p></p><p>Except that if he's fighting someone of decent tactical ability, they will close with him after he Spring Attacks, and he'll start his next round in melee and unable to charge without drawing the AoO. He does get the benefits of Mobility versus the AoO, but he may not have a charge lane depending on the positioning of the bad guys. It's nice when you can get off multiple charges in a fight, but I wouldn't make a build around it.</p><p></p><p>As to having enough feats for the charge combo plus Spring Attack - drop Rapid Assault, and the warblade does more damage on the round 1 charge. Drop Greater Powerful Charge, and the damage discrepancy becomes even larger. Meanwhile, the kalashtar warblade has picked up Psionic Meditation at 6th (which allows the warblade to use Psionic Weapon every round). By 8th, the first time the fighter can get a feat for something besides his one method of fighting (assuming he drops Rapid Assault), the warblade has used his 7th level maneuver gain and 8th level maneuver swap for things like Mithral Tornado (eat your heart out, Whirlwind Attack!) and Lightning Recovery (rerolling an attack is great if you are Power Attacking). </p><p></p><p>The next level (9th), he's met all the prerequisites to pick up Deep Impact, which is the holy grail for a two-handed weapon user when going after armored targets. Attack someone in full plate, and it's basically a +8 to your attack bonus...or +16 to damage when using Power Attack. We won't even mention his 5th level manuever pick. The fighter, in comparison, has gained two more feats from the 6th level comparison (8th level bonus fighter feat and 9th level character feat). I can't think of anything that would make up for the gains the warblade got over the same period.</p><p></p><p>Sure, fighters can be built to dish out a lot of damage in specific situations - usually involving a charge in conjunction with Power Attack, Leap Attack, and Shock Trooper. But for all-around combat ability and versatility, the Warblade is head and shoulders above the fighter. Basically, each new maneuver is like a limited-use feat, which needs to be recharged in some fashion but is often superior to any similar feat (compare Mithral Tornado to Whirlwind Attack, for example). Put simply, the warblade is just a flat-out more interesting character to play, as it has a lot more options in combat. And the warblade doesn't get hamstrung by one bad choice during leveling, as he can swap out maneuvers and isn't worrying about meeting massive prerequisites for high-tier feats.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 3206193, member: 7289"] The Wisdom 13 is actually for Psionic Meditation, which I would pick up at 6th - it's called "planning ahead". :D If you don't have Psionic Meditation, you're basically using Psionic Weapon once per fight. Likewise, I took Psionic Weapon both for the +2d6 on the first hit, and as the prerequisite for Greater Psionic Weapon and/or Deep Impact. Furthermore, the build I proposed can be within 1 point of your fighter's damage on a charge if he dumps the +2 from charging into Power Attack. The thing is, the warblade isn't investing most of his capabilities into the damage he can dish out in Round 1. Once you get to Round 2, it isn't even close. If the fighter shows his deadliness by dropping a foe in a single hit, he's either going to get swarmed by the bad guys, or they're going to run. Except that if he's fighting someone of decent tactical ability, they will close with him after he Spring Attacks, and he'll start his next round in melee and unable to charge without drawing the AoO. He does get the benefits of Mobility versus the AoO, but he may not have a charge lane depending on the positioning of the bad guys. It's nice when you can get off multiple charges in a fight, but I wouldn't make a build around it. As to having enough feats for the charge combo plus Spring Attack - drop Rapid Assault, and the warblade does more damage on the round 1 charge. Drop Greater Powerful Charge, and the damage discrepancy becomes even larger. Meanwhile, the kalashtar warblade has picked up Psionic Meditation at 6th (which allows the warblade to use Psionic Weapon every round). By 8th, the first time the fighter can get a feat for something besides his one method of fighting (assuming he drops Rapid Assault), the warblade has used his 7th level maneuver gain and 8th level maneuver swap for things like Mithral Tornado (eat your heart out, Whirlwind Attack!) and Lightning Recovery (rerolling an attack is great if you are Power Attacking). The next level (9th), he's met all the prerequisites to pick up Deep Impact, which is the holy grail for a two-handed weapon user when going after armored targets. Attack someone in full plate, and it's basically a +8 to your attack bonus...or +16 to damage when using Power Attack. We won't even mention his 5th level manuever pick. The fighter, in comparison, has gained two more feats from the 6th level comparison (8th level bonus fighter feat and 9th level character feat). I can't think of anything that would make up for the gains the warblade got over the same period. Sure, fighters can be built to dish out a lot of damage in specific situations - usually involving a charge in conjunction with Power Attack, Leap Attack, and Shock Trooper. But for all-around combat ability and versatility, the Warblade is head and shoulders above the fighter. Basically, each new maneuver is like a limited-use feat, which needs to be recharged in some fashion but is often superior to any similar feat (compare Mithral Tornado to Whirlwind Attack, for example). Put simply, the warblade is just a flat-out more interesting character to play, as it has a lot more options in combat. And the warblade doesn't get hamstrung by one bad choice during leveling, as he can swap out maneuvers and isn't worrying about meeting massive prerequisites for high-tier feats. [/QUOTE]
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