Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warblade and Swordsage: Overpowered?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bushidokid" data-source="post: 3207564" data-attributes="member: 48037"><p>I think the thing that's causing people here problems is the fundamental way in which the WB operates. The WB along with the Monk is unique among warrior types in that it's almost completely self-contained. What I mean by that is that the WB like the monk always works, he's not dependent on weapons, armor, equipment or magic. Weapon aptitude grantees that all his feats work and if he's taken imp unarmed strike all his maneuvers and stances work just fine. This I think, is an unconscious thing that people respond to, the Monk was thought to be massively overpowered when 3e came out, and I think it was partly do to this. No matter what the campaign, no matter what the treasure, magic level or party make-up the monk and the WB always have a base-line performance. And if something helps them it helps them, but they're almost never rendered useless by Dm inflicted forces. Well, ranged weapons, but even then, Monks have fast movement, deflect arrows and jump, and depending on your maneuvers, WBs have options. </p><p></p><p>Also, having built a 17th level WB for a friends game, I can say that they're absolutely wicked, but one of the things I discovered is that you're getting maneuvers from at most two schools, maybe splashing a third, so people who are going to any given maneuver to answer some problem for the WB have to remember that the pre-req system makes it almost impossible to cover much more than two separate schools. Also, the sheer number of feats allow fighters to slide into a variety of niches, for example, if I were making a fighter, I'd definitely pick up Improved unarmed, Improved grapple and superior Unarmed, because I could never be disarmed and grappling is just good for certain things, like completely owning a WarBlade. ; ) </p><p></p><p>My WB is certainly a powerful character, but is he more powerful than the equivalent character? I dunno. One final thought, the term "broken" is being tossed around here, and I don't think it's appropriate. Overpowered maybe, but in my mind Broken is something that fundamentally destroys the game, makes it impossible to play, Pun-Pun, the Will and the Word and Epic Spellcasting are broken, what we're discussing is mere overpowering.</p></blockquote><p></p>
[QUOTE="bushidokid, post: 3207564, member: 48037"] I think the thing that's causing people here problems is the fundamental way in which the WB operates. The WB along with the Monk is unique among warrior types in that it's almost completely self-contained. What I mean by that is that the WB like the monk always works, he's not dependent on weapons, armor, equipment or magic. Weapon aptitude grantees that all his feats work and if he's taken imp unarmed strike all his maneuvers and stances work just fine. This I think, is an unconscious thing that people respond to, the Monk was thought to be massively overpowered when 3e came out, and I think it was partly do to this. No matter what the campaign, no matter what the treasure, magic level or party make-up the monk and the WB always have a base-line performance. And if something helps them it helps them, but they're almost never rendered useless by Dm inflicted forces. Well, ranged weapons, but even then, Monks have fast movement, deflect arrows and jump, and depending on your maneuvers, WBs have options. Also, having built a 17th level WB for a friends game, I can say that they're absolutely wicked, but one of the things I discovered is that you're getting maneuvers from at most two schools, maybe splashing a third, so people who are going to any given maneuver to answer some problem for the WB have to remember that the pre-req system makes it almost impossible to cover much more than two separate schools. Also, the sheer number of feats allow fighters to slide into a variety of niches, for example, if I were making a fighter, I'd definitely pick up Improved unarmed, Improved grapple and superior Unarmed, because I could never be disarmed and grappling is just good for certain things, like completely owning a WarBlade. ; ) My WB is certainly a powerful character, but is he more powerful than the equivalent character? I dunno. One final thought, the term "broken" is being tossed around here, and I don't think it's appropriate. Overpowered maybe, but in my mind Broken is something that fundamentally destroys the game, makes it impossible to play, Pun-Pun, the Will and the Word and Epic Spellcasting are broken, what we're discussing is mere overpowering. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warblade and Swordsage: Overpowered?
Top