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Warblade and Swordsage: Overpowered?
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<blockquote data-quote="Slaved" data-source="post: 3231450" data-attributes="member: 43358"><p>Oddly, having the crusader get less manuevers in his readied pool would actually make his choices more reliable in combat.</p><p></p><p>As it is he starts with 2 random out of the 5 he picked. This makes planning a little tough, especially if you want to have a good variety of options.</p><p></p><p>Oh, and they get 14 overall starting at 5 and gaining a new one every odd level.</p><p></p><p></p><p></p><p>What number do you think would work better? The warblade starts off with 3 maneuvers known and 3 readied.</p><p></p><p>With 3 the warblade could have a strike, a boost, and a counter fairly easily. Or some combination of them of course but that seems like a decent course.</p><p></p><p>If they started with two instead then they would be missing one of these options automatically, if they started with one they would be refreshing the moves basically every other round assuming that they picked something that turns out useful for that slot.</p><p></p><p>If they were limited to two, as I think just one is basically out as an option, what combination do you think would work best? Two strikes? A strike and a boost? A strike and a counter? I doubt anyone would choose no strikes, but it completely depends on the build.</p><p></p><p>I wonder if their choices were reduced by 1 at each level for maneuvers how that would effect their ability to have prereqs for higher maneuvers. For the builds that were made earlier I think that they all were just barely able to have the choices that they made, it would likely narrow down the scope of long term choices a lot more than such a small change would initially indicate. Which leads into the next part about later levels being improved, what would you suggest?</p><p></p><p>As an aside it is interesting that the more often he tries to refresh them the less often he gets to use them.</p><p></p><p>The swordsage starts with 6 known and 4 readied, but I don't think anyone is really complaining about them. Medium BAB, d8 hd, 2 good saves, and a full round action to regain one maneuver. Comparing with the monk and I think it is an interesting set of tradeoffs, it would be a tough call which to play based on power levels.</p></blockquote><p></p>
[QUOTE="Slaved, post: 3231450, member: 43358"] Oddly, having the crusader get less manuevers in his readied pool would actually make his choices more reliable in combat. As it is he starts with 2 random out of the 5 he picked. This makes planning a little tough, especially if you want to have a good variety of options. Oh, and they get 14 overall starting at 5 and gaining a new one every odd level. What number do you think would work better? The warblade starts off with 3 maneuvers known and 3 readied. With 3 the warblade could have a strike, a boost, and a counter fairly easily. Or some combination of them of course but that seems like a decent course. If they started with two instead then they would be missing one of these options automatically, if they started with one they would be refreshing the moves basically every other round assuming that they picked something that turns out useful for that slot. If they were limited to two, as I think just one is basically out as an option, what combination do you think would work best? Two strikes? A strike and a boost? A strike and a counter? I doubt anyone would choose no strikes, but it completely depends on the build. I wonder if their choices were reduced by 1 at each level for maneuvers how that would effect their ability to have prereqs for higher maneuvers. For the builds that were made earlier I think that they all were just barely able to have the choices that they made, it would likely narrow down the scope of long term choices a lot more than such a small change would initially indicate. Which leads into the next part about later levels being improved, what would you suggest? As an aside it is interesting that the more often he tries to refresh them the less often he gets to use them. The swordsage starts with 6 known and 4 readied, but I don't think anyone is really complaining about them. Medium BAB, d8 hd, 2 good saves, and a full round action to regain one maneuver. Comparing with the monk and I think it is an interesting set of tradeoffs, it would be a tough call which to play based on power levels. [/QUOTE]
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Warblade and Swordsage: Overpowered?
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