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<blockquote data-quote="Mainländer" data-source="post: 3961187" data-attributes="member: 58503"><p>A friend of mine - another player of the campaign I'm in - asked me to post this for him:</p><p></p><p>Intro</p><p></p><p>Gonna start roleplaying again after long time party of 6 (2x duskblade, swordsage, cleric, wizard and me). Cleric is going necromancer and kind of a powergamer and dont expect much healing from him. We starting at lvl 1 but wanna think about concrete short term to lets say lvl 1 to 5 and general long term plan</p><p></p><p>Attributes:</p><p></p><p>24 point buy i believe forgot (apparently its 32 point built) anyway stats that was planning and could take are</p><p></p><p>Str : 18</p><p>Con : 16</p><p>Dex : 14</p><p>Int : 12</p><p>Wis : 10</p><p>Chr : 8</p><p></p><p>Skills : Ill choose later not that important probly gonna depend on my backstory too. Altho I wonder how good tumble really is didnt want to put point in it but read couple of times its good for melee char. Gonna take conc for sure tho</p><p></p><p>Feats : Really unsure about this thinking about Power attack and Sudden recovery and then going weapon focus/spec way. Planning to go 2 handed weapon way. Rather go full damage then medium dmg and medium ac. Wondering tho if sudden recovery is worth the feat to me it seems great healing 3+char lvl each encounter basicly for free but dont see many ppl suggest it. I dont like the mechanics of tactical feats in general so rather not take those.</p><p>So what i would do as it stands now</p><p>Lvl 1 : Sudden recovery, human bonus feat : power attack</p><p>Lvl 3 : Weapon focus</p><p>Lvl 5 warblade bonus feat : Really really dont know dont seem to really like any of them, suggestions?</p><p></p><p>Maneuvers : Wanna focus on Diamond mind and Iron heart and little on stone power mainly for the hammer line to overcome DR and to run + good single attack.</p><p></p><p>Maneuvers as i see them atm</p><p></p><p>chr lvl 1 : Moment of perfect mind , Steel Wind , Stone bones</p><p>Stance : Punishing stance</p><p>chr lvl 2 : Nightmare blade strike?</p><p>chr lvl 3 : Level 2 maneuver : I like Mountain hammer, Wall of blades and Emerald razor. Dunno what to take first probly either Mountain hammer or Emerald razor, if monster we encounter are easy to hit alrdy ill probly go Mountain hammer else emerald razor, no idea how hard low lvl mobs are to hit for me. Ready list wil probly be whatever i pick at lvl 2, moment of perfect mind and then either steel win of stone bones (probly depends on how much ill be depended on tanking if so i lean towards stone bones)</p><p>chr lvl 4 : an other lvl 2 maneuver : nightmare blade strike for wall of blades, 2 strike maneuvers seem enough I rather have counters and then refresh each 2 rounds</p><p>Stance lvl 2 : Really unsure, Scent for utility? but that doesnt seem good cause it aint one of the 3 school i wanna focus in so it doesnt help progress, maybe one of the diamond mind or stone +2 ac disciplines ? maybe handy vs Large of single heavy melee boss?</p><p>chr lvl 5 : an lvl 3 maneuver : The ones in my schools I like are, Iron heart surge and for damage, insightfull strike and bonecrusher, so one of those probly bonecrusher think it does more damage then insightfull strike</p><p></p><p>Random toughts</p><p>How you like this build, anything I missed, what would you do for feats both short and longterm, 1H + shield? 2 hander? feats is what I am most unsure about. About maneuvers I seem to mis boost don't seem to be any in the schools I chose anything I can do about this or aint it important enough? in the beginning boost dont seem to good cause ill be 1 hit striking most of the time anyway but with multiple attacks and time stand stills it seems very good. Also if you really want to down a mob fast one striking + boost still seems nice too, recovering maneuvers for a warblade is very easy and cheap anyway.</p><p></p><p>Books allowed</p><p>PH1&2</p><p>all the complete ones</p><p>tome of battle</p><p>(psychic books not allowed)</p><p></p><p>Couple small questions :</p><p>a) Can i use a boost and strike in one round?</p><p>b) Can I strike and counter in one round?</p><p>c) Can I boost and counter in one round?</p><p>d) Can I do all in one round?</p><p>e) I use moment of perfect mind as counter to in an NPCs to which round does the immidiate action i use belong? the current of next? Does it even take a swift action? Somebody just in detail explain me what type of maneavers i can use in conjuction in 1 turn/round plz.</p><p></p><p>Thanks all for reading and hopefully replying, sorry if the post lacks total coherance first time I do this.</p></blockquote><p></p>
[QUOTE="Mainländer, post: 3961187, member: 58503"] A friend of mine - another player of the campaign I'm in - asked me to post this for him: Intro Gonna start roleplaying again after long time party of 6 (2x duskblade, swordsage, cleric, wizard and me). Cleric is going necromancer and kind of a powergamer and dont expect much healing from him. We starting at lvl 1 but wanna think about concrete short term to lets say lvl 1 to 5 and general long term plan Attributes: 24 point buy i believe forgot (apparently its 32 point built) anyway stats that was planning and could take are Str : 18 Con : 16 Dex : 14 Int : 12 Wis : 10 Chr : 8 Skills : Ill choose later not that important probly gonna depend on my backstory too. Altho I wonder how good tumble really is didnt want to put point in it but read couple of times its good for melee char. Gonna take conc for sure tho Feats : Really unsure about this thinking about Power attack and Sudden recovery and then going weapon focus/spec way. Planning to go 2 handed weapon way. Rather go full damage then medium dmg and medium ac. Wondering tho if sudden recovery is worth the feat to me it seems great healing 3+char lvl each encounter basicly for free but dont see many ppl suggest it. I dont like the mechanics of tactical feats in general so rather not take those. So what i would do as it stands now Lvl 1 : Sudden recovery, human bonus feat : power attack Lvl 3 : Weapon focus Lvl 5 warblade bonus feat : Really really dont know dont seem to really like any of them, suggestions? Maneuvers : Wanna focus on Diamond mind and Iron heart and little on stone power mainly for the hammer line to overcome DR and to run + good single attack. Maneuvers as i see them atm chr lvl 1 : Moment of perfect mind , Steel Wind , Stone bones Stance : Punishing stance chr lvl 2 : Nightmare blade strike? chr lvl 3 : Level 2 maneuver : I like Mountain hammer, Wall of blades and Emerald razor. Dunno what to take first probly either Mountain hammer or Emerald razor, if monster we encounter are easy to hit alrdy ill probly go Mountain hammer else emerald razor, no idea how hard low lvl mobs are to hit for me. Ready list wil probly be whatever i pick at lvl 2, moment of perfect mind and then either steel win of stone bones (probly depends on how much ill be depended on tanking if so i lean towards stone bones) chr lvl 4 : an other lvl 2 maneuver : nightmare blade strike for wall of blades, 2 strike maneuvers seem enough I rather have counters and then refresh each 2 rounds Stance lvl 2 : Really unsure, Scent for utility? but that doesnt seem good cause it aint one of the 3 school i wanna focus in so it doesnt help progress, maybe one of the diamond mind or stone +2 ac disciplines ? maybe handy vs Large of single heavy melee boss? chr lvl 5 : an lvl 3 maneuver : The ones in my schools I like are, Iron heart surge and for damage, insightfull strike and bonecrusher, so one of those probly bonecrusher think it does more damage then insightfull strike Random toughts How you like this build, anything I missed, what would you do for feats both short and longterm, 1H + shield? 2 hander? feats is what I am most unsure about. About maneuvers I seem to mis boost don't seem to be any in the schools I chose anything I can do about this or aint it important enough? in the beginning boost dont seem to good cause ill be 1 hit striking most of the time anyway but with multiple attacks and time stand stills it seems very good. Also if you really want to down a mob fast one striking + boost still seems nice too, recovering maneuvers for a warblade is very easy and cheap anyway. Books allowed PH1&2 all the complete ones tome of battle (psychic books not allowed) Couple small questions : a) Can i use a boost and strike in one round? b) Can I strike and counter in one round? c) Can I boost and counter in one round? d) Can I do all in one round? e) I use moment of perfect mind as counter to in an NPCs to which round does the immidiate action i use belong? the current of next? Does it even take a swift action? Somebody just in detail explain me what type of maneavers i can use in conjuction in 1 turn/round plz. Thanks all for reading and hopefully replying, sorry if the post lacks total coherance first time I do this. [/QUOTE]
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