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<blockquote data-quote="Slaved" data-source="post: 4134021" data-attributes="member: 43358"><p>So you want to be able to get into the fray quickly, deal big damage, and not get killed while doing so?</p><p></p><p>Human Warblade 5</p><p>Strength 14, Dexterity 15, Constitution 17+1+2, Intelligence 14, Wisdom 13, Charisma 12</p><p>Feats Human - Shield Specialization, 1 - Combat Focus, 3 - Combat Stability, Warblade 5 - Blade Meditation (Diamond Mind), (Next Level Shield Ward)</p><p>or</p><p>Feats Human - Vital Recovery, 1 - Combat Focus, 3 - Combat Stability, Warblade 5 - Blade Meditation (Diamond Mind), (Next Level Martial Stance (Roots of the Mountain))</p><p>Maneuvers 6 3 Sapphire Nightmare Blade DM, Steel Wind IH, Sudden Leap TC, 2 - Emerald Razor DM, Mountain Hammer SD, 3 - Insightful Strike DM</p><p>Readied 4</p><p>Stances Bolstering Voice WR, Leading the Charge WR</p><p>Diamond Mind = DM, Iron Heart - IH, Stone Dragon = SD, Tiger Claw = TC, White Raven = WR</p><p>Gear Masterwork Trident, Masterwork Large Shield, One of the +5 Concentration Boosting Items, Amulet of Health +2, Least Crystal of Arrow Deflection, Least Crystal of Life Drinking, Chain Shirt, Cloak of Resistance +1</p><p>Skills 8 Ranks in Balance, Climb, Concentration, Knowledge (History), Knowledge (Local), Jump and Tumble. These are mostly for mobility and some knowledge of the enemy. </p><p>Armor Class 19/18 Fighting Defensively gives +3 and the Armor Crystal gives an extra +2 against Ranged Attacks</p><p>Saving Throws Fortitude +10, Reflexes +6, Willpower +3/+5/+7</p><p>Hit Points 63</p><p></p><p>This Character can move in, hit hard, and take quite a beating! A Trident may be used as a One-Handed Melee Weapon or a Thrown Weapon or Set Against Charge! Charge in, do lots of damage, swift jump to another position, and then on the first Maneuver Refresh of the battle Heal yourself for 8 points of damage! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Slaved, post: 4134021, member: 43358"] So you want to be able to get into the fray quickly, deal big damage, and not get killed while doing so? Human Warblade 5 Strength 14, Dexterity 15, Constitution 17+1+2, Intelligence 14, Wisdom 13, Charisma 12 Feats Human - Shield Specialization, 1 - Combat Focus, 3 - Combat Stability, Warblade 5 - Blade Meditation (Diamond Mind), (Next Level Shield Ward) or Feats Human - Vital Recovery, 1 - Combat Focus, 3 - Combat Stability, Warblade 5 - Blade Meditation (Diamond Mind), (Next Level Martial Stance (Roots of the Mountain)) Maneuvers 6 3 Sapphire Nightmare Blade DM, Steel Wind IH, Sudden Leap TC, 2 - Emerald Razor DM, Mountain Hammer SD, 3 - Insightful Strike DM Readied 4 Stances Bolstering Voice WR, Leading the Charge WR Diamond Mind = DM, Iron Heart - IH, Stone Dragon = SD, Tiger Claw = TC, White Raven = WR Gear Masterwork Trident, Masterwork Large Shield, One of the +5 Concentration Boosting Items, Amulet of Health +2, Least Crystal of Arrow Deflection, Least Crystal of Life Drinking, Chain Shirt, Cloak of Resistance +1 Skills 8 Ranks in Balance, Climb, Concentration, Knowledge (History), Knowledge (Local), Jump and Tumble. These are mostly for mobility and some knowledge of the enemy. Armor Class 19/18 Fighting Defensively gives +3 and the Armor Crystal gives an extra +2 against Ranged Attacks Saving Throws Fortitude +10, Reflexes +6, Willpower +3/+5/+7 Hit Points 63 This Character can move in, hit hard, and take quite a beating! A Trident may be used as a One-Handed Melee Weapon or a Thrown Weapon or Set Against Charge! Charge in, do lots of damage, swift jump to another position, and then on the first Maneuver Refresh of the battle Heal yourself for 8 points of damage! :D :D :D [/QUOTE]
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