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Warblade maneuvers
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<blockquote data-quote="Zephiel7" data-source="post: 3522252" data-attributes="member: 51147"><p>As some of us know, the warblade is an interesting class with a wide variety of maneuvers to complement his already brokenly powerful statistics. </p><p></p><p>I was wondering, can a Warblade stack <em>Time stands still</em> with <em>Raging Mongoose</em>? <em>Time stands still</em> has an initiation action of one full round action while <em>Raging Mongoose</em> has an initiation time of a swift action. That would mean the warblade can perform 8 attacks (TSS) + 2 attacks (RM) + 1 possible attack (haste) for a total of 11 attacks per round. If the Warblade has TWF and GTWF, then change that to 14 attacks (TSS) + 4 attacks (RM) + 1 possible attack (haste) for a total of 19 attacks per round! I was wondering whether he can substitute any of those attacks with a grapple/trip/disarm attempt? It seems mechanically sound. </p><p></p><p>Seeing as he can recover the two maneuvers as a swift action and an attack, he could attack with <em>Moment of Perfect Clarity</em> maneuver for a 100+ damage combined with his actual attack that round. </p><p></p><p>As an aside, what are people's opinions about this class? He's excellent at battlefield control with his maneuvers, at pure combat, in social situations (diplomacy and intimidate are class skills), and even in terms of hit die he has a d12. He receives a lot of additional special class abilities (uncanny dodge for one), he can resist many of the mages spells with his maneuvers (subbing concentration checks for saving throw checks - what with his signficant intelligence and skill focus - would be a tad bit insane), he can resist grapples/trips/disarms easily with the right stances, and he can also do Greater Weapon Focus/Greater Specialization with every weapon he has at his disposal at any time. I like him, but I think encounters should be scaled appropriately. </p><p></p><p>His only problem is that he can't fly, but even THEN if he switches to ranged combat - with his maneuvers and stances - he can withstand the flying/spell slinging mage and counterattack with ranged weaponry (until the flight spell wears, in which case he cuts through the mage like hot butter.)</p></blockquote><p></p>
[QUOTE="Zephiel7, post: 3522252, member: 51147"] As some of us know, the warblade is an interesting class with a wide variety of maneuvers to complement his already brokenly powerful statistics. I was wondering, can a Warblade stack [i]Time stands still[/i] with [i]Raging Mongoose[/i]? [i]Time stands still[/i] has an initiation action of one full round action while [i]Raging Mongoose[/i] has an initiation time of a swift action. That would mean the warblade can perform 8 attacks (TSS) + 2 attacks (RM) + 1 possible attack (haste) for a total of 11 attacks per round. If the Warblade has TWF and GTWF, then change that to 14 attacks (TSS) + 4 attacks (RM) + 1 possible attack (haste) for a total of 19 attacks per round! I was wondering whether he can substitute any of those attacks with a grapple/trip/disarm attempt? It seems mechanically sound. Seeing as he can recover the two maneuvers as a swift action and an attack, he could attack with [i]Moment of Perfect Clarity[/i] maneuver for a 100+ damage combined with his actual attack that round. As an aside, what are people's opinions about this class? He's excellent at battlefield control with his maneuvers, at pure combat, in social situations (diplomacy and intimidate are class skills), and even in terms of hit die he has a d12. He receives a lot of additional special class abilities (uncanny dodge for one), he can resist many of the mages spells with his maneuvers (subbing concentration checks for saving throw checks - what with his signficant intelligence and skill focus - would be a tad bit insane), he can resist grapples/trips/disarms easily with the right stances, and he can also do Greater Weapon Focus/Greater Specialization with every weapon he has at his disposal at any time. I like him, but I think encounters should be scaled appropriately. His only problem is that he can't fly, but even THEN if he switches to ranged combat - with his maneuvers and stances - he can withstand the flying/spell slinging mage and counterattack with ranged weaponry (until the flight spell wears, in which case he cuts through the mage like hot butter.) [/QUOTE]
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