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General Tabletop Discussion
*Pathfinder & Starfinder
Warblade maneuvers
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<blockquote data-quote="Zephiel7" data-source="post: 3536353" data-attributes="member: 51147"><p>My bad. I thought we were talking about the hypothetical level 20 warblade. </p><p></p><p>If the caster is using "dominate person" he can only cast one of it, meaning the warblade can easily save (seeing as his concentration check is going to be up at around 14 by level 10). </p><p></p><p>If the caster fires another crazy inducing effect, the warblade can use iron heart surge come back with +2 attack at the audacious caster. </p><p></p><p></p><p></p><p>Assuming unfairly that the caster can keep casting his "saving throw" spells. The warblade can recover his expended maneuver and at the same time wail at the caster; the caster on the otherhand will have to spend 8 hours resting to recover all those spells he blew away at the warblade. </p><p></p><p></p><p></p><p>Which is what in this scenario I was assuming the caster was doing. I would ready my maneuvers entirely on what type of situation I was expecting. </p><p></p><p></p><p></p><p>I know. What I was meant to convey was that that he could use two different techniques, one being "mind over body" and the other being "Diamond Defense." Diamond defense makes your will saving throw your iniator level, which is pretty sweet. </p><p></p><p>Iron heart surge can also help the warblade save against 90% of the "save or lose" spells the wizard could toss at him. What breaks the game to the Warblade's favour when he's engaged with the wizard at this game is that he can recover his maneuvers as a swift action, thereby outpacing the wizard. </p><p></p><p></p><p></p><p></p><p>Spicy Indian curry and a lot of painful visits to the bathroom. </p><p></p><p></p><p></p><p>Too late. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Zephiel7, post: 3536353, member: 51147"] My bad. I thought we were talking about the hypothetical level 20 warblade. If the caster is using "dominate person" he can only cast one of it, meaning the warblade can easily save (seeing as his concentration check is going to be up at around 14 by level 10). If the caster fires another crazy inducing effect, the warblade can use iron heart surge come back with +2 attack at the audacious caster. Assuming unfairly that the caster can keep casting his "saving throw" spells. The warblade can recover his expended maneuver and at the same time wail at the caster; the caster on the otherhand will have to spend 8 hours resting to recover all those spells he blew away at the warblade. Which is what in this scenario I was assuming the caster was doing. I would ready my maneuvers entirely on what type of situation I was expecting. I know. What I was meant to convey was that that he could use two different techniques, one being "mind over body" and the other being "Diamond Defense." Diamond defense makes your will saving throw your iniator level, which is pretty sweet. Iron heart surge can also help the warblade save against 90% of the "save or lose" spells the wizard could toss at him. What breaks the game to the Warblade's favour when he's engaged with the wizard at this game is that he can recover his maneuvers as a swift action, thereby outpacing the wizard. Spicy Indian curry and a lot of painful visits to the bathroom. Too late. ;) [/QUOTE]
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