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Warblade maneuvers
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<blockquote data-quote="Zephiel7" data-source="post: 3536386" data-attributes="member: 51147"><p>I find myself agreeing with much of what you stated. </p><p></p><p>A. Your point about feats makes sense; it should be related to the more mundane facets of a character that can - even in real life - seem pseudo plausible. In terms of feats though, I think the fighter classes should not only get more of them, but should get better feats as well. </p><p></p><p>B. Your vision of "talents" seems to be identical to class abilities. I am really indifferent to your application opposed to how WOTC applies the concept.</p><p></p><p>C. I think metamagic feats could be thought of as a "stance" a mage could take with a spell. Spell focus and penetration also seem to have very "stance like" effects when it comes to casting. </p><p></p><p>D. I agree with most of what you state here. If I could add my two cents, a fighter's "supernatural/legendary" pool of abilities should differ from a wizards in that it's associated with steady damage out put and tanking - and by tanking I not only mean resisting melee attacks, but also resisting spells intended for the group. A fighter should be better at that type of stuff because he is - naturally - made of "sterner stuff," which should apply to a spell that would normally dominate a weaker person's mind. In general, I think the wizards "supernatural/legendary" pool of abilities - what have you - should be noticeably <em>stronger,</em> and fantastic than what a melee class would get, but consequently harder to recover.</p></blockquote><p></p>
[QUOTE="Zephiel7, post: 3536386, member: 51147"] I find myself agreeing with much of what you stated. A. Your point about feats makes sense; it should be related to the more mundane facets of a character that can - even in real life - seem pseudo plausible. In terms of feats though, I think the fighter classes should not only get more of them, but should get better feats as well. B. Your vision of "talents" seems to be identical to class abilities. I am really indifferent to your application opposed to how WOTC applies the concept. C. I think metamagic feats could be thought of as a "stance" a mage could take with a spell. Spell focus and penetration also seem to have very "stance like" effects when it comes to casting. D. I agree with most of what you state here. If I could add my two cents, a fighter's "supernatural/legendary" pool of abilities should differ from a wizards in that it's associated with steady damage out put and tanking - and by tanking I not only mean resisting melee attacks, but also resisting spells intended for the group. A fighter should be better at that type of stuff because he is - naturally - made of "sterner stuff," which should apply to a spell that would normally dominate a weaker person's mind. In general, I think the wizards "supernatural/legendary" pool of abilities - what have you - should be noticeably [i]stronger,[/i] and fantastic than what a melee class would get, but consequently harder to recover. [/QUOTE]
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