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Warblade maneuvers
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<blockquote data-quote="Zephiel7" data-source="post: 3536403" data-attributes="member: 51147"><p>No, I mean, he'll need 8 hours to recover all his spells. 8 hours he doesn't get in this particular scenario. </p><p></p><p></p><p></p><p></p><p></p><p>That doesn't eliminate the fact that warblade can recover his maneuvers easily, which is the basis of my argument. </p><p></p><p>You're also assuming that the warblade is sitting in a corner and doing absolutely nothing while the caster is throwing everything he has. After using two immediate actions to save against two dominate persons, or one dominate person and a wail of the banshee - what have you, the warblade could initiate a more powerful maneuver and squish the caster.</p><p></p><p>If you are imagining a scenario where the caster is flying, then the warblade could switch to a ranged weapon in order to equalize the situation while using maneuvers in order to buy time until the flight spell wears off. Better yet, magic is not only available to the caster alone, there are plenty of flight potions or items that a twentieth level warblade would have in his/her possession. Not assuming any of these advantages for a warblade is like not assuming that the wizard has all his material components or spell book available. </p><p></p><p></p><p></p><p></p><p>Assuming that you don't "hit" him first and end the battle. With the higher level maneuvers, the wizard in question is not going to survive past first turn, especially since the warblade will probably be getting the higher initiative roll. </p><p></p><p></p><p></p><p>In seems you were misinterpreting my position. I was not saying that a warblade is relying purely on staying power; just that if he were engaged in a duel against a wizard, he would be prepared enough in case his initiative roll was "lackluster." It provides the required defenses to rectify the situation. </p><p></p><p></p><p></p><p>I don't know about you, sir, but "pouncing charge" with "raging mongoose" and "boots of haste" gives the warblade 9 attacks - attacks that will <em>probably</em> kill the mage in question. <em>My</em> twentieth level warblade build had "feral death blow" which automatically kills a character on a DC 19 + strength mod/ fortitude saving throw negates - which might I add I do not see a wizard making.</p></blockquote><p></p>
[QUOTE="Zephiel7, post: 3536403, member: 51147"] No, I mean, he'll need 8 hours to recover all his spells. 8 hours he doesn't get in this particular scenario. That doesn't eliminate the fact that warblade can recover his maneuvers easily, which is the basis of my argument. You're also assuming that the warblade is sitting in a corner and doing absolutely nothing while the caster is throwing everything he has. After using two immediate actions to save against two dominate persons, or one dominate person and a wail of the banshee - what have you, the warblade could initiate a more powerful maneuver and squish the caster. If you are imagining a scenario where the caster is flying, then the warblade could switch to a ranged weapon in order to equalize the situation while using maneuvers in order to buy time until the flight spell wears off. Better yet, magic is not only available to the caster alone, there are plenty of flight potions or items that a twentieth level warblade would have in his/her possession. Not assuming any of these advantages for a warblade is like not assuming that the wizard has all his material components or spell book available. Assuming that you don't "hit" him first and end the battle. With the higher level maneuvers, the wizard in question is not going to survive past first turn, especially since the warblade will probably be getting the higher initiative roll. In seems you were misinterpreting my position. I was not saying that a warblade is relying purely on staying power; just that if he were engaged in a duel against a wizard, he would be prepared enough in case his initiative roll was "lackluster." It provides the required defenses to rectify the situation. I don't know about you, sir, but "pouncing charge" with "raging mongoose" and "boots of haste" gives the warblade 9 attacks - attacks that will [i]probably[/i] kill the mage in question. [i]My[/i] twentieth level warblade build had "feral death blow" which automatically kills a character on a DC 19 + strength mod/ fortitude saving throw negates - which might I add I do not see a wizard making. [/QUOTE]
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