Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warblade maneuvers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hong" data-source="post: 3536468" data-attributes="member: 537"><p>And this is a bad thing, why?</p><p></p><p></p><p></p><p>Well, yes. What else are you going to do, besides move and cast?</p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>You should actually try playing a high-level wizard some time. A twinked _archer_ getting 5 attacks can seriously damage a flying wizard, yes. A twinked melee guy using a bow as a secondary weapon, not so much.</p><p></p><p></p><p></p><p>If you are going to use a bow, that makes you a less twinked warblade with your primary class feature in the first place, and so again nothing is broken. In particular, spending the gp to enchant up both a melee weapon _and_ a ranged weapon is going to be fun for you.</p><p></p><p></p><p></p><p>Most top-level wizards I've seen have Dex at least 20, and usually around 24. Are you really going to pump that much into Dex when you're playing a class whose primary feature revolves around melee?</p><p></p><p></p><p></p><p>If by "clarity" you mean "true strike"... that's spending one round to quaff, and another round to attack. And displacement keeps going and going, while true strike works for one attack only. See above re speed being everything at high levels.</p><p></p><p>(Using multiple potions of true strike is not a winning proposition, no.)</p><p></p><p></p><p></p><p></p><p>Prep time. The ace in the hole for a wizard is time to prepare. You do not go into a duel with nothing up, and spend the first 5 rounds buffing.</p><p></p><p>Really, try playing (or watching) a high-level wiz some time. It's a completely different play style, and might affect your perspective on how these things pan out.</p><p></p><p></p><p></p><p></p><p>The mage spends that action laying the beatdown on the warblade BY casting a spell, which might or might not have a save attached. Heavens above, do you actually think "beating down" an opponent for a wiz means hitting them with a sharp stick?</p></blockquote><p></p>
[QUOTE="hong, post: 3536468, member: 537"] And this is a bad thing, why? Well, yes. What else are you going to do, besides move and cast? No. You should actually try playing a high-level wizard some time. A twinked _archer_ getting 5 attacks can seriously damage a flying wizard, yes. A twinked melee guy using a bow as a secondary weapon, not so much. If you are going to use a bow, that makes you a less twinked warblade with your primary class feature in the first place, and so again nothing is broken. In particular, spending the gp to enchant up both a melee weapon _and_ a ranged weapon is going to be fun for you. Most top-level wizards I've seen have Dex at least 20, and usually around 24. Are you really going to pump that much into Dex when you're playing a class whose primary feature revolves around melee? If by "clarity" you mean "true strike"... that's spending one round to quaff, and another round to attack. And displacement keeps going and going, while true strike works for one attack only. See above re speed being everything at high levels. (Using multiple potions of true strike is not a winning proposition, no.) Prep time. The ace in the hole for a wizard is time to prepare. You do not go into a duel with nothing up, and spend the first 5 rounds buffing. Really, try playing (or watching) a high-level wiz some time. It's a completely different play style, and might affect your perspective on how these things pan out. The mage spends that action laying the beatdown on the warblade BY casting a spell, which might or might not have a save attached. Heavens above, do you actually think "beating down" an opponent for a wiz means hitting them with a sharp stick? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warblade maneuvers
Top