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Warblade: Where do I go from here?
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<blockquote data-quote="VeitHolderhek" data-source="post: 3831224" data-attributes="member: 56329"><p>This is my very first character ever. Before this Warblade, I had never read a D&D book in my life. And so I come to you, EN World, for advice on building him.</p><p></p><p>Here's my stats: </p><p></p><p>6th Level Dwarf, Chaotic/Good, 4'6, 265lbs.</p><p>20 STR (+2 from gauntlets)</p><p>12 DEX </p><p>16 CON </p><p>14 INT </p><p>11 WIS </p><p>11 CHA</p><p>50 max HP</p><p></p><p>+6/+2 base attack bonus</p><p>Maul: +14/+9 1d10 X3crit </p><p>Glaive: +14/+9 1d8 X3crit </p><p></p><p>Speed: 20ft</p><p>Initiative +5</p><p></p><p>Fortitude: 7</p><p>Reflex: 3</p><p>Will: 2</p><p></p><p>AC: 21 (full plate)</p><p>Touch AC: 19</p><p>Flat-Footed AC: N/A</p><p></p><p>Feats and abilities: </p><p>Martial Study</p><p>Adaptive Style</p><p>Critical Confirmation</p><p>Dodge</p><p>Uncanny Dodge</p><p>Improved Uncanny Dodge</p><p>Improved Initiative</p><p>Clarion Commander (DM's Discretion, my character has been nothing but a natural leader in the campaign so he granted this to me without prerequisites.)</p><p></p><p>Skills:</p><p>Bluff +4</p><p>Concentration +8</p><p>Diplomacy +4</p><p>Intimidate +8</p><p>Jump +8</p><p>Knowledge (local) +4</p><p>Knowledge (Martial) +4</p><p></p><p>Maneuvers:</p><p>Action Before Thought</p><p>Emerald Razor</p><p>Disrupting Blow</p><p>Disarming Strike</p><p>Exorcism of Steel</p><p>Claw At The Moon</p><p></p><p>Stances:</p><p>Stonefoot Stance</p><p>Bolstering Voice</p><p></p><p>Stuff: +2 Full Plate</p><p>Satchel: 5 Throwing Axes</p><p>Signal Whistle</p><p>Waterskin</p><p>1657g 31s 71c (We were divided up into three groups of two and given 10 platinum pieces per group. Most of mine went to a companion, a 5th level human paladin, for his equipment, that's what's left over.)</p><p></p><p>Alright. Now for the questions. </p><p></p><p>I kinda messed up on the maneuvers, I think I shouldn't have taken so many Diamond Mind maneuvers and taken something else like Death From Above, but I think I know what I want for my 7th level maneuver: Iron Heart's Lightning Throw, because throwing a maul would be beastly. The only problem is Lightning Throw is an 8th level maneuver. Any suggestions on an equally beastly move? Would I be able to just put off getting another maneuver until level 8?</p><p></p><p>It's not like this character is nerfed because of the lack of many damage based maneuvers, he took out a Hill Giant 95% on his own in 5 turns thanks to a +4 AC racial, Action Before Thought, Claw At The Moon, and a little planning from a throwing axe and chain. (Ever seen Star Wars episode 5?) But would a maneuver change be legal? If so, at what level? How would I ask the DM to let me do that if it's not legal? </p><p></p><p>The intent is for him to shoot for Master of the Nine. Is he a good character so far? Do I have to take maneuvers from every school to reach Master of the Nine? I only have 13 maneuvers to throw around, so what's the best school to delve deep into?</p></blockquote><p></p>
[QUOTE="VeitHolderhek, post: 3831224, member: 56329"] This is my very first character ever. Before this Warblade, I had never read a D&D book in my life. And so I come to you, EN World, for advice on building him. Here's my stats: 6th Level Dwarf, Chaotic/Good, 4'6, 265lbs. 20 STR (+2 from gauntlets) 12 DEX 16 CON 14 INT 11 WIS 11 CHA 50 max HP +6/+2 base attack bonus Maul: +14/+9 1d10 X3crit Glaive: +14/+9 1d8 X3crit Speed: 20ft Initiative +5 Fortitude: 7 Reflex: 3 Will: 2 AC: 21 (full plate) Touch AC: 19 Flat-Footed AC: N/A Feats and abilities: Martial Study Adaptive Style Critical Confirmation Dodge Uncanny Dodge Improved Uncanny Dodge Improved Initiative Clarion Commander (DM's Discretion, my character has been nothing but a natural leader in the campaign so he granted this to me without prerequisites.) Skills: Bluff +4 Concentration +8 Diplomacy +4 Intimidate +8 Jump +8 Knowledge (local) +4 Knowledge (Martial) +4 Maneuvers: Action Before Thought Emerald Razor Disrupting Blow Disarming Strike Exorcism of Steel Claw At The Moon Stances: Stonefoot Stance Bolstering Voice Stuff: +2 Full Plate Satchel: 5 Throwing Axes Signal Whistle Waterskin 1657g 31s 71c (We were divided up into three groups of two and given 10 platinum pieces per group. Most of mine went to a companion, a 5th level human paladin, for his equipment, that's what's left over.) Alright. Now for the questions. I kinda messed up on the maneuvers, I think I shouldn't have taken so many Diamond Mind maneuvers and taken something else like Death From Above, but I think I know what I want for my 7th level maneuver: Iron Heart's Lightning Throw, because throwing a maul would be beastly. The only problem is Lightning Throw is an 8th level maneuver. Any suggestions on an equally beastly move? Would I be able to just put off getting another maneuver until level 8? It's not like this character is nerfed because of the lack of many damage based maneuvers, he took out a Hill Giant 95% on his own in 5 turns thanks to a +4 AC racial, Action Before Thought, Claw At The Moon, and a little planning from a throwing axe and chain. (Ever seen Star Wars episode 5?) But would a maneuver change be legal? If so, at what level? How would I ask the DM to let me do that if it's not legal? The intent is for him to shoot for Master of the Nine. Is he a good character so far? Do I have to take maneuvers from every school to reach Master of the Nine? I only have 13 maneuvers to throw around, so what's the best school to delve deep into? [/QUOTE]
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Warblade: Where do I go from here?
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