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General Tabletop Discussion
*Pathfinder & Starfinder
Warblade: Worth dipping into Fighter?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5638748" data-attributes="member: 35909"><p>Swordsage 2 is a good dip for Warblades, yeah. The best part is if you grab Adaptive Style, one use will let you reformat and re-ready your maneuvers from both classes at once.</p><p></p><p>I'm assuming you'll be doing the 2 Swordsage levels before Warblade 4 (when you get your second stance)? That means you'd nab 6 level 1 maneuvers and 1 level 1 stance and 1 level 2 maneuver and 1 level 2 stance (there are none, so another level 1).</p><p></p><p>Some things to look into:</p><p>Anything Diamond Mind or Tiger Claw works just as well coming from Swordsage, could even allow you to have the same maneuver prepped twice.</p><p></p><p>1st</p><p>Counter Charge: Very handy at times</p><p>Distracting Ember: At the very least, it's a swift for +2 to hit for a round.</p><p>Shadow Blade Tech: Get to roll twice to hit; the bonus cold damage option is a trap barring lucky rolls, though.</p><p></p><p>2nd </p><p>Cloak of Deception: Greater Invis till end of turn.</p><p>Shadow Jaunt: Costs a standard, but it's at will teleportation.</p><p></p><p>Stances:</p><p>Step of the Wind: When it's useful, it's VERY useful.</p><p>Child of Shadow: If you're not standing still full attacking, you get concealment. Constantly.</p><p>Flame's Blessing: This is fire immunity at ECL 16+. If you don't expect to reach ECL 16 or spend much time there, the crappy amounts of fire res you get before then aren't worth learning this for, IMO.</p><p>Hunter's Sense: Utility and combat uses; fairly redundant to get this if you're vying for Hearing the Air later on, though.</p><p>Island of Blades: if you have a melee sneak attacking ally, he'll love this, otherwise ignore.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5638748, member: 35909"] Swordsage 2 is a good dip for Warblades, yeah. The best part is if you grab Adaptive Style, one use will let you reformat and re-ready your maneuvers from both classes at once. I'm assuming you'll be doing the 2 Swordsage levels before Warblade 4 (when you get your second stance)? That means you'd nab 6 level 1 maneuvers and 1 level 1 stance and 1 level 2 maneuver and 1 level 2 stance (there are none, so another level 1). Some things to look into: Anything Diamond Mind or Tiger Claw works just as well coming from Swordsage, could even allow you to have the same maneuver prepped twice. 1st Counter Charge: Very handy at times Distracting Ember: At the very least, it's a swift for +2 to hit for a round. Shadow Blade Tech: Get to roll twice to hit; the bonus cold damage option is a trap barring lucky rolls, though. 2nd Cloak of Deception: Greater Invis till end of turn. Shadow Jaunt: Costs a standard, but it's at will teleportation. Stances: Step of the Wind: When it's useful, it's VERY useful. Child of Shadow: If you're not standing still full attacking, you get concealment. Constantly. Flame's Blessing: This is fire immunity at ECL 16+. If you don't expect to reach ECL 16 or spend much time there, the crappy amounts of fire res you get before then aren't worth learning this for, IMO. Hunter's Sense: Utility and combat uses; fairly redundant to get this if you're vying for Hearing the Air later on, though. Island of Blades: if you have a melee sneak attacking ally, he'll love this, otherwise ignore. [/QUOTE]
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Warblade: Worth dipping into Fighter?
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