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Warcaster Cheesy Fondue 2024
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<blockquote data-quote="Guest 7037866" data-source="post: 9476312"><p>While on the surface I agree with you, I would just point out it is a way to bascially allow spellcasters to get off two spells nearly every round if they want, one using only their reaction on a spell that would normally require their action.</p><p></p><p></p><p>A caster could, for instance, cast <em>healing word as a bonus action</em>, <em>toll the dead with their action</em>, move close to the injured PC who has to move to engage on their turn, and then when the PC moves away to engage, cast <em>cure wounds</em>.</p><p></p><p>You could effectively keep many buffing spells as reactions using War Caster, and then use your actions on your turn for offensive purposes, even attacking, or dodging, or whatever.</p><p></p><p></p><p>Sure, but immaterial to the discussion for the most part.</p><p></p><p>War Caster allows the caster an offensive spell <em>instead</em> of a weapon attack when a creature provokes an OA. Enemies don't often provoke OAs as it is detrimental to their survival.</p><p></p><p>However, an ally moving out of the casters reach could happen often, in fact practically every round if you really wanted to.</p><p></p><p>This lead to an imbalance of occurance. The feat was meant to be used occasionally in an offensive fashion against an enemy, not in a commonplace nearly each round use as a means to buff an ally.</p><p></p><p></p><p>It does create an interesting support caster who uses their action primarily to Help or Dodge, and then buffs via War Caster on the target's turn.</p><p></p><p>I suppose if I did anything like this I would have to ammend the limit on spellcasting per turn to per round:</p><p>1 reaction spell AND either 1 action spell OR 1 bonus action spell and 1 cantrip.</p><p></p><p>I don't want PCs burning through spell slots or it encourages the 5MWD</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9476312"] While on the surface I agree with you, I would just point out it is a way to bascially allow spellcasters to get off two spells nearly every round if they want, one using only their reaction on a spell that would normally require their action. A caster could, for instance, cast [I]healing word as a bonus action[/I], [I]toll the dead with their action[/I], move close to the injured PC who has to move to engage on their turn, and then when the PC moves away to engage, cast [I]cure wounds[/I]. You could effectively keep many buffing spells as reactions using War Caster, and then use your actions on your turn for offensive purposes, even attacking, or dodging, or whatever. Sure, but immaterial to the discussion for the most part. War Caster allows the caster an offensive spell [I]instead[/I] of a weapon attack when a creature provokes an OA. Enemies don't often provoke OAs as it is detrimental to their survival. However, an ally moving out of the casters reach could happen often, in fact practically every round if you really wanted to. This lead to an imbalance of occurance. The feat was meant to be used occasionally in an offensive fashion against an enemy, not in a commonplace nearly each round use as a means to buff an ally. It does create an interesting support caster who uses their action primarily to Help or Dodge, and then buffs via War Caster on the target's turn. I suppose if I did anything like this I would have to ammend the limit on spellcasting per turn to per round: 1 reaction spell AND either 1 action spell OR 1 bonus action spell and 1 cantrip. I don't want PCs burning through spell slots or it encourages the 5MWD [/QUOTE]
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