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Warcaster, polearm master and learning to love the optimizing?
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<blockquote data-quote="Celtavian" data-source="post: 6534151" data-attributes="member: 5834"><p>Powerful ability with Eldritch Blast. Yes, cantrips count as spells and can be used as an AoO. So this guy gets his regular Polearm attacks with bonus action attack and a Eldritch Blast with two beams for 1d10+Cha each beam (I'm assuming he took the Eldritch Blast Invocation that gives Cha bonus to damage for each hit). So at level 6, he gets one regular polearm attack, one bonus action 1d4+Str attack, and a reaction Eldritch Blast for two beams at 1d10+4. 1d10+4 plus 1d4+4 plus 2d10+8 for potential of 34 points of damage a round in melee at level 6. Pretty nasty and only going to get nastier as he rises in level.</p><p></p><p>At the end of the day he'll end up with three attacks on his action, one bonus action attack, and three to four Eldritch Blast attacks for 1d10 plus ability modifier with his reaction. That's a pretty big damage potential. </p><p></p><p>If you think you can handle it without ruining the other players' fun, then let him keep it. If you don't, then maybe you modify. Maybe let him get some levels and decide what you think based on play. I always like to test things to see how they turn out in play than to assume worst case scenario based on theory.</p><p></p><p>He won't be weak ranged, just weaker than when in melee. He can still use Eldritch Blast ranged.</p><p></p><p>One thing to always remember...he gets Disadvantage on attack rolls anytime he uses a ranged attack within 5 feet of an opponent. If someone is on top of him within 5 feet and he tries to use Eldritch Blast, he gets Disadvantage on every beam attack roll. Make sure you use that rule to your advantage. If he starts using Shocking Grasp, it will do far less damage than Eldritch Blast.</p><p></p><p>There are no 5 foot steps in this game. So there's no way to leave ranged without provoking an AoO unless he picks up a feat for that later.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6534151, member: 5834"] Powerful ability with Eldritch Blast. Yes, cantrips count as spells and can be used as an AoO. So this guy gets his regular Polearm attacks with bonus action attack and a Eldritch Blast with two beams for 1d10+Cha each beam (I'm assuming he took the Eldritch Blast Invocation that gives Cha bonus to damage for each hit). So at level 6, he gets one regular polearm attack, one bonus action 1d4+Str attack, and a reaction Eldritch Blast for two beams at 1d10+4. 1d10+4 plus 1d4+4 plus 2d10+8 for potential of 34 points of damage a round in melee at level 6. Pretty nasty and only going to get nastier as he rises in level. At the end of the day he'll end up with three attacks on his action, one bonus action attack, and three to four Eldritch Blast attacks for 1d10 plus ability modifier with his reaction. That's a pretty big damage potential. If you think you can handle it without ruining the other players' fun, then let him keep it. If you don't, then maybe you modify. Maybe let him get some levels and decide what you think based on play. I always like to test things to see how they turn out in play than to assume worst case scenario based on theory. He won't be weak ranged, just weaker than when in melee. He can still use Eldritch Blast ranged. One thing to always remember...he gets Disadvantage on attack rolls anytime he uses a ranged attack within 5 feet of an opponent. If someone is on top of him within 5 feet and he tries to use Eldritch Blast, he gets Disadvantage on every beam attack roll. Make sure you use that rule to your advantage. If he starts using Shocking Grasp, it will do far less damage than Eldritch Blast. There are no 5 foot steps in this game. So there's no way to leave ranged without provoking an AoO unless he picks up a feat for that later. [/QUOTE]
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