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Warcaster, polearm master and learning to love the optimizing?
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<blockquote data-quote="transtemporal" data-source="post: 6537069" data-attributes="member: 6777693"><p>Permissions for multi-classing or feats aren't really an idea in DnD. A permission is an idea from the Fate system which is a logical narrative justification beyond just having mechanical access to the ability, e.g. "must belong to an appropriate airforce organisation" for the "Top Gun Pilot" stunt. </p><p></p><p>If you require that for your game, you need to let your players know and you have to apply it uniformly, i.e. you can't apply it to that one player because that's not cool. Personally, I would say anything goes but also reserve the right to require a permission for some feats or combinations of feats / classes, including the right to reject a permission. Just get the player to pitch the permission and work with them to refine it until you get something you can both agree on. Plus, you potentially get the players to do some worldbuilding themselves, which adds to the game and the players involvement.</p></blockquote><p></p>
[QUOTE="transtemporal, post: 6537069, member: 6777693"] Permissions for multi-classing or feats aren't really an idea in DnD. A permission is an idea from the Fate system which is a logical narrative justification beyond just having mechanical access to the ability, e.g. "must belong to an appropriate airforce organisation" for the "Top Gun Pilot" stunt. If you require that for your game, you need to let your players know and you have to apply it uniformly, i.e. you can't apply it to that one player because that's not cool. Personally, I would say anything goes but also reserve the right to require a permission for some feats or combinations of feats / classes, including the right to reject a permission. Just get the player to pitch the permission and work with them to refine it until you get something you can both agree on. Plus, you potentially get the players to do some worldbuilding themselves, which adds to the game and the players involvement. [/QUOTE]
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Warcaster, polearm master and learning to love the optimizing?
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