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Warcraft D&D Map 1: "The Haunting of Barrenrim"
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<blockquote data-quote="sophist" data-source="post: 1327880" data-attributes="member: 15148"><p>//So let's take this one step after one other:</p><p>//Initiative will be rolled, but I like the fact (and IMO it will be more practical, too)</p><p>//that you post your actions, and then I will make the combat round out of it.</p><p>//I hope that's acceptable for you.</p><p></p><p>Narash rushes right towards the "shadowy" humans, seeing as they come nearer</p><p>some kind of plight in their black faces, strangely at odds with their</p><p>aggressiveness. He achives a mighty hit on the dark figure*, enough to turn its</p><p>attention from Tedd. The others stay fixiated on the furbolg.</p><p></p><p>Shannyns arrow this time not only passes though the shadow-human, but again</p><p>takes a wisp of the dark substance** that they - now being closer you can see it -</p><p>also use to generate their arrows.</p><p></p><p>***One hits Narash, after a step back, and the sting of the arrow, which vanishes</p><p>upon impact, quickly tuns into a chilling cold. Two others again hit Tedd again,</p><p>while the last one just stands there, seemingly confused.</p><p></p><p>Then, Kiero moves carefully to Tedd, avoiding the dark spirits and casts <strong>Cure</strong></p><p><strong>Light Wounds</strong> on him.§ "Ah, that drives of da cold" Tedd growls, droping the club,</p><p>drawing his hunting knive after the club passes through one of the transluctant</p><p>shadows.</p><p></p><p></p><p>* hit ac 24, miss chance 94, damage 14</p><p>** hit ac 16, miss chance 73, dmg 6</p><p>*** rolls 17,8,13,1(4); 3 dmg for Narash</p><p>$ 6+3= 9 points healed. Tedd looks only a bit wounded now, their arrows have</p><p>scored far less depp wounds this round.</p></blockquote><p></p>
[QUOTE="sophist, post: 1327880, member: 15148"] //So let's take this one step after one other: //Initiative will be rolled, but I like the fact (and IMO it will be more practical, too) //that you post your actions, and then I will make the combat round out of it. //I hope that's acceptable for you. Narash rushes right towards the "shadowy" humans, seeing as they come nearer some kind of plight in their black faces, strangely at odds with their aggressiveness. He achives a mighty hit on the dark figure*, enough to turn its attention from Tedd. The others stay fixiated on the furbolg. Shannyns arrow this time not only passes though the shadow-human, but again takes a wisp of the dark substance** that they - now being closer you can see it - also use to generate their arrows. ***One hits Narash, after a step back, and the sting of the arrow, which vanishes upon impact, quickly tuns into a chilling cold. Two others again hit Tedd again, while the last one just stands there, seemingly confused. Then, Kiero moves carefully to Tedd, avoiding the dark spirits and casts [B]Cure Light Wounds[/B] on him.§ "Ah, that drives of da cold" Tedd growls, droping the club, drawing his hunting knive after the club passes through one of the transluctant shadows. * hit ac 24, miss chance 94, damage 14 ** hit ac 16, miss chance 73, dmg 6 *** rolls 17,8,13,1(4); 3 dmg for Narash $ 6+3= 9 points healed. Tedd looks only a bit wounded now, their arrows have scored far less depp wounds this round. [/QUOTE]
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Warcraft D&D Map 1: "The Haunting of Barrenrim"
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