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<blockquote data-quote="FDP Mike" data-source="post: 1010875" data-attributes="member: 325"><p>Okay: you're a naysayer. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>At this point, I really don't think you can compare the as-of-yet unreleased <em>Warcraft RPG</em> with the Forgotten Realms. It's kind of like you're asking the new kid to have the same experience, depth, and detail as the 20-year veteran. The scales are vastly different, so to speak. Moreover, there's only so much "depth and detail" you can communicate in an RTS compared to 20-plus years of published supplements -- yet I would say that a good portion of <em>Warcraft's</em> success as an RTS relies upon the "depth and detail" that the game does present and communicate.</p><p></p><p>So, effectively, you're not giving <em>Warcraft</em> a chance before it's even released as a <strong>roleplaying game</strong>, which, one would assume, is a much different expression of world building and development than a computer game.</p><p></p><p>The translation of the RTS to a pen-and-paper game, I think, has been done beautifully, precisely because Deirdre Brooks (the developer) specifically attempted to make <em>Warcraft</em> a roleplaying game as opposed to a direct "simulation" of the computer game. And, no, they're not paying me to say that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p></p><p>I'm going to type this bit again: the official title (and focus) of the game is the <strong>Dungeons & Dragons Warcraft Roleplaying Game</strong>. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>What this means is that the <em>Warcraft RPG</em> is effectively a D&D game, but in a particular setting -- much like, as it happens, the Forgotten Realms (or Greyhawk, or Kalamar, or Oriental Adventures).</p><p></p><p>You can use all the D&D spells, plus the new spells in the <em>Warcraft</em> core book (and future supplements). You can play goblins as a PC race, which means they're not limited at all; they can be rogues, fighters, barbarians, healers, scouts, tinkers, and so on. You can also play orcs and tauren as PC races (in fact, one might say, orcs are probably next to humans as one of the "core" races). Once the <em>Manual of Monsters</em> comes out, you'll be able to play several other creatures as PC races.</p><p></p><p>If you're basing your assumptions on the RTS, I guess that's all you can do at this point. Yet don't limit the possibilities of the RPG to the computer game medium and format. Azeroth as interpreted in the RPG will be just as rich as any campaign world, and certainly as distinct.</p><p></p><p></p><p></p><p></p><p>This is, to be blunt, awfully reductionist and simplistic. "Two-dimensionsal" is your opinion, but the picture you develop in the above paragraph is nothing like what the RPG does. Suffice to say, the authors and developers (including Bob Fitch and Chris Metzen of Blizzard, who have contributed a TON of material so far) have created an RPG campaign world that's far from two-dimensional. Just the core book material on Kalimdor alone will demonstrate why your picture barely does justice to the setting or the RPG.</p><p></p><p></p><p></p><p></p><p>Well, you are entitled to your opinion.</p><p></p><p>What's coming out, though, is far from boring.</p><p></p><p>Trust me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p>Take care,</p><p>Mike</p></blockquote><p></p>
[QUOTE="FDP Mike, post: 1010875, member: 325"] Okay: you're a naysayer. :D At this point, I really don't think you can compare the as-of-yet unreleased [i]Warcraft RPG[/i] with the Forgotten Realms. It's kind of like you're asking the new kid to have the same experience, depth, and detail as the 20-year veteran. The scales are vastly different, so to speak. Moreover, there's only so much "depth and detail" you can communicate in an RTS compared to 20-plus years of published supplements -- yet I would say that a good portion of [i]Warcraft's[/i] success as an RTS relies upon the "depth and detail" that the game does present and communicate. So, effectively, you're not giving [i]Warcraft[/i] a chance before it's even released as a [b]roleplaying game[/b], which, one would assume, is a much different expression of world building and development than a computer game. The translation of the RTS to a pen-and-paper game, I think, has been done beautifully, precisely because Deirdre Brooks (the developer) specifically attempted to make [i]Warcraft[/i] a roleplaying game as opposed to a direct "simulation" of the computer game. And, no, they're not paying me to say that. :) I'm going to type this bit again: the official title (and focus) of the game is the [b]Dungeons & Dragons Warcraft Roleplaying Game[/b]. :) What this means is that the [i]Warcraft RPG[/i] is effectively a D&D game, but in a particular setting -- much like, as it happens, the Forgotten Realms (or Greyhawk, or Kalamar, or Oriental Adventures). You can use all the D&D spells, plus the new spells in the [i]Warcraft[/i] core book (and future supplements). You can play goblins as a PC race, which means they're not limited at all; they can be rogues, fighters, barbarians, healers, scouts, tinkers, and so on. You can also play orcs and tauren as PC races (in fact, one might say, orcs are probably next to humans as one of the "core" races). Once the [i]Manual of Monsters[/i] comes out, you'll be able to play several other creatures as PC races. If you're basing your assumptions on the RTS, I guess that's all you can do at this point. Yet don't limit the possibilities of the RPG to the computer game medium and format. Azeroth as interpreted in the RPG will be just as rich as any campaign world, and certainly as distinct. This is, to be blunt, awfully reductionist and simplistic. "Two-dimensionsal" is your opinion, but the picture you develop in the above paragraph is nothing like what the RPG does. Suffice to say, the authors and developers (including Bob Fitch and Chris Metzen of Blizzard, who have contributed a TON of material so far) have created an RPG campaign world that's far from two-dimensional. Just the core book material on Kalimdor alone will demonstrate why your picture barely does justice to the setting or the RPG. Well, you are entitled to your opinion. What's coming out, though, is far from boring. Trust me. :D Take care, Mike [/QUOTE]
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