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Warcraft Manual of Monsters
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<blockquote data-quote="Darrin Drader" data-source="post: 1188738" data-attributes="member: 7394"><p>If its anything like the Everquest monster book, then its only going to be of marginal interest to D&D players. The Everquest monster book reprinted variations on numerous monsters we are familliar with. Now don't get me wrong, and epic level kobold is very cool, but it certainly wasn't a new monster concept by any stretch of the imagination, and neither was about half of that book. The others that were somewhat interesting had spell-like abilities that referenced spells found only in Everquest. In order to use that monster you have basically 3 options. You can do the research, figure out a comparable D&D spell, and then houserule it. You can choose to ignore any abilitied that don't have D&D names. You can also just adjust it on the fly. Regardless of what you choose, its still an inconvenience unless you happen to be playing Everquest.</p><p></p><p>Is Warcraft like this for sure? I saw it in my local gaming store, I didn't pick it up, but I did glance at it. Many of the monsters have the same basic concepts and names as the ones in the Monster Manual. As for the spells, I can't say whether or not they used standard D&D spell names or not. I would assume that they did though. Can anyone who has it confirm or deny this?</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 1188738, member: 7394"] If its anything like the Everquest monster book, then its only going to be of marginal interest to D&D players. The Everquest monster book reprinted variations on numerous monsters we are familliar with. Now don't get me wrong, and epic level kobold is very cool, but it certainly wasn't a new monster concept by any stretch of the imagination, and neither was about half of that book. The others that were somewhat interesting had spell-like abilities that referenced spells found only in Everquest. In order to use that monster you have basically 3 options. You can do the research, figure out a comparable D&D spell, and then houserule it. You can choose to ignore any abilitied that don't have D&D names. You can also just adjust it on the fly. Regardless of what you choose, its still an inconvenience unless you happen to be playing Everquest. Is Warcraft like this for sure? I saw it in my local gaming store, I didn't pick it up, but I did glance at it. Many of the monsters have the same basic concepts and names as the ones in the Monster Manual. As for the spells, I can't say whether or not they used standard D&D spell names or not. I would assume that they did though. Can anyone who has it confirm or deny this? [/QUOTE]
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