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[Warcraft RPG] Magic & Mayhem Released!
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<blockquote data-quote="FDP Mike" data-source="post: 1597524" data-attributes="member: 325"><p><strong>Magic & Mayhem</strong>, the latest entry in the <strong>Warcraft RPG</strong> line, is now available in stores.</p><p></p><p>The book explores in depth the two defining elements of the <strong>Warcraft</strong> setting: magic and technology. It's a "crunch" book through and through, so its usefulness extends beyond just <strong>Warcraft</strong> to pretty much any fantasy d20 campaign.</p><p></p><p>Here's a summary of the contents from the book's Introduction:</p><p></p><ul> <li data-xf-list-type="ul"><em>Chapter One: Flame and Faith</em> delves into the role of magic in <strong>Warcraft</strong>, both arcane and divine. It discusses variant rules for arcane corruption as well as tests and ordeals for divine spellcasters, and it introduces rune magic to the <strong>Warcraft RPG</strong>.<br /> </li> <li data-xf-list-type="ul"><em>Chapter Two: Prepare Yourselves!</em> details several new feats related to magic and technology, a new core class called the runemaster and eight new prestige classes.<br /> </li> <li data-xf-list-type="ul"><em>Chapter Three: Fountains of Mana</em> offers a plethora of new spells for spellcasters of all types, including the new rune families and runes used by the runemaster.<br /> </li> <li data-xf-list-type="ul"><em>Chapter Four: Destiny and Reward</em> describes new magic items of all kinds, from weapons such as the <em>warden’s moon sword</em> to wondrous items such as <em>Alleria’s flute of accuracy</em>.<br /> </li> <li data-xf-list-type="ul"><em>Chapter Five: Temple of Boom</em> is a tinker’s dream, expanding upon the rules for creating technological devices and presenting the most thorough collection of technological devices this side of Ratchet.<br /> </li> <li data-xf-list-type="ul"><em>Appendix One: Constructs</em> focuses upon the creatures of <strong>Warcraft</strong> that exemplify the coming together of magic and technology, such as the junk golem and the stone watcher.</li> </ul><p></p><p>For an initial review of and more detailed look at M&M's contents, go <a href="http://206.65.59.105/forums/search.dna?t=2004060810374435&task=thread" target="_blank">here</a>.</p><p></p><p>The three previews of material from M&M have been archived <a href="http://www.wolf-spoor.org/PNphpBB2-viewtopic-t-16.html" target="_blank">here</a>, near the end of the thread, under "Magic & Mayhem excerpts."</p><p></p><p>If you'd like to read more about M&M (and the <strong>Warcarft</strong> line as a whole), check out the <a href="http://www.members.shaw.ca/dnd3e/chats/warcraft.htm" target="_blank">transcript</a> from the ENWorld Warcraft chat held back on March 31st.</p><p></p><p>You can, of course, purchase M&M from the White Wolf <a href="http://secure.white-wolf.com/catalog/default.tpl?point=17203" target="_blank">on-line store</a> or as a PDF from <a href="http://www.drivethrurpg.com/catalog/product_info.php?products_id=695" target="_blank">DriveThruRPG</a>.</p><p></p><p>Don't miss out on one of the crunchiest d20 books of 2004! <strong>Magic & Mayhem</strong> has something for everyone and for every fantasy campaign, all designed by some of today's most talented d20/RPG writers, including Rob Baxter, Scott Bennie, Bob Fitch, Bruce Graw, Luke Johnson, and Seth Johnson.</p><p></p><p>Thanks!</p><p></p><p></p><p>Take care,</p><p>Mike</p></blockquote><p></p>
[QUOTE="FDP Mike, post: 1597524, member: 325"] [b]Magic & Mayhem[/b], the latest entry in the [b]Warcraft RPG[/b] line, is now available in stores. The book explores in depth the two defining elements of the [b]Warcraft[/b] setting: magic and technology. It's a "crunch" book through and through, so its usefulness extends beyond just [b]Warcraft[/b] to pretty much any fantasy d20 campaign. Here's a summary of the contents from the book's Introduction: [list] [*][i]Chapter One: Flame and Faith[/i] delves into the role of magic in [b]Warcraft[/b], both arcane and divine. It discusses variant rules for arcane corruption as well as tests and ordeals for divine spellcasters, and it introduces rune magic to the [b]Warcraft RPG[/b]. [*][i]Chapter Two: Prepare Yourselves![/i] details several new feats related to magic and technology, a new core class called the runemaster and eight new prestige classes. [*][i]Chapter Three: Fountains of Mana[/i] offers a plethora of new spells for spellcasters of all types, including the new rune families and runes used by the runemaster. [*][i]Chapter Four: Destiny and Reward[/i] describes new magic items of all kinds, from weapons such as the [i]warden’s moon sword[/i] to wondrous items such as [i]Alleria’s flute of accuracy[/i]. [*][i]Chapter Five: Temple of Boom[/i] is a tinker’s dream, expanding upon the rules for creating technological devices and presenting the most thorough collection of technological devices this side of Ratchet. [*][i]Appendix One: Constructs[/i] focuses upon the creatures of [b]Warcraft[/b] that exemplify the coming together of magic and technology, such as the junk golem and the stone watcher. [/list] For an initial review of and more detailed look at M&M's contents, go [url=http://206.65.59.105/forums/search.dna?t=2004060810374435&task=thread]here[/url]. The three previews of material from M&M have been archived [url=http://www.wolf-spoor.org/PNphpBB2-viewtopic-t-16.html]here[/url], near the end of the thread, under "Magic & Mayhem excerpts." If you'd like to read more about M&M (and the [b]Warcarft[/b] line as a whole), check out the [url=http://www.members.shaw.ca/dnd3e/chats/warcraft.htm]transcript[/url] from the ENWorld Warcraft chat held back on March 31st. You can, of course, purchase M&M from the White Wolf [url=http://secure.white-wolf.com/catalog/default.tpl?point=17203]on-line store[/url] or as a PDF from [url=http://www.drivethrurpg.com/catalog/product_info.php?products_id=695]DriveThruRPG[/url]. Don't miss out on one of the crunchiest d20 books of 2004! [b]Magic & Mayhem[/b] has something for everyone and for every fantasy campaign, all designed by some of today's most talented d20/RPG writers, including Rob Baxter, Scott Bennie, Bob Fitch, Bruce Graw, Luke Johnson, and Seth Johnson. Thanks! Take care, Mike [/QUOTE]
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