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<blockquote data-quote="Rayex" data-source="post: 1801908" data-attributes="member: 15833"><p>[size=+2]<strong>Windrunner Halfhorn</strong>[/size]</p><p></p><p></p><p><strong>Male Tauren Scout1</strong></p><p></p><p></p><p><strong>AL: </strong> N</p><p><strong>Age:</strong> 18</p><p><strong>Height: </strong> 7'9'' </p><p><strong>Weight:</strong> 375 lbs</p><p><strong>Eyes: </strong> Dark Brown</p><p><strong>Hair: </strong> brown with white/black spots</p><p><strong>Skin:</strong> </p><p><strong>Deity:</strong> Earth Mother</p><p><strong>Affiliation: </strong> </p><p><strong>Speed:</strong> 30 ft.</p><p><strong>XP:</strong> 1000</p><p><strong>Next Level:</strong> 2000</p><p></p><p></p><p><strong>STR:</strong> 18 (+4) </p><p><strong>DEX:</strong> 14 (+2) </p><p><strong>CON:</strong> 16 (+3) </p><p><strong>INT:</strong> 10 (+0)</p><p><strong>WIS: </strong> 15 (+2) </p><p><strong>CHA:</strong> 08 (-1) </p><p></p><p></p><p><strong>HP: </strong> 11 (1d8 + 3Con)</p><p><strong>AC: </strong> 14 (10 + 2dex + 2armor) / 12 / 12</p><p><strong>AC penalty:</strong> 0</p><p><strong>Init:</strong> +2 (2dex)</p><p><strong>Base attack bonus:</strong> +1</p><p></p><p></p><p><u><strong>Saves:</strong></u> </p><p><strong>Fortitude:</strong> +5 (2base + 3con)</p><p><strong>Reflex:</strong> +4 (2base + 2dex)</p><p><strong>Will:</strong> +2 (0base + 2wis)</p><p></p><p></p><p><u><strong>Attacks:</strong></u> </p><p><strong>MW Shortspear:</strong> +7 (1base + 4str + 1MW + 1racial), 1d6+4 damage, Threat 20/x2, Range 20 ft.</p><p><strong>Tauren Totem:</strong> +4 (1base + 4str), 2d8+6 damage, Threat 20/x2 </p><p></p><p></p><p><u><strong>Skills:</strong></u></p><p><strong>Skill points:</strong> 24</p><p><strong>Max Rank:</strong> 4/2</p><p><strong>Heal:</strong> +6 (4ranks + 2wis)</p><p><strong>Hide:</strong> +2 (4ranks + 2dex)</p><p><strong>Knowledge (nature):</strong> +6 (4ranks + 2nature sense)</p><p><strong>Jump:</strong> +4 (+4str)</p><p><strong>Listen:</strong> +3 (2rank + 2wis)</p><p><strong>Move Silently:</strong> +6 (4ranks + 2dex)</p><p><strong>Spot:</strong> +4 (2rank + 2wis)</p><p><strong>Survival: </strong> +10 (4ranks + 2wis + 2racial + 2nature sense)</p><p></p><p></p><p><u><strong>Feats: </strong> </u> </p><p><strong>Lvl 1</strong> - Follower of the Totem</p><p><strong>Scour lvl 1 </strong> - Track</p><p></p><p></p><p><u><strong>Languages: </strong> </u> </p><p>Common</p><p>Taur-ahe</p><p></p><p></p><p><u><strong>Equipment: </strong> </u> </p><p>MW Shortspear [301gp]</p><p>Tauren Totem [20gp]</p><p>x3 shortspear [3gp]</p><p>Leather Armor [10gp]</p><p>Healer’s Kit [50gp] </p><p></p><p>516 gp </p><p></p><p></p><p><u><strong>Race:</strong></u></p><p><strong>Plains Running: </strong> Tauren are bipedal creatures, but they can move at tremendous speed. When using the run action, the tauren's base speed increases by +10 feet.</p><p><strong>Tauren Charge:</strong> On a charge, a tauren may lower his head to spear a target with his mighty horns. in addition to the normal benefits and hazards of a charge, this ability allows the tauren to make a single gore attack that deals 1d8 plus 1 1/2 times his strength modifier. A tauren may also use a ready action to set his horns against a charge, or use them as an attack on charge during plains running.</p><p><strong>Powerful Build: </strong> The physical stature of Tauren lets them function in many ways as if they were one size category larger. Whenever a tauren is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the tauren is treated as one size larger if doing so is advantageous to him. A tauren is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A tauren can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.</p><p><strong>Weapon Familiarity:</strong> Tauren treat tauren halberds and totems as martial weapons.</p><p><strong>Weapon Proficiency:</strong> Tauren are automatically proficient with longspears and shortspears, and recieve a +1 to attack rolls with them.</p><p>+2 racial bonus on Handle Animal and Survival checks. These skills are also considered class skills for all tauren characters.</p><p></p><p></p><p><u><strong>Class:</strong></u></p><p>Track</p><p>Nature Sense</p><p></p><p></p><p><u><strong>Proficiencies:</strong></u></p><p>Simple Weapons</p><p>Martial Weapons </p><p>Light Armor</p><p>Medium Armor</p><p>Shields</p><p></p><p><u><strong>Info:</strong></u></p><p><a href="http://www.blizzard.com/wow/screenshot.aspx?ImageIndex=2&Set=25" target="_blank">Windrunner</a> has been the butt of many a joke about his horns. To some Tauren they simply aren't there. As if he is still a calf. These horns of his broke at an early age, and not in a honor-filled combat situation. When he became an adult the joke extended into his naming. Now known as Windrunner Halfhorn, much to his chagrin. He adventures to prove himself to his tribe, that he can do it. Trying to prove to them that he isn't a funny looking Tauren.</p><p>Windrunner was part of a failed adventuring party journeying into the land of Azeroth. There were tales of corrupted horde and alliance members joining the Undead Scourge. Windrunner's brother, Plainswatcher had been taken by slavers years earlier. Plainswatcher was never heard from again. Windrunner had been staying in ******, a prosperous port city. Information and rumors abounds here. A party of adventurers was going to set out across the sea to investigate. He overheard a group talking about the upcoming mission, saying they needed a person adept at wilderness survival. Windrunner jumped spoke up, almost desperate. He needed this chance. He could find out about his brother, and bring tales of his adventure back to his tribe. The group consisted of humans/High elves with slight Alliance ties, an orcish shaman, and Windrunner. The ship's voyage across the Maelstrom was easier than this expedition into Azeroth was. The group came to a dungeon populated with the scourge, though mostly minor enemies. That is until the abominations were released.</p><p>It was all a trap it seemed. Rumors planted about treasure in this dungeon, sounded great to the bravest(or dumbest) of adventurers. After this massacre took place, Windrunner fled. He doesn't know if the others made it out alive and feels horrible for running away.</p><p>Uncharacteristicly brooding, he finds himself now battling in the arena voluntarily. He throws himself into combat, as if to validate meaning in his life. He fights to live, and lives to fight.</p></blockquote><p></p>
[QUOTE="Rayex, post: 1801908, member: 15833"] [size=+2][B]Windrunner Halfhorn[/B][/size] [B]Male Tauren Scout1[/B] [B]AL: [/B] N [B]Age:[/B] 18 [B]Height: [/B] 7'9'' [B]Weight:[/B] 375 lbs [B]Eyes: [/B] Dark Brown [B]Hair: [/B] brown with white/black spots [B]Skin:[/B] [B]Deity:[/B] Earth Mother [B]Affiliation: [/B] [B]Speed:[/B] 30 ft. [B]XP:[/B] 1000 [B]Next Level:[/B] 2000 [B]STR:[/B] 18 (+4) [B]DEX:[/B] 14 (+2) [B]CON:[/B] 16 (+3) [B]INT:[/B] 10 (+0) [B]WIS: [/B] 15 (+2) [B]CHA:[/B] 08 (-1) [B]HP: [/B] 11 (1d8 + 3Con) [B]AC: [/B] 14 (10 + 2dex + 2armor) / 12 / 12 [B]AC penalty:[/B] 0 [B]Init:[/B] +2 (2dex) [B]Base attack bonus:[/B] +1 [U][B]Saves:[/B][/U] [B]Fortitude:[/B] +5 (2base + 3con) [B]Reflex:[/B] +4 (2base + 2dex) [B]Will:[/B] +2 (0base + 2wis) [U][B]Attacks:[/B][/U] [B]MW Shortspear:[/B] +7 (1base + 4str + 1MW + 1racial), 1d6+4 damage, Threat 20/x2, Range 20 ft. [B]Tauren Totem:[/B] +4 (1base + 4str), 2d8+6 damage, Threat 20/x2 [U][B]Skills:[/B][/U] [B]Skill points:[/B] 24 [B]Max Rank:[/B] 4/2 [B]Heal:[/B] +6 (4ranks + 2wis) [B]Hide:[/B] +2 (4ranks + 2dex) [B]Knowledge (nature):[/B] +6 (4ranks + 2nature sense) [B]Jump:[/B] +4 (+4str) [B]Listen:[/B] +3 (2rank + 2wis) [B]Move Silently:[/B] +6 (4ranks + 2dex) [B]Spot:[/B] +4 (2rank + 2wis) [B]Survival: [/B] +10 (4ranks + 2wis + 2racial + 2nature sense) [U][B]Feats: [/B] [/U] [B]Lvl 1[/B] - Follower of the Totem [B]Scour lvl 1 [/B] - Track [U][B]Languages: [/B] [/U] Common Taur-ahe [U][B]Equipment: [/B] [/U] MW Shortspear [301gp] Tauren Totem [20gp] x3 shortspear [3gp] Leather Armor [10gp] Healer’s Kit [50gp] 516 gp [U][B]Race:[/B][/U] [B]Plains Running: [/B] Tauren are bipedal creatures, but they can move at tremendous speed. When using the run action, the tauren's base speed increases by +10 feet. [B]Tauren Charge:[/B] On a charge, a tauren may lower his head to spear a target with his mighty horns. in addition to the normal benefits and hazards of a charge, this ability allows the tauren to make a single gore attack that deals 1d8 plus 1 1/2 times his strength modifier. A tauren may also use a ready action to set his horns against a charge, or use them as an attack on charge during plains running. [B]Powerful Build: [/B] The physical stature of Tauren lets them function in many ways as if they were one size category larger. Whenever a tauren is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the tauren is treated as one size larger if doing so is advantageous to him. A tauren is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A tauren can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category. [B]Weapon Familiarity:[/B] Tauren treat tauren halberds and totems as martial weapons. [B]Weapon Proficiency:[/B] Tauren are automatically proficient with longspears and shortspears, and recieve a +1 to attack rolls with them. +2 racial bonus on Handle Animal and Survival checks. These skills are also considered class skills for all tauren characters. [U][B]Class:[/B][/U] Track Nature Sense [U][B]Proficiencies:[/B][/U] Simple Weapons Martial Weapons Light Armor Medium Armor Shields [U][B]Info:[/B][/U] [url=http://www.blizzard.com/wow/screenshot.aspx?ImageIndex=2&Set=25]Windrunner[/url] has been the butt of many a joke about his horns. To some Tauren they simply aren't there. As if he is still a calf. These horns of his broke at an early age, and not in a honor-filled combat situation. When he became an adult the joke extended into his naming. Now known as Windrunner Halfhorn, much to his chagrin. He adventures to prove himself to his tribe, that he can do it. Trying to prove to them that he isn't a funny looking Tauren. Windrunner was part of a failed adventuring party journeying into the land of Azeroth. There were tales of corrupted horde and alliance members joining the Undead Scourge. Windrunner's brother, Plainswatcher had been taken by slavers years earlier. Plainswatcher was never heard from again. Windrunner had been staying in ******, a prosperous port city. Information and rumors abounds here. A party of adventurers was going to set out across the sea to investigate. He overheard a group talking about the upcoming mission, saying they needed a person adept at wilderness survival. Windrunner jumped spoke up, almost desperate. He needed this chance. He could find out about his brother, and bring tales of his adventure back to his tribe. The group consisted of humans/High elves with slight Alliance ties, an orcish shaman, and Windrunner. The ship's voyage across the Maelstrom was easier than this expedition into Azeroth was. The group came to a dungeon populated with the scourge, though mostly minor enemies. That is until the abominations were released. It was all a trap it seemed. Rumors planted about treasure in this dungeon, sounded great to the bravest(or dumbest) of adventurers. After this massacre took place, Windrunner fled. He doesn't know if the others made it out alive and feels horrible for running away. Uncharacteristicly brooding, he finds himself now battling in the arena voluntarily. He throws himself into combat, as if to validate meaning in his life. He fights to live, and lives to fight. [/QUOTE]
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