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Warcraft RPG "the haunting of barrenrim" [OOC - second wind]
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<blockquote data-quote="Seonaid" data-source="post: 1287828" data-attributes="member: 11195"><p>For your approval, Kosk. I am concerned about a few things specifically. The first is the skill K/the planes. Is that applicable? Would K/religion work better? Second, what religion(s) would Kosk know about? Do the orcs have any sort of organized religion? (It's been a while since I've played, and I don't have the WC sourcebooks.) Third, are you limiting the amount of GP per magic item? I know some DM's say "you can only buy single items that cost up to X% of the total gold alloted" or something like that. Just let me know if I overstep any bounds. Also, please check the racial features, since I don't have them (D&D or WC). And, I was never sure about Dex bonus and mechanical ranged weapons (such as my light xbow). Does that get added in (I did) or not? Thanks!</p><p></p><p><strong>Kosk</strong>, Male Orc</p><p>Transmuter 4 (Prohibited: Enchantment & Necromancy)</p><p>Alignment: LN</p><p>Size: M</p><p>Age: 20</p><p>Height: 6'</p><p>Weight: around 200#</p><p>Eyes: Dark</p><p>Hair: Dark</p><p>Skin: Pale, but tanned</p><p></p><p>Str: 10 (+0) (2 pts.)</p><p>Dex: 14 (+2) (6 pts.)</p><p>Con: 15 (+2) (5 pts. before racial +2)</p><p>Int: 16 (+3) (13 pts. before racial -2 and level +1)</p><p>Wis: 9 (-1) (1 pt.)</p><p>Cha: 9 (-1) (1 pt.)</p><p></p><p>BAB: +2</p><p>Melee: Battleaxe, +2 attack, 1d8+0 damage, x3 critical, slashing</p><p>Ranged: Xbow, light, +4 attack, 1d8+2 damage, 19-20/x2 critical, piercing</p><p></p><p>HP: 14 (HD: 4d4+4)</p><p>Speed: 30'</p><p>Initiative: +2 (Dex)</p><p>AC: 10 base + 2 Dex + 1 item = 13</p><p>Touch: 12; Flat: 11</p><p>Fort: 1 base + 1 ability + 1 item = +3</p><p>Ref: 1 base + 1 ability + 1 item + 2 familiar = +5</p><p>Will: 4 base - 1 ability + 1 item = +4</p><p></p><p>Feats: Scribe Scroll (class), Toughness, Combat Casting</p><p>Languages: Common, Orc (starting); Low Common, Goblin</p><p>If I get to add another when my Int bonus goes up, it'll be Taur-ake.</p><p></p><p>Spells per day:</p><p>0: 4 (+1 Transmutation)</p><p>1: 3 + 1 bonus (+1 Transmutation)</p><p>2: 2 + 1 bonus (+1 Transmutation)</p><p></p><p>Spells known:</p><p>0: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing LIghts, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation</p><p>1: Shield, Mage Armor, Magic Missile, Expeditious Retreat, Enlarge Person</p><p>2: Web, Detect Thoughts, Locate Object, Blur, Invisibility, Whispering Wind</p><p></p><p>Skills:</p><p>Concentration: 7 ranks + 2 ability = +9 (+13 for defensive casting)</p><p>Decipher Script: 7 ranks + 3 ability = +10</p><p>Handle Animal (wolf): 2 racial -1 ability = +1</p><p>K/arcana: 7 ranks + 3 ability = +1</p><p>K/the planes: 1 rank + 3 ability = +4</p><p>Listen: 2 familiar - 1 ability = +1</p><p>Spellcraft: 7 ranks + 3 ability = +10</p><p>Spot: 2 familiar -1 ability = +1</p><p></p><p>Familiar:</p><p>Myev, female weasel</p><p>+2 natural armor</p><p>7 Int</p><p>Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells</p><p></p><p>Equipment:</p><p>Battleaxe.....................10gp...6#</p><p>Xbow, light...................35gp...4#</p><p>Bolts (10)......................1gp...1#</p><p>Backpack.......................2gp...2#</p><p>Bedroll...........................1sp...5#</p><p>Blanket, winter................5sp...3#</p><p>Flint & steel....................1gp...0#</p><p>Ink (1 oz. vial).................8gp...0#</p><p>Inkpen............................1sp...0#</p><p>Rations, trail.....................5sp...1#</p><p>Spell component pouch.......5gp...2#</p><p>Spellbook........................15gp...3#</p><p>Torch..............................1cp...1#</p><p>Waterskin.........................1gp...4#</p><p>Coins.....................170gp, 7sp, 9cp</p><p></p><p>Magic items:</p><p>Cloak of Resistance +1...1000gp...1#</p><p>Pearl of Power 1............1000gp...0#</p><p>Ring of Protection +1......2000gp...0#</p><p>Wand of Cure Light..........750gp...0#</p><p></p><p>TOTALS.......................5000gp...33# (light load)</p><p></p><p>Background: forthcoming</p></blockquote><p></p>
[QUOTE="Seonaid, post: 1287828, member: 11195"] For your approval, Kosk. I am concerned about a few things specifically. The first is the skill K/the planes. Is that applicable? Would K/religion work better? Second, what religion(s) would Kosk know about? Do the orcs have any sort of organized religion? (It's been a while since I've played, and I don't have the WC sourcebooks.) Third, are you limiting the amount of GP per magic item? I know some DM's say "you can only buy single items that cost up to X% of the total gold alloted" or something like that. Just let me know if I overstep any bounds. Also, please check the racial features, since I don't have them (D&D or WC). And, I was never sure about Dex bonus and mechanical ranged weapons (such as my light xbow). Does that get added in (I did) or not? Thanks! [b]Kosk[/b], Male Orc Transmuter 4 (Prohibited: Enchantment & Necromancy) Alignment: LN Size: M Age: 20 Height: 6' Weight: around 200# Eyes: Dark Hair: Dark Skin: Pale, but tanned Str: 10 (+0) (2 pts.) Dex: 14 (+2) (6 pts.) Con: 15 (+2) (5 pts. before racial +2) Int: 16 (+3) (13 pts. before racial -2 and level +1) Wis: 9 (-1) (1 pt.) Cha: 9 (-1) (1 pt.) BAB: +2 Melee: Battleaxe, +2 attack, 1d8+0 damage, x3 critical, slashing Ranged: Xbow, light, +4 attack, 1d8+2 damage, 19-20/x2 critical, piercing HP: 14 (HD: 4d4+4) Speed: 30' Initiative: +2 (Dex) AC: 10 base + 2 Dex + 1 item = 13 Touch: 12; Flat: 11 Fort: 1 base + 1 ability + 1 item = +3 Ref: 1 base + 1 ability + 1 item + 2 familiar = +5 Will: 4 base - 1 ability + 1 item = +4 Feats: Scribe Scroll (class), Toughness, Combat Casting Languages: Common, Orc (starting); Low Common, Goblin If I get to add another when my Int bonus goes up, it'll be Taur-ake. Spells per day: 0: 4 (+1 Transmutation) 1: 3 + 1 bonus (+1 Transmutation) 2: 2 + 1 bonus (+1 Transmutation) Spells known: 0: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing LIghts, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation 1: Shield, Mage Armor, Magic Missile, Expeditious Retreat, Enlarge Person 2: Web, Detect Thoughts, Locate Object, Blur, Invisibility, Whispering Wind Skills: Concentration: 7 ranks + 2 ability = +9 (+13 for defensive casting) Decipher Script: 7 ranks + 3 ability = +10 Handle Animal (wolf): 2 racial -1 ability = +1 K/arcana: 7 ranks + 3 ability = +1 K/the planes: 1 rank + 3 ability = +4 Listen: 2 familiar - 1 ability = +1 Spellcraft: 7 ranks + 3 ability = +10 Spot: 2 familiar -1 ability = +1 Familiar: Myev, female weasel +2 natural armor 7 Int Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells Equipment: Battleaxe.....................10gp...6# Xbow, light...................35gp...4# Bolts (10)......................1gp...1# Backpack.......................2gp...2# Bedroll...........................1sp...5# Blanket, winter................5sp...3# Flint & steel....................1gp...0# Ink (1 oz. vial).................8gp...0# Inkpen............................1sp...0# Rations, trail.....................5sp...1# Spell component pouch.......5gp...2# Spellbook........................15gp...3# Torch..............................1cp...1# Waterskin.........................1gp...4# Coins.....................170gp, 7sp, 9cp Magic items: Cloak of Resistance +1...1000gp...1# Pearl of Power 1............1000gp...0# Ring of Protection +1......2000gp...0# Wand of Cure Light..........750gp...0# TOTALS.......................5000gp...33# (light load) Background: forthcoming [/QUOTE]
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Warcraft RPG "the haunting of barrenrim" [OOC - second wind]
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