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Warcraft: The RPG
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<blockquote data-quote="Robert Ranting" data-source="post: 2492464" data-attributes="member: 28906"><p>Technically, while it says "World of Warcraft: The Roleplaying Game" on the cover, it has been billed as the 2nd Edition of WarCraft the Roleplaying game, not a direct conversion of the WoW computer game, since it was announced. The current title was a change requested by Blizzard to promote cross-marketing of the d20 line and the MMORPG, and was made late in the game, after most of the book was already written.</p><p></p><p>As for the classes...I personally do not feel that the Warrior class in WoW adequately represents all the fighting styles, particularly of the Horde, that we see in the RTS games, so the Barbarian is necessary, in my opinion. The scout might be less necessary, but it's a good, solid, class, and they held it over from the first edition. Besides, do you really think all those High Elf Archers in WarCraft 2 were Warriors or Hunters in the WoW sense? </p><p></p><p>As for the Tinker class, clearly, in your haste you didn't look at the skills section in your quick perusal. There *is* a Craft: Engineering skill that anyone can take to make Guns, Dynamite, and little items like you do in WoW. What the Tinker Core Class is supposed to represent is the potential to build things like Goblin Shredders, Mechanostriders, the various mecha you fight in Gnomeregan, and the Deeprun Tram, things that by the very nature of WoW are left in the hands of NPCs, otherwise, there'd be a tram connecting every city in the Alliance and Horde by now, and Priests healing from the armored comfort of a mechanical spider with machineguns (and believe me, my Dwarven Priest 31 / Miner and Engineer would do that in a heartbeat if he could).</p><p></p><p>WoW is, by and large, a very open and generic game that does not require good roleplaying or even a good story to be entertaining, and as such, doesn't make for a good d20 RPG. The Audience for Tabletop Roleplaying products is not looking for the same things that an MMO provides. I can tell you right now that if I was given a quest as a 31st level Priest in a Tabletop Session to go to a cave and collect 40 *intact* spider eyes so that I could get a bowl of stew from some crazy inbred Slingblade wannabe, I'd request that the DM stop doing recreational drugs and give me an actual *story* to roleplay through if I'm going to be walking over to his house and refilling his glass for 2-6 hours a week.</p><p></p><p>Simply put, MMORPGs are Time-Sinks. You sit down for a couple hours and kill things to blow off stress, and any "roleplaying" you do is confined to members of guilds and such who simply ignore the hordes of people who are speaking in l337 and talking openly about their XP and levels around them. There is nothing wrong with this, that's the nature of the beast, and it's fun. However, Tabletop games are a different sort of social experience that takes considerably more time and effort to run, and more dedication on the part of the players to be a success, and thus, concessions have to be made to make it a good OGL product over a faithful conversion. Moreover, that's what Blizzard asked Sword & Sorcery to do.</p><p></p><p>I understand that you feel misled, and I honestly wish they'd called it "WarCraft The RPG 2nd Edition" as well, but from the very first page of introductory text, they let you know that it *is* a 2nd Edition of an existing product with a slightly new name and some minor cosmetic changes to match the new product. I understand you didn't have the time, means, or desire to sit down and read the book in the middle of the store, but I think that the majority of your complaints (except the name) are unfounded or based on too limited information. But hey, none of us are perfect. Give the WoW RPG a second chance. If you don't like it then, you can keep on playing the MMORPG and not worry about it.</p><p></p><p>As for me, in a little less than 2 weeks my 2-month lease on WoW will be up, and I'm not going to renew it. If you feel that the WoW: RPG was misleading in it's content, then you have some idea of how I feel about World of WarCraft itself. I think I'll be much happier telling my own stories of how things could have been on Azeroth as a DM and PC in a Tabletop game than experiencing what I feel is a dilluted, artificial, and very unsatisfying version of the Azeroth I loved in the RTS games. That, however, is just my personal preference, based on trying both. </p><p></p><p>Robert "Different Strokes..." Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 2492464, member: 28906"] Technically, while it says "World of Warcraft: The Roleplaying Game" on the cover, it has been billed as the 2nd Edition of WarCraft the Roleplaying game, not a direct conversion of the WoW computer game, since it was announced. The current title was a change requested by Blizzard to promote cross-marketing of the d20 line and the MMORPG, and was made late in the game, after most of the book was already written. As for the classes...I personally do not feel that the Warrior class in WoW adequately represents all the fighting styles, particularly of the Horde, that we see in the RTS games, so the Barbarian is necessary, in my opinion. The scout might be less necessary, but it's a good, solid, class, and they held it over from the first edition. Besides, do you really think all those High Elf Archers in WarCraft 2 were Warriors or Hunters in the WoW sense? As for the Tinker class, clearly, in your haste you didn't look at the skills section in your quick perusal. There *is* a Craft: Engineering skill that anyone can take to make Guns, Dynamite, and little items like you do in WoW. What the Tinker Core Class is supposed to represent is the potential to build things like Goblin Shredders, Mechanostriders, the various mecha you fight in Gnomeregan, and the Deeprun Tram, things that by the very nature of WoW are left in the hands of NPCs, otherwise, there'd be a tram connecting every city in the Alliance and Horde by now, and Priests healing from the armored comfort of a mechanical spider with machineguns (and believe me, my Dwarven Priest 31 / Miner and Engineer would do that in a heartbeat if he could). WoW is, by and large, a very open and generic game that does not require good roleplaying or even a good story to be entertaining, and as such, doesn't make for a good d20 RPG. The Audience for Tabletop Roleplaying products is not looking for the same things that an MMO provides. I can tell you right now that if I was given a quest as a 31st level Priest in a Tabletop Session to go to a cave and collect 40 *intact* spider eyes so that I could get a bowl of stew from some crazy inbred Slingblade wannabe, I'd request that the DM stop doing recreational drugs and give me an actual *story* to roleplay through if I'm going to be walking over to his house and refilling his glass for 2-6 hours a week. Simply put, MMORPGs are Time-Sinks. You sit down for a couple hours and kill things to blow off stress, and any "roleplaying" you do is confined to members of guilds and such who simply ignore the hordes of people who are speaking in l337 and talking openly about their XP and levels around them. There is nothing wrong with this, that's the nature of the beast, and it's fun. However, Tabletop games are a different sort of social experience that takes considerably more time and effort to run, and more dedication on the part of the players to be a success, and thus, concessions have to be made to make it a good OGL product over a faithful conversion. Moreover, that's what Blizzard asked Sword & Sorcery to do. I understand that you feel misled, and I honestly wish they'd called it "WarCraft The RPG 2nd Edition" as well, but from the very first page of introductory text, they let you know that it *is* a 2nd Edition of an existing product with a slightly new name and some minor cosmetic changes to match the new product. I understand you didn't have the time, means, or desire to sit down and read the book in the middle of the store, but I think that the majority of your complaints (except the name) are unfounded or based on too limited information. But hey, none of us are perfect. Give the WoW RPG a second chance. If you don't like it then, you can keep on playing the MMORPG and not worry about it. As for me, in a little less than 2 weeks my 2-month lease on WoW will be up, and I'm not going to renew it. If you feel that the WoW: RPG was misleading in it's content, then you have some idea of how I feel about World of WarCraft itself. I think I'll be much happier telling my own stories of how things could have been on Azeroth as a DM and PC in a Tabletop game than experiencing what I feel is a dilluted, artificial, and very unsatisfying version of the Azeroth I loved in the RTS games. That, however, is just my personal preference, based on trying both. Robert "Different Strokes..." Ranting [/QUOTE]
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