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<blockquote data-quote="MoutonRustique" data-source="post: 6783781" data-attributes="member: 22362"><p>There are <em>a lot</em> of excellent and very <em>different</em> things to be gained from the WoW setting.</p><p></p><p>My main suggestion is choosing the kind of game you want. From there, it'll be much easier to pick and choose the elements and sources that are likely to create the kind of game you'll enjoy.</p><p></p><p>I suggest taking a look at the more involved quest chains and using those as inspiration (I suggest reading the lore entries - not just the "quest text") :</p><ul> <li data-xf-list-type="ul"><strong>Defias Brotherhood</strong> (w/o the "Twillight Hammer" link of Cataclysm, it's actually a pretty compelling story : the "bad guy" has some <em>very</em> valid reasons)</li> <li data-xf-list-type="ul">investigate Shadowfang manor (probably change the name - pretty "on the nose" - hehehe) and have an investigation/horror based game</li> <li data-xf-list-type="ul">the main chain in <strong>Duskwood</strong> (again, "<strong>horror</strong>" type game)</li> <li data-xf-list-type="ul">the main ones from <strong>Redridge</strong> can be converted to excellent "<strong>frontier fantasy</strong>" or a kind of "Battle of the Arch-mages" where they use the characters and gnolls and orcs as their proxies</li> <li data-xf-list-type="ul">some excellent "<em>emotional turmoil</em>" with "<em>lost magic/wonders</em>" tone adventures can be had by using the Darkshore quest lines - with follow ups from Ashenvale and Feralas or Fellwood (for a more demon/corruption vibe)</li> <li data-xf-list-type="ul">(same zones as above + Desolace (old version)) can host great stories about the Elves and the Nagas : either conflict or attempts at reconciliation (or both!), or simple lost-treasure hunting</li> <li data-xf-list-type="ul">if you want a more "against the Horde" thing, the "East" Ashenvale stuff is pretty good</li> <li data-xf-list-type="ul">the "<em>dwarven zones</em>" have excellent stories : politics, espionage, archeology with origin stories and treasure hunts, straight-up monster bash, cultits (+demons, of course)</li> <li data-xf-list-type="ul">"dwarven zones pt.2" - you could use <strong>Blackrock Spire</strong> : so much good stuff in there! Strongholds lost to orcs, "evil" dwarves, dragons(!), elemental lords and more!</li> </ul><p></p><p></p><p>Once you get past ~50 it starts to get pretty "Epic" in scope, but before that, there are plenty of very interesting stories to be gleaned.</p><p></p><p>The most important advice I could give would be this :</p><p><strong>Do NOT translate WoW levels into D&D levels. <u>DO NOT.</u></strong> Take the <em>feel</em> and use it where you think it's right.</p><p></p><p>If you try and translate by level, you'll get some very strange results that will strain (or outright break) credulity - massive and powerful foes that are level 4 vs rank-and-file "not that impressive" at level 17...</p><p></p><p><strong>Add on:</strong></p><p>If you have the WoW Monster Book, there are plenty of examples of the above - but on the whole, it's still a cool resource with plenty of nice stuff in there.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6783781, member: 22362"] There are [I]a lot[/I] of excellent and very [I]different[/I] things to be gained from the WoW setting. My main suggestion is choosing the kind of game you want. From there, it'll be much easier to pick and choose the elements and sources that are likely to create the kind of game you'll enjoy. I suggest taking a look at the more involved quest chains and using those as inspiration (I suggest reading the lore entries - not just the "quest text") : [LIST] [*][B]Defias Brotherhood[/B] (w/o the "Twillight Hammer" link of Cataclysm, it's actually a pretty compelling story : the "bad guy" has some [I]very[/I] valid reasons) [*]investigate Shadowfang manor (probably change the name - pretty "on the nose" - hehehe) and have an investigation/horror based game [*]the main chain in [B]Duskwood[/B] (again, "[B]horror[/B]" type game) [*]the main ones from [B]Redridge[/B] can be converted to excellent "[B]frontier fantasy[/B]" or a kind of "Battle of the Arch-mages" where they use the characters and gnolls and orcs as their proxies [*]some excellent "[I]emotional turmoil[/I]" with "[I]lost magic/wonders[/I]" tone adventures can be had by using the Darkshore quest lines - with follow ups from Ashenvale and Feralas or Fellwood (for a more demon/corruption vibe) [*](same zones as above + Desolace (old version)) can host great stories about the Elves and the Nagas : either conflict or attempts at reconciliation (or both!), or simple lost-treasure hunting [*]if you want a more "against the Horde" thing, the "East" Ashenvale stuff is pretty good [*]the "[I]dwarven zones[/I]" have excellent stories : politics, espionage, archeology with origin stories and treasure hunts, straight-up monster bash, cultits (+demons, of course) [*]"dwarven zones pt.2" - you could use [B]Blackrock Spire[/B] : so much good stuff in there! Strongholds lost to orcs, "evil" dwarves, dragons(!), elemental lords and more! [/LIST] Once you get past ~50 it starts to get pretty "Epic" in scope, but before that, there are plenty of very interesting stories to be gleaned. The most important advice I could give would be this : [B]Do NOT translate WoW levels into D&D levels. [U]DO NOT.[/U][/B] Take the [I]feel[/I] and use it where you think it's right. If you try and translate by level, you'll get some very strange results that will strain (or outright break) credulity - massive and powerful foes that are level 4 vs rank-and-file "not that impressive" at level 17... [B]Add on:[/B] If you have the WoW Monster Book, there are plenty of examples of the above - but on the whole, it's still a cool resource with plenty of nice stuff in there. [/QUOTE]
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