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<blockquote data-quote="Cheiromancer" data-source="post: 3242599" data-attributes="member: 141"><p>I didn't notice you had added/modified this seed until today! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>A few thoughts:</p><p></p><p>I'm thinking that the visual effect should fade to normal sight after a round, and be visible thereafter only to <em>true seeing</em> or <em>arcane sight</em> or something. Maybe a visible green glow appears if someone tries to penetrate the barrier. It seems to be the kind of thing you would put on a stronghold or city, and should be inconspicuous.</p><p></p><p>Factor-wise it seems like there would be a lot of things someone might want to do with it. Block people from entering the zone, but not leaving. Or the reverse. Allow travel within the zone, but not crossing the boundaries. Allow transportation to and/or from a particular plane, but not any other form of planar travel or transportation. Allow transportation only at particular times (midnight? Midsummer? At 14 past the hour?). Instead of transportation failing, cause would be travellers to take damage instead. Or be shunted to a magical prison (save and SR should be allowed!).</p><p></p><p>Or one of these options, but a few "safe zones" are exempt. Or a few designated individuals. Or someone who knows the password. Or some combination of these.</p><p></p><p>These effects I would price base on <em>forbiddance</em>. Ignore the damaging ability (pretend it cancels the longer casting time and expensive material component) and widen extravagantly.</p><p></p><p>I'd rather the creature receives some sort of penalty if forced inside. A -4 to all d20 rolls, or something. </p><p></p><p>I'm not quite sure how this mechanic works, to tell you the truth. If someone takes a running jump and hits an anti-life barrier, do they stop in mid-air? If they are dropped on the barrier from above, will the barrier support them? If so, shouldn't you be able to push creatures out of the way? If so, does this count as an offensive use?</p><p></p><p>Rather than hedging someone out, cursing them while they remain inside would be good. A -4 to all rolls or something. Couldn't you see a xenophobic city with such a ward against everyone who isn't of the dominant race?</p><p></p><p>[edit] A mobile <em>prismatic sphere</em> would destroy everything it touched, right? Because of the violet layer. But if it could not be used offensively... what does that mean? That the destructive effects are suspended while you are moving?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3242599, member: 141"] I didn't notice you had added/modified this seed until today! :o A few thoughts: I'm thinking that the visual effect should fade to normal sight after a round, and be visible thereafter only to [i]true seeing[/i] or [i]arcane sight[/i] or something. Maybe a visible green glow appears if someone tries to penetrate the barrier. It seems to be the kind of thing you would put on a stronghold or city, and should be inconspicuous. Factor-wise it seems like there would be a lot of things someone might want to do with it. Block people from entering the zone, but not leaving. Or the reverse. Allow travel within the zone, but not crossing the boundaries. Allow transportation to and/or from a particular plane, but not any other form of planar travel or transportation. Allow transportation only at particular times (midnight? Midsummer? At 14 past the hour?). Instead of transportation failing, cause would be travellers to take damage instead. Or be shunted to a magical prison (save and SR should be allowed!). Or one of these options, but a few "safe zones" are exempt. Or a few designated individuals. Or someone who knows the password. Or some combination of these. These effects I would price base on [i]forbiddance[/i]. Ignore the damaging ability (pretend it cancels the longer casting time and expensive material component) and widen extravagantly. I'd rather the creature receives some sort of penalty if forced inside. A -4 to all d20 rolls, or something. I'm not quite sure how this mechanic works, to tell you the truth. If someone takes a running jump and hits an anti-life barrier, do they stop in mid-air? If they are dropped on the barrier from above, will the barrier support them? If so, shouldn't you be able to push creatures out of the way? If so, does this count as an offensive use? Rather than hedging someone out, cursing them while they remain inside would be good. A -4 to all rolls or something. Couldn't you see a xenophobic city with such a ward against everyone who isn't of the dominant race? [edit] A mobile [i]prismatic sphere[/i] would destroy everything it touched, right? Because of the violet layer. But if it could not be used offensively... what does that mean? That the destructive effects are suspended while you are moving? [/QUOTE]
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