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<blockquote data-quote="Cheiromancer" data-source="post: 3243958" data-attributes="member: 141"><p>I'm still thinking about the dimension lock/forbiddance application of [ward].</p><p></p><p>Most of the conditions mentioned in my previous post could be specified by a flexibility factor. +2 SP for one kind of exemption (specifying a key or password or designated individuals or time of day or something), +4 SP for up to 4 exemptions, +6 for any number. Substitutions would require different factors, perhaps tertiary seeds (those +6 SP ones). Add +6 of [blast] in order to do damage to would-be interlopers. Add +6 and [teleport] to shunt them to a prison cell (SR applies, will save negates). Add +6 and [afflict] to curse them while in the warded area.</p><p></p><p>An 80 ft. radius is probably OK. Or perhaps a shapeable area (S, not FS) of 20 60-ft. cubes or something. Hmmm. The volume of those squares (based on <em>forbiddance</em>) is more than an 80-ft. radius sphere. And (S) is an advantage. Maybe the cubes are static, but the radius is mobile?</p><p></p><p>Although it would be nice if you could add a [weather] aggregate to the 80-ft. radius to broaden it to cover a city. (Immobile, of course) If a [weather] aggregate adds +24 SP, and if an exponential widening factor is +3, then an 80 ft. radius becomes a 4 mile radius, which should be adequate. A spot/spellcraft check to notice a greenish tint to the skies?</p><p></p><p>I'm hesitant about making it naturally permanent, although <em>forbiddance</em> is. You could spend xp, I guess, but the problem with such a maneuver is that one [dispel] takes down the whole ward, and all that xp is wasted.</p><p></p><p>[edit] </p><p></p><p>A global exception (e.g. only protects against planar travel, not folks who begin their journey from the same plane) would be worth a mitigating factor. And the dimension lock function might actually be a mitigated form of a more comprehensive ward, one that prevents mundane travel as well (walking, flying, swimming, etc.). </p><p></p><p>By statting up the [comprehensive ward] you could then add mitigating factors to make a [dimension lock]; the complementary set of mitigating factors wouldn't prevent teleportation or planar travel, but would effectively be a [zone of immobility]. Further mitigations (prevent beings of a particular from entering the area) would end up being your anti-life field. A [comprehensive ward] would probably be a meta-seed. I don't think you could fit it into 60 points of kernelese.</p><p></p><p>Dunno about the [prismatic] effect. The +6 modifier almost suggests that it is really a flavor element of an esoteric seed. Can you add elements of a seed that you don't know?</p><p></p><p>The [prismatic] effect blurs what otherwise would be a natural division between antimagic/invulnerability and forbiddance/dimensional anchor. [Ward] is gonna be a rather heterogenous seed if it encompasses all of this. I'd rather it be an [antimagic] seed and a [forbiddance] seed, myself. (Or [ward] instead of [forbiddance]). Although to replicate a [forbiddance] you'd need a secondary (or tertiary) [blast] seed, to provide the damaging capacity.</p><p></p><p>I should probably try to quantify some of these qualitative considerations.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3243958, member: 141"] I'm still thinking about the dimension lock/forbiddance application of [ward]. Most of the conditions mentioned in my previous post could be specified by a flexibility factor. +2 SP for one kind of exemption (specifying a key or password or designated individuals or time of day or something), +4 SP for up to 4 exemptions, +6 for any number. Substitutions would require different factors, perhaps tertiary seeds (those +6 SP ones). Add +6 of [blast] in order to do damage to would-be interlopers. Add +6 and [teleport] to shunt them to a prison cell (SR applies, will save negates). Add +6 and [afflict] to curse them while in the warded area. An 80 ft. radius is probably OK. Or perhaps a shapeable area (S, not FS) of 20 60-ft. cubes or something. Hmmm. The volume of those squares (based on [i]forbiddance[/i]) is more than an 80-ft. radius sphere. And (S) is an advantage. Maybe the cubes are static, but the radius is mobile? Although it would be nice if you could add a [weather] aggregate to the 80-ft. radius to broaden it to cover a city. (Immobile, of course) If a [weather] aggregate adds +24 SP, and if an exponential widening factor is +3, then an 80 ft. radius becomes a 4 mile radius, which should be adequate. A spot/spellcraft check to notice a greenish tint to the skies? I'm hesitant about making it naturally permanent, although [i]forbiddance[/i] is. You could spend xp, I guess, but the problem with such a maneuver is that one [dispel] takes down the whole ward, and all that xp is wasted. [edit] A global exception (e.g. only protects against planar travel, not folks who begin their journey from the same plane) would be worth a mitigating factor. And the dimension lock function might actually be a mitigated form of a more comprehensive ward, one that prevents mundane travel as well (walking, flying, swimming, etc.). By statting up the [comprehensive ward] you could then add mitigating factors to make a [dimension lock]; the complementary set of mitigating factors wouldn't prevent teleportation or planar travel, but would effectively be a [zone of immobility]. Further mitigations (prevent beings of a particular from entering the area) would end up being your anti-life field. A [comprehensive ward] would probably be a meta-seed. I don't think you could fit it into 60 points of kernelese. Dunno about the [prismatic] effect. The +6 modifier almost suggests that it is really a flavor element of an esoteric seed. Can you add elements of a seed that you don't know? The [prismatic] effect blurs what otherwise would be a natural division between antimagic/invulnerability and forbiddance/dimensional anchor. [Ward] is gonna be a rather heterogenous seed if it encompasses all of this. I'd rather it be an [antimagic] seed and a [forbiddance] seed, myself. (Or [ward] instead of [forbiddance]). Although to replicate a [forbiddance] you'd need a secondary (or tertiary) [blast] seed, to provide the damaging capacity. I should probably try to quantify some of these qualitative considerations. [/QUOTE]
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