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Warden Armor Class
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<blockquote data-quote="mneme" data-source="post: 5169347" data-attributes="member: 59248"><p>Not every class is an 18/14/11 build -- and the Warden--with AC and secondary features based on a secondary stat, definitely isn't.</p><p></p><p>Build the warden as a 16/16 and with a statbump, he's keeping pace with the fighters in scale.</p><p></p><p>A dwarven warden has a 17 AC (without a shield), has amazing things happen when he second winds (eg, every encounter) -- They either end up with the highest AC in the game, let an ally heal, or lockdown every marked enemy they have, or nerf every marked enemy. Non-dwarves will use the 2nd wind ability less often, but still to great effect.</p><p></p><p>The key points in favor of the Warden:</p><p></p><p>Multi-marking. The warden is the only defender that can trivially mark multiple defenders. Fighter builds can do it when they dual strike; paladins can do it with the right at will -- but a warden can hit a crowd of enemies, mark them all, and then use any attack in her arsenal.</p><p></p><p>Status effects: Wardens are great at giving out status effects like slowed, prone, and immoblilized that make it hard for enemies to get away (or, sometimes, attack anyone at all. And they're fantastic at throwing -off- status effects with the Font of Life feature.</p><p></p><p>Self-buffs: Paladin dailies are typically "I attack and spend a surge" or "I attack for a lot of damage" Fighter dailies are typically "I attack for a lot of damage", with the occasional self-buff that has to hit to do anything at all (and, yes, the occasional stance like Rain of Blows). But nearly all warden dailies are self-buffs, and they've got upgrades of the early polymorphs all up the chain -- such that you can build around a particular style of buff, rather than having to go with a grab bag.</p></blockquote><p></p>
[QUOTE="mneme, post: 5169347, member: 59248"] Not every class is an 18/14/11 build -- and the Warden--with AC and secondary features based on a secondary stat, definitely isn't. Build the warden as a 16/16 and with a statbump, he's keeping pace with the fighters in scale. A dwarven warden has a 17 AC (without a shield), has amazing things happen when he second winds (eg, every encounter) -- They either end up with the highest AC in the game, let an ally heal, or lockdown every marked enemy they have, or nerf every marked enemy. Non-dwarves will use the 2nd wind ability less often, but still to great effect. The key points in favor of the Warden: Multi-marking. The warden is the only defender that can trivially mark multiple defenders. Fighter builds can do it when they dual strike; paladins can do it with the right at will -- but a warden can hit a crowd of enemies, mark them all, and then use any attack in her arsenal. Status effects: Wardens are great at giving out status effects like slowed, prone, and immoblilized that make it hard for enemies to get away (or, sometimes, attack anyone at all. And they're fantastic at throwing -off- status effects with the Font of Life feature. Self-buffs: Paladin dailies are typically "I attack and spend a surge" or "I attack for a lot of damage" Fighter dailies are typically "I attack for a lot of damage", with the occasional self-buff that has to hit to do anything at all (and, yes, the occasional stance like Rain of Blows). But nearly all warden dailies are self-buffs, and they've got upgrades of the early polymorphs all up the chain -- such that you can build around a particular style of buff, rather than having to go with a grab bag. [/QUOTE]
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