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Warden: Full Class (in early stage development) [PEACH]
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<blockquote data-quote="Blue" data-source="post: 7138958" data-attributes="member: 20564"><p>Before going any further, I think the biggest problem with sword and board with STR is that if you are going STR based melee, GWM and Polearm Master give so much more upside. Without those feats I think it would see a lot more use. Or if there was more mechanics to tanking. I've played a paladin with sword and board because they were very defender-y.</p><p></p><p>Okay, stream of consciousness comments while I'm reading:</p><p></p><p>d6 HD, light armor, and a quick build that doesn't suggest prioritizing dex - this needs features to fill in these gaps if it'll be a melee class. I'll keep an eye out for them.</p><p></p><p>Very ranger-y skills.</p><p></p><p>Side ntoe: Level table is titled: The Archivist</p><p></p><p>Natural defender - STR in place of DEX with a shield. Thematically missing anything to explain, but mechanically sound. A normal thought would worry about overloading, but STR has so little this isn't a concern. Does mean that if they ever lose their equipment (or wants to fire a two handed ranged weapon) that they will be ill equipped.</p><p></p><p>Aspects - this seems to give out aspects that last forever and stack with each other. I don't know if that is the intention. You can hand out one with every attack during an attack action, regardless if you hit or miss (is that also intended)?</p><p></p><p>There's a paragraph in a third column off to the side that's mostly cut off, don't know if it has to do with this. the lines start with You, Invok(e), on a, are, targe(t), targe(t), If, and gain.</p><p></p><p>Kata gives out something a bit less damage then hunter's mark or hex, but requires no bonus actions, spell slots, or concentration, making it a bit mroe powerful.</p><p></p><p>Brott implies the attack is with the shield via flavor test. It doesn't say how much damage the shield should do and reduces attack damage by d4. That slightly less on average as the Heavy Armor Mastery feat, but since it's just against "attacks" it will help against spell attack as well.</p><p></p><p>Haran steals HPs and heals you the first time, and then you just heal every time you attack the target, on a failed save. This quickly blows second wind out of the water. It also means a lot more saves, one for each attack, which will slow down play.</p><p></p><p>Tarjetti is confusing. I think you're still making a normal attack but without ability modifier to damage, AND buffing all allies in 30' to reroll their next weapon damage dice. Then you also debufff the target so your allies do d4 extra damage to it. Great with focus fire or few enemies. This is a lot to hand out without taking up any of your action economy and just reducing your damage by ability score, much less then your allies will ad back in.</p><p></p><p>Okay, just reading this far, if these can stack and there is no resource cost for them, these are very powerful. All other classes have things like spell slots, need for concentration for buffs and debuffs. I need to read further, but I'd recommend redoing these completely to make them interesting tactical choices with resource uses so you chose when to use them instead of just no-brainer buffs that likely are too powerful for at-will.</p><p></p><p>That said, at this point they only scale with number of attacks, so at higher levels they end up not having much effect except adding die rolls.</p><p></p><p>Skipping back to the by-level table, i see "Aspects (2)". Does that mean you only start with half of them? No where does it say to chose them.</p><p></p><p>Next section is reinforced aspects. There is nothing in either the description nor the by-level that says when you get this feature. If you get it with Aspects you should probably mark it so.</p><p></p><p>This allows you to stack the same aspect on multiple times ....</p><p></p><p>wait, the things that are already at-will, multiple times per round now stack.</p><p></p><p>Sorry, what?</p><p></p><p>Okay, I have to stop here. This is already out-of-league with other classes. I think having choices to use Aspects because there's a cost and limit (uses, concentration?) to them might make this work out, but as it is now it's just a huge pile of stacking buffs and debuffs which is not a 5e way of doing things.</p></blockquote><p></p>
[QUOTE="Blue, post: 7138958, member: 20564"] Before going any further, I think the biggest problem with sword and board with STR is that if you are going STR based melee, GWM and Polearm Master give so much more upside. Without those feats I think it would see a lot more use. Or if there was more mechanics to tanking. I've played a paladin with sword and board because they were very defender-y. Okay, stream of consciousness comments while I'm reading: d6 HD, light armor, and a quick build that doesn't suggest prioritizing dex - this needs features to fill in these gaps if it'll be a melee class. I'll keep an eye out for them. Very ranger-y skills. Side ntoe: Level table is titled: The Archivist Natural defender - STR in place of DEX with a shield. Thematically missing anything to explain, but mechanically sound. A normal thought would worry about overloading, but STR has so little this isn't a concern. Does mean that if they ever lose their equipment (or wants to fire a two handed ranged weapon) that they will be ill equipped. Aspects - this seems to give out aspects that last forever and stack with each other. I don't know if that is the intention. You can hand out one with every attack during an attack action, regardless if you hit or miss (is that also intended)? There's a paragraph in a third column off to the side that's mostly cut off, don't know if it has to do with this. the lines start with You, Invok(e), on a, are, targe(t), targe(t), If, and gain. Kata gives out something a bit less damage then hunter's mark or hex, but requires no bonus actions, spell slots, or concentration, making it a bit mroe powerful. Brott implies the attack is with the shield via flavor test. It doesn't say how much damage the shield should do and reduces attack damage by d4. That slightly less on average as the Heavy Armor Mastery feat, but since it's just against "attacks" it will help against spell attack as well. Haran steals HPs and heals you the first time, and then you just heal every time you attack the target, on a failed save. This quickly blows second wind out of the water. It also means a lot more saves, one for each attack, which will slow down play. Tarjetti is confusing. I think you're still making a normal attack but without ability modifier to damage, AND buffing all allies in 30' to reroll their next weapon damage dice. Then you also debufff the target so your allies do d4 extra damage to it. Great with focus fire or few enemies. This is a lot to hand out without taking up any of your action economy and just reducing your damage by ability score, much less then your allies will ad back in. Okay, just reading this far, if these can stack and there is no resource cost for them, these are very powerful. All other classes have things like spell slots, need for concentration for buffs and debuffs. I need to read further, but I'd recommend redoing these completely to make them interesting tactical choices with resource uses so you chose when to use them instead of just no-brainer buffs that likely are too powerful for at-will. That said, at this point they only scale with number of attacks, so at higher levels they end up not having much effect except adding die rolls. Skipping back to the by-level table, i see "Aspects (2)". Does that mean you only start with half of them? No where does it say to chose them. Next section is reinforced aspects. There is nothing in either the description nor the by-level that says when you get this feature. If you get it with Aspects you should probably mark it so. This allows you to stack the same aspect on multiple times .... wait, the things that are already at-will, multiple times per round now stack. Sorry, what? Okay, I have to stop here. This is already out-of-league with other classes. I think having choices to use Aspects because there's a cost and limit (uses, concentration?) to them might make this work out, but as it is now it's just a huge pile of stacking buffs and debuffs which is not a 5e way of doing things. [/QUOTE]
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