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*Pathfinder & Starfinder
Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="Gryph" data-source="post: 5725635" data-attributes="member: 98071"><p>Top of Page 276 under the header Attack Results</p><p></p><p>You resolve an attack by comparing the total of your attack roll to the appropriate defense score. If your roll is higher than or equal to the defense score, you hit. Otherwise you miss.</p><p>When you hit, you usually deal damage <strong>and sometimes produce some other effect.</strong> When you're using a power, the power description tells you what happens when you hit. Some descriptions also say what happens when you miss or when you score a critical hit.</p><p></p><p>The emphasized section is the citation for the conditions being part of the same resolution step as applying damage.</p><p></p><p>Interestingly, the Death and Dying section that gives the rules that say dropping below zero hit points means your dying are not even part of the attack or combat turn rules. They start on page 295 of the PHB for your reference. This is why I stand by my belief that the attack and damage resolution steps are discrete from the drop to zero hit points and unconscious/dying condition resolution. </p><p></p><p>I get that you disagree with this, but I've quoted rules and page numbers twice now to support my statements and you have quoted the accuracy of your amazing memory. </p><p></p><p></p><p></p><p>Sliding a foe is part of the attack if the power says it is. Killing a foe is the result of the attack but not part of the attack. I believe the rules fully support and expect that to be the case or frankly the power in question would be idiotic with too many corner cases where it would not meaningfully function with the trigger given using your interpretation of the order of operations.</p><p></p><p>Interrupts can, by rule, clearly invalidate an action. By rule they also happen in a scintilla of time where "a certain triggering condition arises" (page 268 phb) but "before the trigger resolves" (ibid). It is important to note that nowhere in the rules section on Interrupt does it say that the Immediate invalidates the action by going back in time to a point before the triggering condition arose.</p><p></p><p>Shield works by sliding into that moment when, from the rule I quoted above, you have compared the attack roll to the appropriate defense but before you have moved to the second paragraph which is the resolution of the hit. In fact you "jump in" at that point.</p><p></p><p></p><p></p><p></p><p>Not at all, there are many triggers for interrupts that say some variation of "when you take damage" or "when knocked prone" that could very well invalidate the attack because damage and conditions specified by the power are clearly part of the attack and its resolution. </p><p></p><p>I just don't accept your unsupported by the rules assertion that the effects of taking damage that drops you to zero or fewer hit points is part of the attack resolution. Since I do not believe the rules consider that event to be part of the attack resolution then a trigger that fires from "dropping to zero or less hitpoints" cannot, by rule invalidate the attack action.</p><p></p><p>Therefore it has to happen at the point where the damage has been taken but the final resolution of the "zero or fewer hit points state", i.e. the unconsious and dying conditions being applied to the character have not. Until the unconscious condition is applied a character can still take an immediate action so no objections to the availability of immediate actions is pertinent.</p><p></p><p>A side note but maybe of interest. I believe that an attack that stunned in addition to delivering damage that would normally trigger this utility would prevent the utility from being used, as the Stunned condition does prevent a character from taking actions. </p><p></p><p></p><p></p><p>Well, since I quoted rules earlier and your counter arguments did directly address my choice of rules quoted nor did you offer counter quotes to support your interpretations; I believe the burden is still on you.</p><p></p><p>In fact I apply my interpretation exactly the same way for Shield and Bear's Endurance. What we don't agree on is whether the effect of damage that drops you to zero hit points is part of the attack resolution. I have offered up rules references that I believe support my position. You have not.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5725635, member: 98071"] Top of Page 276 under the header Attack Results You resolve an attack by comparing the total of your attack roll to the appropriate defense score. If your roll is higher than or equal to the defense score, you hit. Otherwise you miss. When you hit, you usually deal damage [B]and sometimes produce some other effect.[/B] When you're using a power, the power description tells you what happens when you hit. Some descriptions also say what happens when you miss or when you score a critical hit. The emphasized section is the citation for the conditions being part of the same resolution step as applying damage. Interestingly, the Death and Dying section that gives the rules that say dropping below zero hit points means your dying are not even part of the attack or combat turn rules. They start on page 295 of the PHB for your reference. This is why I stand by my belief that the attack and damage resolution steps are discrete from the drop to zero hit points and unconscious/dying condition resolution. I get that you disagree with this, but I've quoted rules and page numbers twice now to support my statements and you have quoted the accuracy of your amazing memory. Sliding a foe is part of the attack if the power says it is. Killing a foe is the result of the attack but not part of the attack. I believe the rules fully support and expect that to be the case or frankly the power in question would be idiotic with too many corner cases where it would not meaningfully function with the trigger given using your interpretation of the order of operations. Interrupts can, by rule, clearly invalidate an action. By rule they also happen in a scintilla of time where "a certain triggering condition arises" (page 268 phb) but "before the trigger resolves" (ibid). It is important to note that nowhere in the rules section on Interrupt does it say that the Immediate invalidates the action by going back in time to a point before the triggering condition arose. Shield works by sliding into that moment when, from the rule I quoted above, you have compared the attack roll to the appropriate defense but before you have moved to the second paragraph which is the resolution of the hit. In fact you "jump in" at that point. Not at all, there are many triggers for interrupts that say some variation of "when you take damage" or "when knocked prone" that could very well invalidate the attack because damage and conditions specified by the power are clearly part of the attack and its resolution. I just don't accept your unsupported by the rules assertion that the effects of taking damage that drops you to zero or fewer hit points is part of the attack resolution. Since I do not believe the rules consider that event to be part of the attack resolution then a trigger that fires from "dropping to zero or less hitpoints" cannot, by rule invalidate the attack action. Therefore it has to happen at the point where the damage has been taken but the final resolution of the "zero or fewer hit points state", i.e. the unconsious and dying conditions being applied to the character have not. Until the unconscious condition is applied a character can still take an immediate action so no objections to the availability of immediate actions is pertinent. A side note but maybe of interest. I believe that an attack that stunned in addition to delivering damage that would normally trigger this utility would prevent the utility from being used, as the Stunned condition does prevent a character from taking actions. Well, since I quoted rules earlier and your counter arguments did directly address my choice of rules quoted nor did you offer counter quotes to support your interpretations; I believe the burden is still on you. In fact I apply my interpretation exactly the same way for Shield and Bear's Endurance. What we don't agree on is whether the effect of damage that drops you to zero hit points is part of the attack resolution. I have offered up rules references that I believe support my position. You have not. [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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