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*Pathfinder & Starfinder
Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="Gryph" data-source="post: 5726571" data-attributes="member: 98071"><p>I never said that an action is totally resolved when damage is calculated and applied. In fact I specifically quoted the rule that stated other conditions and effects specified in the power description were also applied as part of the action resolution. You didn't do a very good job of re-reading my posts.</p><p></p><p>I did say that I interpret the rules on attack resolution to come to an end when the specific damage and effects described by the power have been applied and that those effects to not include the whole chain of effects that start with "when you drop to zero or fewer hit points". I freely admitted in my first post quoting the attack resolution rule and continue to do so, that I am making a logically inference, that because the rules of attack resolution are very complete in describing damage expressions, forced movement, ongoing damage and other conditions, but specifically do not discuss the consequences of hit points being reduced to zero or fewer, that those consequences are not part of the attack resolution.</p><p></p><p> Immaterial to the matter at hand.</p><p></p><p></p><p> If by definition then you can give me a direct rules quote showing that definition, right? I'd like to see it, cause I went looking for it and couldn't find it. If you can show me the rule making that part of the definition of action resolution, I will happily agree that your interpretation is correct and I have been wrong.</p><p></p><p> Yep, show me the rule that defines all of those steps as part of the action resolution and I will reverse my position.</p><p></p><p></p><p></p><p>Here's the trigger from that power: Trigger: An ally drops to 0 hit points or fewer from an enemy’s attack that doesn’t target you.</p><p></p><p>Doesn't really support your stance. That trigger is clearly tied to the attack not just to the loss of hit points.</p><p></p><p>And yeah from the description of the effect and trigger it interrupt's the attack resolution. Since the trigger was written very different from the Bear's Endurance trigger, it doesn't really have any bearing on the other issues.</p><p></p><p></p><p>Oh, and no it didn't go back in time. It clearly interrupted the attack resolution in progress. Didn't need to go back in time to get the job done. It just had to stop time for an immediate action.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5726571, member: 98071"] I never said that an action is totally resolved when damage is calculated and applied. In fact I specifically quoted the rule that stated other conditions and effects specified in the power description were also applied as part of the action resolution. You didn't do a very good job of re-reading my posts. I did say that I interpret the rules on attack resolution to come to an end when the specific damage and effects described by the power have been applied and that those effects to not include the whole chain of effects that start with "when you drop to zero or fewer hit points". I freely admitted in my first post quoting the attack resolution rule and continue to do so, that I am making a logically inference, that because the rules of attack resolution are very complete in describing damage expressions, forced movement, ongoing damage and other conditions, but specifically do not discuss the consequences of hit points being reduced to zero or fewer, that those consequences are not part of the attack resolution. Immaterial to the matter at hand. If by definition then you can give me a direct rules quote showing that definition, right? I'd like to see it, cause I went looking for it and couldn't find it. If you can show me the rule making that part of the definition of action resolution, I will happily agree that your interpretation is correct and I have been wrong. Yep, show me the rule that defines all of those steps as part of the action resolution and I will reverse my position. Here's the trigger from that power: Trigger: An ally drops to 0 hit points or fewer from an enemy’s attack that doesn’t target you. Doesn't really support your stance. That trigger is clearly tied to the attack not just to the loss of hit points. And yeah from the description of the effect and trigger it interrupt's the attack resolution. Since the trigger was written very different from the Bear's Endurance trigger, it doesn't really have any bearing on the other issues. Oh, and no it didn't go back in time. It clearly interrupted the attack resolution in progress. Didn't need to go back in time to get the job done. It just had to stop time for an immediate action. [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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