Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warden L6 Utility "Bears Endurance"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 5727939" data-attributes="member: 4892"><p>The difference is that dazed and stunned are automatically imposed by a Hit or an Effect.</p><p></p><p>Falling Unconscious and Dying are not automatically imposed by a Hit or an Effect (barring specific powers to the contrary). They are a condition that befalls you if your hit points drop to zero or less. That condition is what is being interrupted. You are interrupting the point where you are Unconscious and Dying and no longer able to use actions.</p><p></p><p>You are the one unable to divorce the condition from the action and insisting that an Interrupt must reel all the way back to the beginning of an action when you have no rules support that states so. The rules state that an Immediate Interrupt resolves before a triggering <strong>condition</strong>. <strong>If</strong> that triggering condition is an action, like the attack that triggers Shield, then the interrupt can negate the attack.</p><p></p><p>The intent of the power seems pretty clear to me and I believe you are merely overthinking it. Could it use clearer wording? Absolutely. But the rules wording, the different trigger wording than other powers, and now CustServ place some pretty strong evidence against your interpretation, IMO.</p><p></p><p></p><p></p><p>I disagree completely:</p><p></p><p>Start from the successful resolution of the hit:</p><p></p><p>Hit line resolves:</p><p>Damage effect of 1d6+29 damage... modifiers thrown in, let's say it comes out 34 damage.</p><p>34 damage is applied to the target.</p><p>Hit line has fully resolved</p><p>Effect line resolves:</p><p>Target is now dazed.</p><p>Effect line has fully resolved.</p><p>Attack has fully resolved.</p><p></p><p>Target has dropped below zero, so now has the dying condition</p><p>Target has the dying condition so now has the unconscious condition</p><p>Target is unconscious, so now has the helpless and prone conditions</p><p></p><p>Your state of being is not part of the attack resolution. The power itself does not impose the dying condition upon you, your current hit point total does. Take out the dazed condition from your example and the Bear's Endurance triggeres and resolves before the dying condition is applied, but after damage.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5727939, member: 4892"] The difference is that dazed and stunned are automatically imposed by a Hit or an Effect. Falling Unconscious and Dying are not automatically imposed by a Hit or an Effect (barring specific powers to the contrary). They are a condition that befalls you if your hit points drop to zero or less. That condition is what is being interrupted. You are interrupting the point where you are Unconscious and Dying and no longer able to use actions. You are the one unable to divorce the condition from the action and insisting that an Interrupt must reel all the way back to the beginning of an action when you have no rules support that states so. The rules state that an Immediate Interrupt resolves before a triggering [B]condition[/B]. [B]If[/B] that triggering condition is an action, like the attack that triggers Shield, then the interrupt can negate the attack. The intent of the power seems pretty clear to me and I believe you are merely overthinking it. Could it use clearer wording? Absolutely. But the rules wording, the different trigger wording than other powers, and now CustServ place some pretty strong evidence against your interpretation, IMO. I disagree completely: Start from the successful resolution of the hit: Hit line resolves: Damage effect of 1d6+29 damage... modifiers thrown in, let's say it comes out 34 damage. 34 damage is applied to the target. Hit line has fully resolved Effect line resolves: Target is now dazed. Effect line has fully resolved. Attack has fully resolved. Target has dropped below zero, so now has the dying condition Target has the dying condition so now has the unconscious condition Target is unconscious, so now has the helpless and prone conditions Your state of being is not part of the attack resolution. The power itself does not impose the dying condition upon you, your current hit point total does. Take out the dazed condition from your example and the Bear's Endurance triggeres and resolves before the dying condition is applied, but after damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warden L6 Utility "Bears Endurance"
Top