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General Tabletop Discussion
*Pathfinder & Starfinder
Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="DracoSuave" data-source="post: 5728157" data-attributes="member: 71571"><p>xxxGxxxxx2xx</p><p></p><p>Movement is an explicit exception to interrupts and reactions vs entire actions.</p><p></p><p></p><p></p><p></p><p>Interrupts have an inherent rule that allows them to invalidate actions. Which means that, without a specific rule stating otherwise, there's no reason for one to state this cannot invalidate actions just like every other II.</p><p></p><p>Bear's Endurance can't <strong>possibly</strong> mention an attack, because its trigger is agnostic to attacks; you can be dropped below zero by other means besides an attack. Case in point: Auras. Another case in point: Being slid into damaging or precipitous terrain. Bear's Endurance needs to work in these instances, which if it mentions 'hit or damage' it simply cannot.</p><p></p><p>Of course the designers intended something different; that difference has nothing to do with how interrupts proceed.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5728157, member: 71571"] xxxGxxxxx2xx Movement is an explicit exception to interrupts and reactions vs entire actions. Interrupts have an inherent rule that allows them to invalidate actions. Which means that, without a specific rule stating otherwise, there's no reason for one to state this cannot invalidate actions just like every other II. Bear's Endurance can't [b]possibly[/b] mention an attack, because its trigger is agnostic to attacks; you can be dropped below zero by other means besides an attack. Case in point: Auras. Another case in point: Being slid into damaging or precipitous terrain. Bear's Endurance needs to work in these instances, which if it mentions 'hit or damage' it simply cannot. Of course the designers intended something different; that difference has nothing to do with how interrupts proceed. [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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