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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="KarinsDad" data-source="post: 5728226" data-attributes="member: 2011"><p>From an interrupt perspective, there really is no significant difference between "you drop below zero" and "you take damage".</p><p></p><p>"You drop below zero" is a specific case and subset of all of the possible "you take damage" events. Not only do you take damage, but your final total is below zero.</p><p></p><p>You take damage is the generic case. Any amount of damage triggers the II and it doesn't matter where the PC stops. In fact, dropping below zero does not stop the "you take damage" interrupt from occurring either because the PC is interrupting the dropping below zero in the "you take damage" case and hasn't yet dropped to zero. Just like when the PC has 50 and takes 10 and hasn't yet dropped to 40 because of the trigger.</p><p></p><p>This type of POV that a specific trigger is different than a general trigger where one cannot stop the attack and the other can isn't in the rules.</p><p></p><p>Your interpretation is trying to add rules that do not exist.</p><p></p><p></p><p></p><p>Yes. The intent in one case is generic. Any damage.</p><p></p><p>The intent in the other case is more specific. Any damage that drops the PC below zero hits. Any argument that the designers had a different meaning because they didn't add the word "damage" to the second trigger is pure sophistry and semantics. The designers weren't thinking of all of the intricacies of this 9 page discussion when they wrote those rules.</p><p></p><p>There are no explicit rules that these two triggers are different at the point in time that the trigger occurs except for the fact that one of them triggers more often than the other.</p><p></p><p>Both of them are triggers that occur exactly when damage is subtracted from current hit points. It's at the exact same step in the action resolution.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5728226, member: 2011"] From an interrupt perspective, there really is no significant difference between "you drop below zero" and "you take damage". "You drop below zero" is a specific case and subset of all of the possible "you take damage" events. Not only do you take damage, but your final total is below zero. You take damage is the generic case. Any amount of damage triggers the II and it doesn't matter where the PC stops. In fact, dropping below zero does not stop the "you take damage" interrupt from occurring either because the PC is interrupting the dropping below zero in the "you take damage" case and hasn't yet dropped to zero. Just like when the PC has 50 and takes 10 and hasn't yet dropped to 40 because of the trigger. This type of POV that a specific trigger is different than a general trigger where one cannot stop the attack and the other can isn't in the rules. Your interpretation is trying to add rules that do not exist. Yes. The intent in one case is generic. Any damage. The intent in the other case is more specific. Any damage that drops the PC below zero hits. Any argument that the designers had a different meaning because they didn't add the word "damage" to the second trigger is pure sophistry and semantics. The designers weren't thinking of all of the intricacies of this 9 page discussion when they wrote those rules. There are no explicit rules that these two triggers are different at the point in time that the trigger occurs except for the fact that one of them triggers more often than the other. Both of them are triggers that occur exactly when damage is subtracted from current hit points. It's at the exact same step in the action resolution. [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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