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General Tabletop Discussion
*Pathfinder & Starfinder
Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="KarinsDad" data-source="post: 5728541" data-attributes="member: 2011"><p>I contend that Bear's Endurance is intended to trigger off the event of dropping below zero hit points. That doesn't mean that it won't interrupt the action that caused it, the condition that caused it, or the event that caused it. It can interrupt anything, not just falling unconscious. Just like other immediate interrupts.</p><p></p><p>Your POV is based totally on what you think the intent of the designers is. Mine is based on keeping the rules consistent for all immediate interrupts. I don't do something special like performing the event after performing half of the trigger with my interpretation, just for this type of immediate interrupt.</p><p></p><p></p><p></p><p>No doubt. But, that doesn't change the fact that dropping to zero hit points is just a special case of dropping to any amount of hit points by taking damage. Just like dropping to bloodied is a special case of dropping to any amount of hit points by taking damage.</p><p></p><p></p><p></p><p>If so, then wouldn't they have made the trigger "falling unconscious"? That way, it is not tied to damage in any way. The way they worded it, it is forced to be tied to the special damage case of dropping below 0.</p><p></p><p></p><p></p><p>Not at all. Dropping below zero hit points can be done due to an aura on the attacker's turn. The PC still gains the hit points before taking the aura damage.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5728541, member: 2011"] I contend that Bear's Endurance is intended to trigger off the event of dropping below zero hit points. That doesn't mean that it won't interrupt the action that caused it, the condition that caused it, or the event that caused it. It can interrupt anything, not just falling unconscious. Just like other immediate interrupts. Your POV is based totally on what you think the intent of the designers is. Mine is based on keeping the rules consistent for all immediate interrupts. I don't do something special like performing the event after performing half of the trigger with my interpretation, just for this type of immediate interrupt. No doubt. But, that doesn't change the fact that dropping to zero hit points is just a special case of dropping to any amount of hit points by taking damage. Just like dropping to bloodied is a special case of dropping to any amount of hit points by taking damage. If so, then wouldn't they have made the trigger "falling unconscious"? That way, it is not tied to damage in any way. The way they worded it, it is forced to be tied to the special damage case of dropping below 0. Not at all. Dropping below zero hit points can be done due to an aura on the attacker's turn. The PC still gains the hit points before taking the aura damage. [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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