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General Tabletop Discussion
*Pathfinder & Starfinder
Warden L6 Utility "Bears Endurance"
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<blockquote data-quote="Gryph" data-source="post: 5728672" data-attributes="member: 98071"><p>Two things. That rule describes a cuase and effect situation which has a logical order, i.e. causal event happens then effect happens. The word when is a pretty big clue there. In English rules of grammar the order I write things in a sentence is important to the meaning of the sentence. So, barring additional language modifying your quoted sentence the order of events is hit points drop to zero or fewer, adventurer is unconscious then adventurer is dying. In other words, without a phrase such as "in no particular order" following your quote then events happen in the order they are written in.</p><p> </p><p>Second, even if there were no way to determine which happens first; there is a rule that says when multiple effects or conditions have no clear order than the player can determine which order they wish to apply them. This rule crops up most often when a character has a number of "at start of turn" effects on them but the rule granting the player choice in order of resolution doesn't limit that rule to start of turn effects.</p><p> </p><p>So we are still looking for a rule that says, hit, damage, dropping to zero hit points, unconscious and dying condition all happen at the same time.</p><p> </p><p>Edit [MENTION=71571]DracoSuave[/MENTION] actually this rule of player choice of order to apply effects answers your problem with powers that stun or daze. Since the damage and the stun happen at the same time the player gets to decide which order to apply them to their character. So they apply the damage first, use the interrupt to heal, then since the heal didn't invalidate the hit condition they apply the daze or stun. Net result, they are still conscious but are dazed or stunned.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5728672, member: 98071"] Two things. That rule describes a cuase and effect situation which has a logical order, i.e. causal event happens then effect happens. The word when is a pretty big clue there. In English rules of grammar the order I write things in a sentence is important to the meaning of the sentence. So, barring additional language modifying your quoted sentence the order of events is hit points drop to zero or fewer, adventurer is unconscious then adventurer is dying. In other words, without a phrase such as "in no particular order" following your quote then events happen in the order they are written in. Second, even if there were no way to determine which happens first; there is a rule that says when multiple effects or conditions have no clear order than the player can determine which order they wish to apply them. This rule crops up most often when a character has a number of "at start of turn" effects on them but the rule granting the player choice in order of resolution doesn't limit that rule to start of turn effects. So we are still looking for a rule that says, hit, damage, dropping to zero hit points, unconscious and dying condition all happen at the same time. Edit [MENTION=71571]DracoSuave[/MENTION] actually this rule of player choice of order to apply effects answers your problem with powers that stun or daze. Since the damage and the stun happen at the same time the player gets to decide which order to apply them to their character. So they apply the damage first, use the interrupt to heal, then since the heal didn't invalidate the hit condition they apply the daze or stun. Net result, they are still conscious but are dazed or stunned. [/QUOTE]
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Warden L6 Utility "Bears Endurance"
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