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<blockquote data-quote="Aulirophile" data-source="post: 5183687" data-attributes="member: 86312"><p>My suggestion is always take Sudden Roots at level 1 or 2. If your DM doesn't provoke OAs, drop it, but also if your DM <em>does </em>provoke OAs and the monsters get slowed, he might stop provoking them and just attack you cause it is easier. Then you still drop sudden roots. ;-)</p><p></p><p>Well... at level 28 I have Crushing Earthstrength, Earthstrength Defenses, and that feat lets you make a melee basic attack when you SW. I can SW three times per encounter (Enduring Health Armor, there is an epic Martial Feat that I can take because I MCed Fighter), and yeah, when I use it, it changes the fight. Each time.</p><p></p><p>Cloak of the Walking Wounded is just about efficiency. Your SW will heal for so much that the leader can basically ignore you and it gives you a way to spend the ridiculous number of surges you have in combat. You will Second Wind basically every encounter where you get bloodied, because Wardens really like doing it. So Walking Wounded kicks in a lot. Battle Harness, I just like going first but don't have room for initiative feats. At epic I switched to Enduring Health. Also I carry around a magical hand axe, since I can release my polearm with one hand as a free action, draw hand axe as a free action, stow it as a minor, and then re-grip my polearm as a free action, it only costs me a minor and a standard to make a ranged attack without screwing up my melee (I would miss this if my melee reach wasn't so huge at epic).</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5183687, member: 86312"] My suggestion is always take Sudden Roots at level 1 or 2. If your DM doesn't provoke OAs, drop it, but also if your DM [I]does [/I]provoke OAs and the monsters get slowed, he might stop provoking them and just attack you cause it is easier. Then you still drop sudden roots. ;-) Well... at level 28 I have Crushing Earthstrength, Earthstrength Defenses, and that feat lets you make a melee basic attack when you SW. I can SW three times per encounter (Enduring Health Armor, there is an epic Martial Feat that I can take because I MCed Fighter), and yeah, when I use it, it changes the fight. Each time. Cloak of the Walking Wounded is just about efficiency. Your SW will heal for so much that the leader can basically ignore you and it gives you a way to spend the ridiculous number of surges you have in combat. You will Second Wind basically every encounter where you get bloodied, because Wardens really like doing it. So Walking Wounded kicks in a lot. Battle Harness, I just like going first but don't have room for initiative feats. At epic I switched to Enduring Health. Also I carry around a magical hand axe, since I can release my polearm with one hand as a free action, draw hand axe as a free action, stow it as a minor, and then re-grip my polearm as a free action, it only costs me a minor and a standard to make a ranged attack without screwing up my melee (I would miss this if my melee reach wasn't so huge at epic). [/QUOTE]
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