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<blockquote data-quote="AbdulAlhazred" data-source="post: 4730145" data-attributes="member: 82106"><p>I agree with Hvitserk, you are grasping during the the enemies turn and it just stops him from shifting and slows him for the rest of THAT turn. It won't cause their attack to fail if you shift them out of range because it is a reaction. The other aspects of it are AFAICT basically meant to stop the enemy from moving back into contact with whoever was attacked, yes to give them a chance to escape, but I'm not sure how that will be very effective since the enemy is now only 1 square out of position and even a slowed enemy can surely move one square... Maybe they'll provoke an OA by doing so vs a shift, but they can do it.</p><p></p><p>Personally I don't think Warden's Grasp is all that great. But it is a free power, so who can complain?</p><p></p><p>Warden's Fury OTOH is an interrupt, so there is at least a chance that the CA it grants could be available to an OA from another character that was triggered by the same attack. It is not real likely in practice, but it could happen. Plus at least the CA lasts a whole round. Someone will take advantage of it. And yes I'd think extending its range using a polearm would be a nice idea. It isn't quite threatening reach, but it is about as close as a PC can get and again it is a totally free power, so yehaaa!</p><p></p><p>Just MHO, If I had to choose, I'd probably take Fury, but it would depend on the overall character build.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4730145, member: 82106"] I agree with Hvitserk, you are grasping during the the enemies turn and it just stops him from shifting and slows him for the rest of THAT turn. It won't cause their attack to fail if you shift them out of range because it is a reaction. The other aspects of it are AFAICT basically meant to stop the enemy from moving back into contact with whoever was attacked, yes to give them a chance to escape, but I'm not sure how that will be very effective since the enemy is now only 1 square out of position and even a slowed enemy can surely move one square... Maybe they'll provoke an OA by doing so vs a shift, but they can do it. Personally I don't think Warden's Grasp is all that great. But it is a free power, so who can complain? Warden's Fury OTOH is an interrupt, so there is at least a chance that the CA it grants could be available to an OA from another character that was triggered by the same attack. It is not real likely in practice, but it could happen. Plus at least the CA lasts a whole round. Someone will take advantage of it. And yes I'd think extending its range using a polearm would be a nice idea. It isn't quite threatening reach, but it is about as close as a PC can get and again it is a totally free power, so yehaaa! Just MHO, If I had to choose, I'd probably take Fury, but it would depend on the overall character build. [/QUOTE]
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