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<blockquote data-quote="Thurmas" data-source="post: 7290397" data-attributes="member: 6866167"><p><span style="color: #000000"><span style="font-size: 10px"><span style="font-family: 'Arial'">Below is a project I have been working on for a bit, trying to create an Arcane </span><span style="font-family: 'Arial'">equivalent</span><span style="font-family: 'Arial'"> to the Paladin or Ranger. It is obviously Homebrew, but I could have the chance to use it in the future. Looking for any input, thoughts or criticism from all of you. </span></span></span></p><p><span style="color: #000000"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="color: #000000"><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span>It gains spells slots as a half caster, like a Paladin. After level 2, it learns one new spell per level.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 18px">Warden</span></span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">1: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Warden Discipline, Magical Connection, Spellcasting Focus</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">2: Empower Weapon (1d4)</span></span><span style="color: #000000"><span style="font-family: 'Arial'">, Spell Casting, Bonus Spells</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">3: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Arcane Shield</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">4: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Improvement</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">5: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Extra Attack, Empower Weapon (1d6)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">6: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Arcane Warrior Feature</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">7: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Distant Step</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">8: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Improvement</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">9: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">--</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">10: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Magical Attunement</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">11: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Arcane Warrior Feature, Empower Weapon (1d8)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">12: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Improvement</span></span><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">13: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">--</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">14: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Spell Shatter</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">15: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Expediency</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">16: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Improvement, Arcane Warrior Feature, </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">17: Empower Weapon (1d10)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">18: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Magical Resistance</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">19: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Ability Score Improvement</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">20: </span></span><span style="color: #000000"><span style="font-family: 'Arial'">Arcane Warrior Feature</span></span></p><p></p><p><span style="font-size: 15px"><span style="color: #000000"><span style="font-family: 'Arial'">Class Features</span></span></span></p><p><span style="font-size: 15px"></span><span style="color: #000000"><span style="font-family: 'Arial'">As a Warden, you gain the following class features.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit Points</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit Die: 1d10 per Warden level</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit Points at 1st Level: 10 + your Constitution modifier</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hit Points at higher levels: 1d10 (or 6) + Your Constitution modifier per Warden level after 1st.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Proficiencies</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Armor: Light armor, medium armor</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Weapons: Simple and martial melee weapons that don’t have the Two-handed property, Simple and martial ranged weapons.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Tools: None</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Saving Throws: Constitution, Intelligence</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Skills: Choose two from Animal Handling, Arcana, Acrobatics, Athletics, History, Insight, Investigation, and Perception.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Equipment</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">You start with the following equipment, in addition to the equipment granted by your background:</span></span></p><p></p><ul> <li data-xf-list-type="ul">(a) scale mail or (b) leather armor</li> <li data-xf-list-type="ul">(a) long sword or (b) a simple or martial melee weapon</li> <li data-xf-list-type="ul">Two daggers</li> <li data-xf-list-type="ul">(a) a dungeoneer’s pack or (b) an explorer’s pack</li> <li data-xf-list-type="ul">(a) longbow and a quiver of 20 arrows or (b) 4 javelins</li> </ul><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Warden Discipline</span></span></strong></p><p><strong></strong><span style="color: #000000"><span style="font-family: 'Arial'">At 1st level, you choose a Warden Discipline. Your choice grants you features at 1st level, as well as discipline spells at 2nd level, and other features at 6th, 11th, 16th and 20 levels.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Magical Connection</span></span></strong></p><p><strong></strong><span style="color: #000000"><span style="font-family: 'Arial'">Also at 1st level, You have gained enough arcane knowledge to be minorly proficient. You learn the Prestidigitation cantrip if you do not already know it. You also gain proficiency in the Arcana Skill.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Spellcasting Focus</span></span></strong></p><p><strong></strong><span style="color: #000000"><span style="font-family: 'Arial'">You can use an arcane focus (found in chapter 5) as a spellcasting focus for your Warden spells. Additionally, at the end of a long rest you can perform a short ritual. One one-handed melee weapon of your choice becomes a spellcasting focus. This effect lasts until you perform the ritual on a different weapon.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Empower Weapon</span></span></strong></p><p><strong></strong><span style="color: #000000"><span style="font-family: 'Arial'">At 2nd level, you learn how to weave arcane magic into your weapon. When you hit with a weapon attack, you add 1d4 damage to the damage roll. The damage type is determined by your Warden Discipline. It increases as you gain more Warden levels; 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level. </span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Spell Casting</span></span></strong></p><p><strong></strong><span style="color: #000000"><span style="font-family: 'Arial'">By the time they reach 2nd level, Wardens have learned to cast spells. See chapter 10 for the general rules of spellcasting and below for the Warden spell list. </span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Preparing and Casting Spells</span></span></strong></p><p><strong></strong><span style="color: #000000"><span style="font-family: 'Arial'">The Warden spell table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. </span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Spells Known of 1st-Level and Higher.</span></span></strong></p><p><strong></strong><span style="color: #000000"><span style="font-family: 'Arial'">You know three 1st-level Warden spells of your choice from the Warden spell list. The Spells Known column of the Warden Spellcasting table shows when you learn more Warden spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Whenever you gain a level in this class, you can replace one of the Warden spells you know with another spell of your choice from the Warden spell list. The new spell must be of a level for which you have spell slots.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Spellcasting Ability</span></span></strong></p><p><strong></strong><span style="color: #000000"><span style="font-family: 'Arial'">Intelligence is your spellcasting ability for your Warden spells, since your magic draws on your attunement to the Arcane. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Warden spell you cast and when making an attack roll with one.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Spell save DC</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> = 8 + your proficiency bonus + your Intelligence modifier</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Spell attack modifier</span></span><span style="color: #000000"><span style="font-family: 'Arial'"> = your proficiency bonus + your Intelligence modifier</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Discipline Spells</span></span></strong></p><p><strong></strong><span style="color: #000000"><span style="font-family: 'Arial'">Each Discipline has a list of associated spells. You gain access to these spells at the levels specified in the Discipline description. Once you gain access to a Discipline spell, you always have it prepared. Discipline spells don’t count against the number of spells you can prepare each day. If you gain a Discipline spell that doesn’t appear on the Warden spell list, the spell is nonetheless a Warden spell for you. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Shield Ward</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 3rd level, you gain a bonus to AC equal to half your proficiency bonus (minimum +1). You must have a free hand or be holding an arcane focus to gain this benefit. You lose this bonus until the beginning of your next turn if you attack with a 2 Handed Weapon, offhand weapon, or equip a shield.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Distant Step</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 7th level, as a bonus action, you may teleport up to 60 feet to an unoccupied location you can see. You must finish a short or long rest before using this feature again.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Magical Attunement</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Starting at 10th level, you are always under the effects of the Detect Magic spell.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Spell Shatter</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 14th level you gain the ability to negate magical effects. As a reaction, you can end one magical spell or effect on you as per the Dispel Magic spell. You must finish a short or long rest before you can use this feature again.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Expediency</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">At 15th level a Warden gains the ability to urgently manipulate the magical arts in a time of need. As a bonus action, you may cast a spell with a casting time of one action. You must finish a short or long rest before you can use this feature again.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Magical Resistance</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 18th level you gain proficiency in all saving throws versus spells and spell like effects.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 15px">Warden Disciplines</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 12px">Elemental Discipline</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 12px"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Elemental Adept</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 1st level, you are a student of the four elements. Choose one of the elements to become an adept in. You gain the benefits associated with that element. You choose an additional element at 6th, 11th and 16th level. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><em>Air</em> - You gain a flying speed equal to your walking speed. This ability only works in short bursts: you fall if you end your turn in the air and nothing is holding you aloft. Your elemental damage type is Lightning. As long as your Shield Ward is active, you gain resistance to lightning damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><em>Earth</em> - You cannot be forced to move or be knocked prone. Your elemental damage type is Acid. As long as your Shield Ward is active, you gain resistance to acid damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><em>Fire</em> - Your walking speed increases by 10 feet. Your elemental damage type is fire. As long as your Shield Ward is active, you gain resistance to fire.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><em>Water</em> - You can breathe underwater and gain a swimming speed equal to your walking speed. Your elemental damage type is cold. As long as your Shield Ward is active, you gain resistance to cold damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Elemental Bolt </strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Also at 1st level, as a bonus action, elemental damage seeks out a creature. Choose a target that you can see within 60 feet. The target must succeed on a Dexterity saving throw or take 1d10 elemental damage. The damage type is one of your chosen adept Elemental Discipline damage types. The damage increases to 2d10 at level 8 and 3d10 at level 14. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Elements of Nature</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Also at 1st level, you gain proficiency in the Nature skill.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Discipline Spells</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>You gain Discipline spells at the Warden levels listed.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> Warden Level<p style="margin-left: 20px">2nd - Absorb Elements, Chromatic Orb</p> <p style="margin-left: 20px">5th - Gust of Wind, Scorching Ray</p> <p style="margin-left: 20px">9th - Erupting Earth, Tidal Wave</p> <p style="margin-left: 20px">13th - Storm Sphere, Wall of Fire</p> <p style="margin-left: 20px">17th - Maelstrom, Wall of Stone</p><p></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Empower Weapon</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>When you do damage using your Empower Weapon ability, the damage type is your choice of one of your chosen Elemental Adept damage types. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Additional Elemental Adept</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 6th level, choose a second element to become an adept in.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Additional Elemental Adept</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 11th level, choose a third element to become an adept in.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Additional Elemental Adept</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 16th level, choose a fourth element to become an adept in.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Elemental Mastery </strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 20th level, you have mastered the four elements. You gain the ability to become the elements themselves. You gain the following benefits:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><ul> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">The element of air grants you true flight. You no longer fall if you are not being supported by something at the end of your turn.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">The element of earth fortifies your body - You gain resistance to bludgeoning, slashing and piercing damage.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">The element of fire ignites the fury inside of you - You add your intelligence modifier to your damage rolls.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">The element of water fortifies you against magic - You gain advantage on saving throws versus spells or spell like effects.</span></span></li> </ul><p>This ability lasts for 10 minutes. Once you use this feature, you can’t do so again until you finish a long rest.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 15px">Arcane Discipline</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Arcane Armor</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 1st level, when you aren’t wearing armor, your AC equals 10 + your Dexterity Modifier + Your Intelligence Modifier.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Arcane Spear</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Also at 1st level, as a bonus action, you learn to create a magical dart. A creature of your choice within 60 feet is hit by the dart and takes 1d4+1 force damage. This increases to 2 missiles at 8th level and 3 missiles at 14th level. Each missile may target a different creature. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Discipline Spells</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>You gain Discipline spells at the Warden levels listed.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> Warden Level<p style="margin-left: 20px">2nd - Magic Missile, Shield</p></span></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"> 5th - Hold Person, Knock</p></span></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"> 9th - Counterspell, Haste</p></span></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"> 13th - Banishment, Greater Invisibility</p></span></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"> 17th - Teleportation Circle, Wall of Force</p><p></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Empower Weapon</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>The additional damage dealt by your Empowered Weapon is Force damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Arcane Force</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 6th level, as a bonus action, choose a large or smaller creature within 60 feet. That creature makes a Strength saving throw versus your Spell DC. On a failure, you may either push that creature 10’ directly away or pull it 10’ directly toward you. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Arcane Leap</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 11th level, you gain a flying speed equal to your walking speed. This ability only works in short bursts: you fall if you end your turn in the air and nothing is holding you aloft.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Arcane Ward</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 16th level, as a bonus action, you may create a 10’ x 10’ panel of force as per the Wall of Force spell within 60’ of you. You may only have one panel active at a time. This panel lasts for 10 minutes or until you dismiss it. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Archon</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 20th level, you become pure arcane energy. When you use this ability, you gain the following benefits:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> <ul> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">You gain resistance to all damage.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">You gain advantage on all saving throws versus spells and spell like effects.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">When you successfully make a saving throw against a spell or spell like effect, you regain 10 hit points as you absorb part of the arcane energy.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">You gain the benefits of the telekinesis spell as if you had cast it. It lasts for the duration of your Archon feature and does not require concentration. You can perform any ability of telekinesis that requires an action as a bonus action. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield.</span></span></li> </ul><p>This ability lasts for 10 minutes. Once you use this feature, you can’t do so again until you finish a long rest.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 15px">Blood Discipline</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 15px"></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Bleed the Body, Feed the Soul</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 1st level, as a bonus action, you may sacrifice a number of hit points equal to your level. You gain a +1 bonus to hit and damage. This bonus lasts until you finish a short rest. This bonus increases to +2 at 8th level and +3 at 14th level.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Life Syphon </strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Also at 1st level, as a bonus action, make a melee spell attack - On a hit, the target takes 1d6 necrotic damage. You regain hit points equal to half the damage dealt. This damage increase to 2d6 at level 8 and 3d6 at level 14. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Grisly Profession</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Additionally at 1st level, you gain proficiency in the Intimidate skill.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Discipline Spells</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>You gain Discipline spells at the Warden levels listed.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> Warden Level<p style="margin-left: 20px">2nd - Cure Wounds, Inflict Wounds</p></span></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"> 5th - Protection from Poison, Ray of Enfeeblement</p></span></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"> 9th - Bestow Curse, Fear</p></span></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"> 13th - Blight, Death Ward</p></span></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="font-family: 'Arial'"> 17th - Contagion, Raise Dead</p><p></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Empower Weapon</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>The additional damage dealt by your Empowered Weapon is Necrotic damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Soul Collection</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 6th level, when you reduce a creature to 0 hit points, you gain temporary hit points equal to the number of that creature’s total hit dice.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Blood Feast</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 11th level, when you make a melee weapon attack and deal necrotic damage to a creature, you gain hit points equal to half the damage dealt. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">In addition, you gain resistance to necrotic damage.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>Touch of Atrophy</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 16th level, when you hit a creature with a melee weapon attack, that creature must make a Constitution saving throw against your spell DC. On a failure, that creature becomes poisoned until the beginning of your next turn.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>The Reaper</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>At 20th level, you become death incarnate. You gain the following abilities:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> <ul> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">You become shrouded in shadow. A cloak of black shadow magic billows around you.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Attacks against you have disadvantage.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Whenever you deal necrotic damage to a creature, that creature’s hit point maximum is also reduced by that amount.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">You add your intelligence modifier to your damage rolls.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">You gain true sight.</span></span></li> </ul><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">This ability lasts for 10 minutes. Once you use this feature, you can’t do so again until you finish a long rest.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 15px">Warden Spell List</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><span style="font-size: 15px"></span><strong>Level 1</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Absorb Elements</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Alarm </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Burning Hands </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Charm Person </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Color Spray </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Comprehend Languages </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Detect Magic </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Expeditious Retreat </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Feather Fall </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fog Cloud </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Grease </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Identify </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Jump </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Longstrider </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Shield </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Silent Image </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Sleep </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Thunderwave </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Unseen Servant </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>2nd Level</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Blindness/Deafness </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Blur </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Cloud of Daggers </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Continual Flame </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Darkness </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Darkvision </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Enlarge/Reduce </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Gust of Wind </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hold Person </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Invisibility </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Levitate </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Locate Object </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Mirror Image </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Misty Step </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">See Invisibility </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Shatter </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Spider Climb </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Suggestion </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Web </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>3rd Level</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Blink </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Clairvoyance </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Dispel Magic </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fly </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Gaseous Form </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Haste </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Leomund’s Tiny Hut </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Major Image </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Nondetection </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Protection from Energy </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Sending </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Stinking Cloud </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Water Breathing</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>4th Level</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Confusion</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Control Water</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Dimension Door</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fabricate</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fire Shield</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Greater Invisibility</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Locate Creature</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Mordenkainen’s Faithful Hound</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Mordenkainen’s Private Sanctum</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Polymorph</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Stone Shape</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Stoneskin</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong>5th Level</strong></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"><strong></strong>Animate Objects</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Creation</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Hold Monster</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Legend Lore</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Mislead</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Passwall</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Scrying</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Teleportation Circle</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Wall of Force</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Wall of Stone</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p></blockquote><p></p>
[QUOTE="Thurmas, post: 7290397, member: 6866167"] [COLOR=#000000][SIZE=2][FONT=Arial]Below is a project I have been working on for a bit, trying to create an Arcane [/FONT][FONT=Arial]equivalent[/FONT][FONT=Arial] to the Paladin or Ranger. It is obviously Homebrew, but I could have the chance to use it in the future. Looking for any input, thoughts or criticism from all of you. [/FONT][/SIZE]It gains spells slots as a half caster, like a Paladin. After level 2, it learns one new spell per level. [FONT=Arial][SIZE=5]Warden[/SIZE][/FONT][/COLOR] [COLOR=#000000][FONT=Arial]1: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Warden Discipline, Magical Connection, Spellcasting Focus[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]2: Empower Weapon (1d4)[/FONT][/COLOR][COLOR=#000000][FONT=Arial], Spell Casting, Bonus Spells[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]3: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Arcane Shield[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]4: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Ability Score Improvement[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]5: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Extra Attack, Empower Weapon (1d6)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]6: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Arcane Warrior Feature[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]7: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Distant Step[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]8: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Ability Score Improvement[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]9: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]--[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]10: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Magical Attunement[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]11: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Arcane Warrior Feature, Empower Weapon (1d8)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]12: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Ability Score Improvement[/FONT][/COLOR][COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]13: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]--[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]14: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Spell Shatter[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]15: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Expediency[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]16: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Ability Score Improvement, Arcane Warrior Feature, [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]17: Empower Weapon (1d10)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]18: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Magical Resistance[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]19: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Ability Score Improvement[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]20: [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Arcane Warrior Feature[/FONT][/COLOR] [SIZE=4][COLOR=#000000][FONT=Arial]Class Features[/FONT][/COLOR] [/SIZE][COLOR=#000000][FONT=Arial]As a Warden, you gain the following class features.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit Points[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit Die: 1d10 per Warden level[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit Points at 1st Level: 10 + your Constitution modifier[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Hit Points at higher levels: 1d10 (or 6) + Your Constitution modifier per Warden level after 1st.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Proficiencies[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Armor: Light armor, medium armor[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Weapons: Simple and martial melee weapons that don’t have the Two-handed property, Simple and martial ranged weapons.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Tools: None[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Saving Throws: Constitution, Intelligence[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Skills: Choose two from Animal Handling, Arcana, Acrobatics, Athletics, History, Insight, Investigation, and Perception.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Equipment[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]You start with the following equipment, in addition to the equipment granted by your background:[/FONT][/COLOR] [LIST] [*](a) scale mail or (b) leather armor [*](a) long sword or (b) a simple or martial melee weapon [*]Two daggers [*](a) a dungeoneer’s pack or (b) an explorer’s pack [*](a) longbow and a quiver of 20 arrows or (b) 4 javelins [/LIST] [B][COLOR=#000000][FONT=Arial]Warden Discipline[/FONT][/COLOR] [/B][COLOR=#000000][FONT=Arial]At 1st level, you choose a Warden Discipline. Your choice grants you features at 1st level, as well as discipline spells at 2nd level, and other features at 6th, 11th, 16th and 20 levels.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Magical Connection[/FONT][/COLOR] [/B][COLOR=#000000][FONT=Arial]Also at 1st level, You have gained enough arcane knowledge to be minorly proficient. You learn the Prestidigitation cantrip if you do not already know it. You also gain proficiency in the Arcana Skill.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Spellcasting Focus[/FONT][/COLOR] [/B][COLOR=#000000][FONT=Arial]You can use an arcane focus (found in chapter 5) as a spellcasting focus for your Warden spells. Additionally, at the end of a long rest you can perform a short ritual. One one-handed melee weapon of your choice becomes a spellcasting focus. This effect lasts until you perform the ritual on a different weapon.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Empower Weapon[/FONT][/COLOR] [/B][COLOR=#000000][FONT=Arial]At 2nd level, you learn how to weave arcane magic into your weapon. When you hit with a weapon attack, you add 1d4 damage to the damage roll. The damage type is determined by your Warden Discipline. It increases as you gain more Warden levels; 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level. [/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Spell Casting[/FONT][/COLOR] [/B][COLOR=#000000][FONT=Arial]By the time they reach 2nd level, Wardens have learned to cast spells. See chapter 10 for the general rules of spellcasting and below for the Warden spell list. [/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Preparing and Casting Spells[/FONT][/COLOR] [/B][COLOR=#000000][FONT=Arial]The Warden spell table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. [/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Spells Known of 1st-Level and Higher.[/FONT][/COLOR] [/B][COLOR=#000000][FONT=Arial]You know three 1st-level Warden spells of your choice from the Warden spell list. The Spells Known column of the Warden Spellcasting table shows when you learn more Warden spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Whenever you gain a level in this class, you can replace one of the Warden spells you know with another spell of your choice from the Warden spell list. The new spell must be of a level for which you have spell slots.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Spellcasting Ability[/FONT][/COLOR] [/B][COLOR=#000000][FONT=Arial]Intelligence is your spellcasting ability for your Warden spells, since your magic draws on your attunement to the Arcane. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Warden spell you cast and when making an attack roll with one.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Spell save DC[/FONT][/COLOR][COLOR=#000000][FONT=Arial] = 8 + your proficiency bonus + your Intelligence modifier[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Spell attack modifier[/FONT][/COLOR][COLOR=#000000][FONT=Arial] = your proficiency bonus + your Intelligence modifier[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Discipline Spells[/FONT][/COLOR] [/B][COLOR=#000000][FONT=Arial]Each Discipline has a list of associated spells. You gain access to these spells at the levels specified in the Discipline description. Once you gain access to a Discipline spell, you always have it prepared. Discipline spells don’t count against the number of spells you can prepare each day. If you gain a Discipline spell that doesn’t appear on the Warden spell list, the spell is nonetheless a Warden spell for you. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial] [B]Shield Ward [/B]At 3rd level, you gain a bonus to AC equal to half your proficiency bonus (minimum +1). You must have a free hand or be holding an arcane focus to gain this benefit. You lose this bonus until the beginning of your next turn if you attack with a 2 Handed Weapon, offhand weapon, or equip a shield. [B]Distant Step [/B]At 7th level, as a bonus action, you may teleport up to 60 feet to an unoccupied location you can see. You must finish a short or long rest before using this feature again. [B]Magical Attunement [/B]Starting at 10th level, you are always under the effects of the Detect Magic spell. [B]Spell Shatter [/B]At 14th level you gain the ability to negate magical effects. As a reaction, you can end one magical spell or effect on you as per the Dispel Magic spell. You must finish a short or long rest before you can use this feature again. [B]Expediency[/B] At 15th level a Warden gains the ability to urgently manipulate the magical arts in a time of need. As a bonus action, you may cast a spell with a casting time of one action. You must finish a short or long rest before you can use this feature again. [B]Magical Resistance [/B]At 18th level you gain proficiency in all saving throws versus spells and spell like effects. [SIZE=4]Warden Disciplines [/SIZE] [SIZE=3]Elemental Discipline [/SIZE] [B]Elemental Adept [/B]At 1st level, you are a student of the four elements. Choose one of the elements to become an adept in. You gain the benefits associated with that element. You choose an additional element at 6th, 11th and 16th level. [I]Air[/I] - You gain a flying speed equal to your walking speed. This ability only works in short bursts: you fall if you end your turn in the air and nothing is holding you aloft. Your elemental damage type is Lightning. As long as your Shield Ward is active, you gain resistance to lightning damage. [I]Earth[/I] - You cannot be forced to move or be knocked prone. Your elemental damage type is Acid. As long as your Shield Ward is active, you gain resistance to acid damage. [I]Fire[/I] - Your walking speed increases by 10 feet. Your elemental damage type is fire. As long as your Shield Ward is active, you gain resistance to fire. [I]Water[/I] - You can breathe underwater and gain a swimming speed equal to your walking speed. Your elemental damage type is cold. As long as your Shield Ward is active, you gain resistance to cold damage. [B]Elemental Bolt [/B]Also at 1st level, as a bonus action, elemental damage seeks out a creature. Choose a target that you can see within 60 feet. The target must succeed on a Dexterity saving throw or take 1d10 elemental damage. The damage type is one of your chosen adept Elemental Discipline damage types. The damage increases to 2d10 at level 8 and 3d10 at level 14. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield. [B]Elements of Nature [/B]Also at 1st level, you gain proficiency in the Nature skill. [B]Discipline Spells [/B]You gain Discipline spells at the Warden levels listed. Warden Level[INDENT]2nd - Absorb Elements, Chromatic Orb[/INDENT] [INDENT]5th - Gust of Wind, Scorching Ray[/INDENT] [INDENT]9th - Erupting Earth, Tidal Wave[/INDENT] [INDENT]13th - Storm Sphere, Wall of Fire[/INDENT] [INDENT]17th - Maelstrom, Wall of Stone[/INDENT] [B]Empower Weapon [/B]When you do damage using your Empower Weapon ability, the damage type is your choice of one of your chosen Elemental Adept damage types. [B]Additional Elemental Adept [/B]At 6th level, choose a second element to become an adept in. [B]Additional Elemental Adept [/B]At 11th level, choose a third element to become an adept in. [B]Additional Elemental Adept [/B]At 16th level, choose a fourth element to become an adept in. [B]Elemental Mastery [/B]At 20th level, you have mastered the four elements. You gain the ability to become the elements themselves. You gain the following benefits: [LIST] [*]The element of air grants you true flight. You no longer fall if you are not being supported by something at the end of your turn. [*]The element of earth fortifies your body - You gain resistance to bludgeoning, slashing and piercing damage. [*]The element of fire ignites the fury inside of you - You add your intelligence modifier to your damage rolls. [*]The element of water fortifies you against magic - You gain advantage on saving throws versus spells or spell like effects. [/LIST] This ability lasts for 10 minutes. Once you use this feature, you can’t do so again until you finish a long rest. [SIZE=4]Arcane Discipline [/SIZE] [B]Arcane Armor [/B]At 1st level, when you aren’t wearing armor, your AC equals 10 + your Dexterity Modifier + Your Intelligence Modifier. [B]Arcane Spear [/B]Also at 1st level, as a bonus action, you learn to create a magical dart. A creature of your choice within 60 feet is hit by the dart and takes 1d4+1 force damage. This increases to 2 missiles at 8th level and 3 missiles at 14th level. Each missile may target a different creature. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield. [B]Discipline Spells [/B]You gain Discipline spells at the Warden levels listed. Warden Level[INDENT]2nd - Magic Missile, Shield 5th - Hold Person, Knock 9th - Counterspell, Haste 13th - Banishment, Greater Invisibility 17th - Teleportation Circle, Wall of Force[/INDENT] [B]Empower Weapon [/B]The additional damage dealt by your Empowered Weapon is Force damage. [B]Arcane Force [/B]At 6th level, as a bonus action, choose a large or smaller creature within 60 feet. That creature makes a Strength saving throw versus your Spell DC. On a failure, you may either push that creature 10’ directly away or pull it 10’ directly toward you. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield. [B]Arcane Leap [/B]At 11th level, you gain a flying speed equal to your walking speed. This ability only works in short bursts: you fall if you end your turn in the air and nothing is holding you aloft. [B]Arcane Ward [/B]At 16th level, as a bonus action, you may create a 10’ x 10’ panel of force as per the Wall of Force spell within 60’ of you. You may only have one panel active at a time. This panel lasts for 10 minutes or until you dismiss it. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield. [B]Archon [/B]At 20th level, you become pure arcane energy. When you use this ability, you gain the following benefits: [LIST] [*]You gain resistance to all damage. [*]You gain advantage on all saving throws versus spells and spell like effects. [*]When you successfully make a saving throw against a spell or spell like effect, you regain 10 hit points as you absorb part of the arcane energy. [*]You gain the benefits of the telekinesis spell as if you had cast it. It lasts for the duration of your Archon feature and does not require concentration. You can perform any ability of telekinesis that requires an action as a bonus action. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield. [/LIST] This ability lasts for 10 minutes. Once you use this feature, you can’t do so again until you finish a long rest. [SIZE=4]Blood Discipline [/SIZE] [B]Bleed the Body, Feed the Soul [/B]At 1st level, as a bonus action, you may sacrifice a number of hit points equal to your level. You gain a +1 bonus to hit and damage. This bonus lasts until you finish a short rest. This bonus increases to +2 at 8th level and +3 at 14th level. [B]Life Syphon [/B]Also at 1st level, as a bonus action, make a melee spell attack - On a hit, the target takes 1d6 necrotic damage. You regain hit points equal to half the damage dealt. This damage increase to 2d6 at level 8 and 3d6 at level 14. You may not use this ability if you are holding a two handed weapon, two weapons or weapon and shield. [B]Grisly Profession [/B]Additionally at 1st level, you gain proficiency in the Intimidate skill. [B]Discipline Spells [/B]You gain Discipline spells at the Warden levels listed. Warden Level[INDENT]2nd - Cure Wounds, Inflict Wounds 5th - Protection from Poison, Ray of Enfeeblement 9th - Bestow Curse, Fear 13th - Blight, Death Ward 17th - Contagion, Raise Dead[/INDENT] [B]Empower Weapon [/B]The additional damage dealt by your Empowered Weapon is Necrotic damage. [B]Soul Collection [/B]At 6th level, when you reduce a creature to 0 hit points, you gain temporary hit points equal to the number of that creature’s total hit dice. [B]Blood Feast [/B]At 11th level, when you make a melee weapon attack and deal necrotic damage to a creature, you gain hit points equal to half the damage dealt. In addition, you gain resistance to necrotic damage. [B]Touch of Atrophy [/B]At 16th level, when you hit a creature with a melee weapon attack, that creature must make a Constitution saving throw against your spell DC. On a failure, that creature becomes poisoned until the beginning of your next turn. [B]The Reaper [/B]At 20th level, you become death incarnate. You gain the following abilities: [LIST] [*]You become shrouded in shadow. A cloak of black shadow magic billows around you. [*]Attacks against you have disadvantage. [*]Whenever you deal necrotic damage to a creature, that creature’s hit point maximum is also reduced by that amount. [*]You add your intelligence modifier to your damage rolls. [*]You gain true sight. [/LIST] This ability lasts for 10 minutes. Once you use this feature, you can’t do so again until you finish a long rest. [SIZE=4]Warden Spell List [/SIZE][B]Level 1 [/B]Absorb Elements Alarm Burning Hands Charm Person Color Spray Comprehend Languages Detect Magic Expeditious Retreat Feather Fall Fog Cloud Grease Identify Jump Longstrider Shield Silent Image Sleep Thunderwave Unseen Servant [B]2nd Level [/B]Blindness/Deafness Blur Cloud of Daggers Continual Flame Darkness Darkvision Enlarge/Reduce Gust of Wind Hold Person Invisibility Levitate Locate Object Mirror Image Misty Step See Invisibility Shatter Spider Climb Suggestion Web [B]3rd Level [/B]Blink Clairvoyance Dispel Magic Fly Gaseous Form Haste Leomund’s Tiny Hut Major Image Nondetection Protection from Energy Sending Stinking Cloud Water Breathing [B]4th Level [/B]Confusion Control Water Dimension Door Fabricate Fire Shield Greater Invisibility Locate Creature Mordenkainen’s Faithful Hound Mordenkainen’s Private Sanctum Polymorph Stone Shape Stoneskin [B]5th Level [/B]Animate Objects Creation Hold Monster Legend Lore Mislead Passwall Scrying Teleportation Circle Wall of Force Wall of Stone [/FONT][/COLOR] [/QUOTE]
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