Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Warden
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7291499" data-attributes="member: 7006"><p>What really is the big issue... and this is something Jeremy Crawford brought up in the 'Sage Advice on Playtesting' video... is that when it comes to additions to the game, the story of a class/subclass matters more to people (according to their surveys) than the mechanics do. Which is why something like the Forge Cleric scored so high (90+%), because the story of the domain was something almost everyone said "Yes, of course this domain needs to be in the game!"</p><p></p><p>So I don't think its enough that we have an "arcane warrior" that is a half-caster in the same mold as the Paladin (divine half-caster) or Ranger (primal half-caster). Yes, it makes sense from a "balanced" point of view in terms of the classes that use magic... but the problem is that we just haven't come up with a good <em>story</em> for this type of class. And without a story of who the person is that has this class... what they want, why they want it, who they impact... this class will never really gain the sort of traction that the Paladin and Ranger have. Now granted, it doesn't help that the Paladin and Ranger have 30+ years of history in the game to help solidify their stories and make us players think "Well, of course these classes need to be in the game!"... but for an Archon (or whatever it is) to really become a part of the game once and for all, it has to tie into the game world of D&D... and the story has to be more than just "a fighter who casts spells!"</p><p></p><p>Paladins are holy knights that swear fealty and oaths to people/beliefs/gods and defend them with their lives.</p><p>Rangers are wilderness warriors who scout, claim, defend, and nurture the wilds and the denizens within.</p><p></p><p>Both of these stories are true and there's no mention of "And he casts spells!" as a part of it.</p><p></p><p>So if we want Archons to claim a spot at the table... we need to finish this story sentence for it:</p><p></p><p>Archons are...</p><p></p><p>And we can't include "by using magic!" in the story. Because if the class can't hold itself up without saying HOW it does something (rather than why, where, when, or for whom)... then its never going to have the foundation to be its own class. The story of its existence just isn't there. And multiclassing or the Eldritch Knight subclass are going to be the adequate substitutes.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7291499, member: 7006"] What really is the big issue... and this is something Jeremy Crawford brought up in the 'Sage Advice on Playtesting' video... is that when it comes to additions to the game, the story of a class/subclass matters more to people (according to their surveys) than the mechanics do. Which is why something like the Forge Cleric scored so high (90+%), because the story of the domain was something almost everyone said "Yes, of course this domain needs to be in the game!" So I don't think its enough that we have an "arcane warrior" that is a half-caster in the same mold as the Paladin (divine half-caster) or Ranger (primal half-caster). Yes, it makes sense from a "balanced" point of view in terms of the classes that use magic... but the problem is that we just haven't come up with a good [I]story[/I] for this type of class. And without a story of who the person is that has this class... what they want, why they want it, who they impact... this class will never really gain the sort of traction that the Paladin and Ranger have. Now granted, it doesn't help that the Paladin and Ranger have 30+ years of history in the game to help solidify their stories and make us players think "Well, of course these classes need to be in the game!"... but for an Archon (or whatever it is) to really become a part of the game once and for all, it has to tie into the game world of D&D... and the story has to be more than just "a fighter who casts spells!" Paladins are holy knights that swear fealty and oaths to people/beliefs/gods and defend them with their lives. Rangers are wilderness warriors who scout, claim, defend, and nurture the wilds and the denizens within. Both of these stories are true and there's no mention of "And he casts spells!" as a part of it. So if we want Archons to claim a spot at the table... we need to finish this story sentence for it: Archons are... And we can't include "by using magic!" in the story. Because if the class can't hold itself up without saying HOW it does something (rather than why, where, when, or for whom)... then its never going to have the foundation to be its own class. The story of its existence just isn't there. And multiclassing or the Eldritch Knight subclass are going to be the adequate substitutes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warden
Top