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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warding Steel : A must have power? a patch
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<blockquote data-quote="Garthanos" data-source="post: 4957559" data-attributes="member: 82504"><p>The realistic action I am comparing it to, doesnt deprive you of attacks.</p><p></p><p>This power isnt itself a boosted form of total defense in my mind as it is only spending a minor action... so making it more focused?</p><p></p><p></p><p>If the attacks are coming in from a lot of directions you are flailing about and not going to get the kind of defense I am talking about. (you might get a fear based defense from it) if it was just that multiple weapons would work fine or better.</p><p></p><p>The physical presence and size of the blade is significant... it is fending.</p><p></p><p></p><p></p><p>granted a person without weapon ought to be much more vulnerable than the hero's are in D&D ... but they are so rarely without weapon (... arcanists and others cant even be deprived of there analogous power without some sort of ritual magic or similar extreme mechanism.)</p><p>The D&D hero is however much more offensively inhibited than many of those in fiction ... so that might compensate... since people normally go massively defensive alternating with wildly offensive when desperate. ;p</p><p></p><p></p><p></p><p>Right situational benefits are always that way... but assuming the player doesn't always know when they are free to be aggressive only or defensive? its what makes battle interesting there is an underlying intuition based guessing game (part of the reason wisdom is on the fighter list). Wobbly small shifts ok... overly controllable maintainable shifts not so ok.</p><p></p><p>In this case we are actually talking about a power and an at-will ...that feels a bit too strong for most peoples blood but does make a two weapon fighter more realistic feeling... adding on a penalty to your attack and making it against only one opponent might make it work better for me(because it models something I know from experience)... and might justify allowing it as a lower level power but.... my training is more duelist like and I might emphasize the difficulty of fighting multiple opponents more than the game assumes ;-), So I might be morphing it into something an Avenger might have... instead of an overly good two weapon fighter 16th level at will.</p><p></p><p>I want somebody to argue it isnt overly good... because at 16th level people can do this and this and this and that.. with minor actions...</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4957559, member: 82504"] The realistic action I am comparing it to, doesnt deprive you of attacks. This power isnt itself a boosted form of total defense in my mind as it is only spending a minor action... so making it more focused? If the attacks are coming in from a lot of directions you are flailing about and not going to get the kind of defense I am talking about. (you might get a fear based defense from it) if it was just that multiple weapons would work fine or better. The physical presence and size of the blade is significant... it is fending. granted a person without weapon ought to be much more vulnerable than the hero's are in D&D ... but they are so rarely without weapon (... arcanists and others cant even be deprived of there analogous power without some sort of ritual magic or similar extreme mechanism.) The D&D hero is however much more offensively inhibited than many of those in fiction ... so that might compensate... since people normally go massively defensive alternating with wildly offensive when desperate. ;p Right situational benefits are always that way... but assuming the player doesn't always know when they are free to be aggressive only or defensive? its what makes battle interesting there is an underlying intuition based guessing game (part of the reason wisdom is on the fighter list). Wobbly small shifts ok... overly controllable maintainable shifts not so ok. In this case we are actually talking about a power and an at-will ...that feels a bit too strong for most peoples blood but does make a two weapon fighter more realistic feeling... adding on a penalty to your attack and making it against only one opponent might make it work better for me(because it models something I know from experience)... and might justify allowing it as a lower level power but.... my training is more duelist like and I might emphasize the difficulty of fighting multiple opponents more than the game assumes ;-), So I might be morphing it into something an Avenger might have... instead of an overly good two weapon fighter 16th level at will. I want somebody to argue it isnt overly good... because at 16th level people can do this and this and this and that.. with minor actions... [/QUOTE]
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Warding Steel : A must have power? a patch
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