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General Tabletop Discussion
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Warfare - adventure hooks?
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<blockquote data-quote="CCamfield" data-source="post: 430735" data-attributes="member: 8123"><p>Well, it's obvious from the war/rape/slavery/etc thread that there are some people here quite knowledgeable about medieval/D&D warfare, so let me throw this out: can you suggest some plot hooks for war campaigns, outside of major battles? I have some ideas but could certainly do with more.</p><p></p><p>The campaign I'm working on starts off with a war, which should have a basic pattern of naval battle(s), landing, big battle(s), and siege.</p><p></p><p>As it stands, the characters will only be level 1 at the beginning of the campaign, and not in command positions either.</p><p></p><p>Sea warfare:</p><p>- boarding action</p><p>- can't think of anything else!</p><p></p><p>Landing:</p><p>- landing in a small boat in a quiet cove, going overland to take control of a signal post</p><p>- "Omaha Beach" or Trojan War style battle when landing the troops?</p><p></p><p>Peripheral to main conflict</p><p>- taking a hostage</p><p>- strike behind enemy lines</p><p>- take (open) a gate from the inside</p><p>- take an outlying village or similar</p><p>- moral crisis: see fellow troops pillaging an outlying town</p><p>- an enemy general movement's known, going out to a village or outlying settlement for some secret reason - capture him</p><p>- meet with a person from the town who is willing to betray the city or get a few people inside</p><p>- track down a missing war chest (army pay)</p></blockquote><p></p>
[QUOTE="CCamfield, post: 430735, member: 8123"] Well, it's obvious from the war/rape/slavery/etc thread that there are some people here quite knowledgeable about medieval/D&D warfare, so let me throw this out: can you suggest some plot hooks for war campaigns, outside of major battles? I have some ideas but could certainly do with more. The campaign I'm working on starts off with a war, which should have a basic pattern of naval battle(s), landing, big battle(s), and siege. As it stands, the characters will only be level 1 at the beginning of the campaign, and not in command positions either. Sea warfare: - boarding action - can't think of anything else! Landing: - landing in a small boat in a quiet cove, going overland to take control of a signal post - "Omaha Beach" or Trojan War style battle when landing the troops? Peripheral to main conflict - taking a hostage - strike behind enemy lines - take (open) a gate from the inside - take an outlying village or similar - moral crisis: see fellow troops pillaging an outlying town - an enemy general movement's known, going out to a village or outlying settlement for some secret reason - capture him - meet with a person from the town who is willing to betray the city or get a few people inside - track down a missing war chest (army pay) [/QUOTE]
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