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Warfare - adventure hooks?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 430915" data-attributes="member: 7177"><p>For <a href="http://enworld.cyberstreet.com/news/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=38&ttitle=Urbis" target="_blank">Urbis</a>, my homebrew setting, I am generally assuming that two basic types of troops exist:</p><p></p><p>- low-level "grunts" whose basic job is to (a) "police" the population of conquered territories, and (b) serve as "canaries" so that their superiors can learn about problems ("Hey, the evening patrol near Cott's Point is late! Send someone over to see what's keeping them from reporting in!").</p><p></p><p>- highly trained "specialists" (in other words, your typical adventuring part, with the difference that these guys are usually more coodinated and disciplined...) whose job it is to take out key objectives, like enemy spellcasters and Nexus Towers (basically, big towers that can gather magical energies and use them for some <em>really</em> nasty spells).</p><p></p><p>Open field warfare with massive armies in tight formations is just a more expensive way of suicide in a world with <em>fireballs</em> and other area effect spells... And when your enemies can teleport in behind your defensive walls, you need to be able to outthink them.</p><p></p><p>So where do PCs come in?</p><p></p><p>For low-level parties: Get hired to police a newly conquered area. The natives are frequently hostile, and you never quite know where you stand with them. When someone attacks you from ambush, do you take it out on the civilian popularion, or do you want to protect the non-combatants at any cost, even when it might endanger your men? There's some great potential for moral abiguity here...</p><p></p><p>For high-level parties: Just read up on a couple of <em>Shadowrun</em> adventures, and apply the ideas accordingly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>It's not <em>quite</em> your usual dungeon crawl - instead of some ancient tomb where some skeletons stand in every room but don't react what happens in the next room, you will have to sneak into a fortress and achieve your objectives - and if the defenders notice you, you might have lost already. And these defenders are rarely <em>dumb</em>, so you will have to be very careful and outwit them. Sneak in? Don disguises? Hope the <em>invisibility</em> spells will hold out until the end? Better make sure you have a backup plan...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 430915, member: 7177"] For [URL=http://enworld.cyberstreet.com/news/modules.php?op=modload&name=Downloads&file=index&req=viewdownloaddetails&lid=38&ttitle=Urbis]Urbis[/URL], my homebrew setting, I am generally assuming that two basic types of troops exist: - low-level "grunts" whose basic job is to (a) "police" the population of conquered territories, and (b) serve as "canaries" so that their superiors can learn about problems ("Hey, the evening patrol near Cott's Point is late! Send someone over to see what's keeping them from reporting in!"). - highly trained "specialists" (in other words, your typical adventuring part, with the difference that these guys are usually more coodinated and disciplined...) whose job it is to take out key objectives, like enemy spellcasters and Nexus Towers (basically, big towers that can gather magical energies and use them for some [i]really[/i] nasty spells). Open field warfare with massive armies in tight formations is just a more expensive way of suicide in a world with [i]fireballs[/i] and other area effect spells... And when your enemies can teleport in behind your defensive walls, you need to be able to outthink them. So where do PCs come in? For low-level parties: Get hired to police a newly conquered area. The natives are frequently hostile, and you never quite know where you stand with them. When someone attacks you from ambush, do you take it out on the civilian popularion, or do you want to protect the non-combatants at any cost, even when it might endanger your men? There's some great potential for moral abiguity here... For high-level parties: Just read up on a couple of [i]Shadowrun[/i] adventures, and apply the ideas accordingly. :D It's not [i]quite[/i] your usual dungeon crawl - instead of some ancient tomb where some skeletons stand in every room but don't react what happens in the next room, you will have to sneak into a fortress and achieve your objectives - and if the defenders notice you, you might have lost already. And these defenders are rarely [i]dumb[/i], so you will have to be very careful and outwit them. Sneak in? Don disguises? Hope the [i]invisibility[/i] spells will hold out until the end? Better make sure you have a backup plan... [/QUOTE]
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