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<blockquote data-quote="Jack7" data-source="post: 4855330" data-attributes="member: 54707"><p><span style="color: Red"><strong><em><span style="font-size: 15px"><span style="font-family: 'Georgia'">Fight like you mean it, not like it's an accident...</span></span></em></strong></span></p><p></p><p><span style="color: Lime"><strong>Disclaimer:</strong></span> I don't want this to turn into a thread or series of postings dealing with any particular edition of D&D. It doesn't even have to deal with D&D at all, though it might be applicable to D&D. It is really just about interesting combat mechanic methods. Already existing, experimental, or theoretical.</p><p></p><p style="text-align: center"><img src="http://www.linneaheinrichs.com/images/Knights-Joust.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>This thread is about interesting <strong><span style="color: Red">Combat Resolution Methods</span></strong> in gaming and Role Play Gaming that don't necessarily involve dice or any other means or method or device of randomization for engaging in game-combat. Or alternately about combat resolution methods that only partially rely upon dice rolls, or some similar method, to achieve the same effect.</p><p></p><p>So if you've seen a (combat) system that doesn't use dice, or cards, or whatever the case may be, or you have developed one of your own, then present it for us to look over and analyze and then let everyone discuss it.</p><p></p><p>I/we have a system (which is not static, <em>I'd be happy to improve it if I see something worth pursuing</em>) that we've used for years but before presenting that to everyone else (my system) I'd like to see some other ideas. I will say this, in my system fighting monsters is different than fighting men.</p><p></p><p>I'll get back to this as my work schedule allows but I'm looking forward to reading your ideas, and debates, and arguments on the matter.</p><p></p><p>To get some ideas started, these are the main problems I considered in developing my system:</p><p></p><p><em>Weaponry</em></p><p><em>Reach</em></p><p><em>Close Quarters Combat versus Stand-Off or At a Distance Engagement</em></p><p><em>Mounted Combat</em></p><p><em>Damage Modifications</em></p><p><em>Formation Fighting</em></p><p><em>Maneuver and Movement</em></p><p><em>Forcing Misses </em></p><p><em>Technique and Tactical Fighting</em></p><p><em>Skill and Experience</em></p><p><em>Fighting Monsters versus Fighting Men</em></p><p><em>Armor and how it actually Operates</em></p><p><em>First Strikes</em></p><p><em>Rapidity of Combat</em></p><p><em>Initiative and Ambush</em></p><p><em></em></p><p></p><p>Good luck ladies and gentlemen.</p><p></p><p>Jack.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4855330, member: 54707"] [COLOR="Red"][B][I][SIZE="4"][FONT="Georgia"]Fight like you mean it, not like it's an accident...[/FONT][/SIZE][/I][/B][/COLOR] [COLOR="Lime"][B]Disclaimer:[/B][/COLOR] I don't want this to turn into a thread or series of postings dealing with any particular edition of D&D. It doesn't even have to deal with D&D at all, though it might be applicable to D&D. It is really just about interesting combat mechanic methods. Already existing, experimental, or theoretical. [CENTER][IMG]http://www.linneaheinrichs.com/images/Knights-Joust.JPG[/IMG][/CENTER] This thread is about interesting [B][COLOR="Red"]Combat Resolution Methods[/COLOR][/B] in gaming and Role Play Gaming that don't necessarily involve dice or any other means or method or device of randomization for engaging in game-combat. Or alternately about combat resolution methods that only partially rely upon dice rolls, or some similar method, to achieve the same effect. So if you've seen a (combat) system that doesn't use dice, or cards, or whatever the case may be, or you have developed one of your own, then present it for us to look over and analyze and then let everyone discuss it. I/we have a system (which is not static, [I]I'd be happy to improve it if I see something worth pursuing[/I]) that we've used for years but before presenting that to everyone else (my system) I'd like to see some other ideas. I will say this, in my system fighting monsters is different than fighting men. I'll get back to this as my work schedule allows but I'm looking forward to reading your ideas, and debates, and arguments on the matter. To get some ideas started, these are the main problems I considered in developing my system: [I]Weaponry Reach Close Quarters Combat versus Stand-Off or At a Distance Engagement Mounted Combat Damage Modifications Formation Fighting Maneuver and Movement Forcing Misses Technique and Tactical Fighting Skill and Experience Fighting Monsters versus Fighting Men Armor and how it actually Operates First Strikes Rapidity of Combat Initiative and Ambush [/I] Good luck ladies and gentlemen. Jack. [/QUOTE]
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